Command & Conquer 3: Tiberium Wars achievements

Command & Conquer 3: Tiberium Wars

3.1 from 2518 votes

There are 22 Command & Conquer 3: Tiberium Wars achievements worth 3,850 (1,000)

40,478 tracked gamers have this game, 358 have completed it (0.88%)

Achievement Details

You Can't Kill the Messiah in Command & Conquer 3: Tiberium Wars

You Can't Kill the Messiah533 (100)

Nod Campaign Finished with Gold medal and Bonus Ribbon

  • Unlocked by 1,422 tracked gamers (4% - TA Ratio = 5.33) 40,478  

Achievement Guide for You Can't Kill the Messiah

No 1 Richy
254,234 (104,010)
No 1 Richy
Achievement won on 26 Jan 10
TA Score for this game: 3,850
Posted on 26 January 10 at 01:25, Edited on 26 January 10 at 01:36
This solution has 22 positive votes and 0 negative votes. Please log in to vote.
I won't cover what you can find in other guides but there are a few things that must be said.

* This achievement does not stack - you will not unlock the silver or bronze medal achievements by getting gold.
* There is a bug in one of the early missions which says you haven't obtained a ribbon, but actually, you have (2 solid bars on the mission screen).

As always most the missions are just time consuming and fiddly but there are a couple of missions which can cause a few problems.

Outback - it isn't that hard, once you've worked out what to do. There are 3 GDI nukes on the screen - you only need one nuke to win the mission. The countdown timer will not start until all the nukes are under your control or have left the playing area. So basically, whatever you do, don't hit up the first bonus objective which obstructs the way out. Hijack one of the nukes which has little protection, and wait for the other two to leave the map. This triggers the countdown - now you can hi the first bonus objective (you probably would have completed the second one whilst waiting for the nukes to leave). Don't bother keeping the nuke at the extraction, hide it away behind the mutant hovel (which I take over with the second engineer and produce as many mutants as possible, forget about tanks and things).

Operation Stiletto. Us 360 gamers are disadvantaged with a lack of planning mode, so forget about anything clever this level has to be ground out the hard way. Don't even explore the map, send your sabetours the western base - position them behind as many of those buildings as you can (5 buildings) and send in the shadow squads as well and station them by the towers. When you are ready, send each of your sabetours to take over a building, construction yard first, you should manage 3 of the 5 before your guys are gunned down. We don't care about them except the construction yard. Get the shadow squad to take out the towers with their explosive ability and start building a GDI base, dump the buildings in your NOD base if you like, but get some defenses up asap around that construction yard - lose a yard, you fail. After that it's a normal grind out affair, although you need to take care with the scrin base - you need a construction yard intact. To complete the bonus ribbons you need to realise that you don't actually have to capture a real walker and a mammoth - once you have the enemy construction yard build up the tech tree and build one yourself - this counts, after all, it's with captured goodies :) Just make sure you leave one enemy structure intact whilst doing so.

Kane's Tower. Now this *is* hard, no two ways about it.

* Forget the bonus objective for now - we can always capture 3 juggernauts by taking over a construction yard later on in the game.
* Don't forget about the juggernauts - we need to take them down with some bombers ASAP or it is game over.
* Immediately build a second crane (remember you can click on the crane for another set of build queues or access them through the menu). Build a harvester.
* Build a shredder for mulching troops and place it east of the tiberium factory. Build a air tower and 4 bombers asap.
* Build more power stations and build two obelisks and place them east of the refinery, this makes that entrance totally secure.
* Build another refinery if you can and place it to the north - make the new harvester target the tib field just to the north.
* Build an emissary with your yard, and have 2 obelisks built and ready in your construction queue.
* Build a couple of Avatars if you can.

That's a lot of multi-tasking - and you need to keep an eye on the towers. Ideally wait for GDI to weaken the scrin, but not too much. I found the 50% warning to be ideal - at this point drive in your emissary and the avatars and get your emissary deployed - it doesn't have to be too near the front line (we don't want GDI attacking it), just close enough for the obelisks to take out attackers that want to hit the generators.

It is as hard as it sounds unfortunately - you need to keep up with generators and obelisks until you have 7 or 8 of them crammed into one area, it's the only way to take out mammoth tanks quickly enough. You will also perpetually need to keep repairing them. Replace a fallen obelisk immediately. Keep the generators in the main base, the tower defense should just be a stack load of obelisks.

If you are going fast enough there is no danger of GDI building the ion cannon yet, it is trying to match your might by throwing out tanks and vehicles everywhere.

* When enough obelisks are built start the temple of nod for a nuke.
* Build up 4 aircraft towers, fully loaded with bombers. you may lose one to a gdi missile strike, and you need 12 for a possible suicide mission.
* Create some venoms as well for air cover.
* Build about 10 avatars and beam lasers and upgrade all the avatars. At this point I made a new refinery/factory with an emissary to the eastern purple tib field.
* Hold back the nuke for as long as possible - when you are ready to go, hit the construction yard in the north east, and follow up with a suicide run with the bombers - at least half should make it back.
* GDI alas can build dead quickl, the northern base will be repaired double quick. Get your avatars over to the south east base. Take out the troops and the barracks but don't hit up too much yet until the ion cannon control objective is triggered, GDI will build it as a priority now.
* Hit anything that moves - but *DO NOT DESTROY THE CRANE* and *DO NOT DESTROY THE REFINERY*.
* Get a saboteur airlifted in to take over the crane - you can now start to pump out GDI tech and get the second object of capturing 3 juggernauts, by building them.
* The level will end when all construction options are exhausted, which means yards, factories, tib factory.
* Personally I went on the rampage, and got the 2047 achievement as well - destroyed the lot, and sent in a GDI engineer to take over the refinery at the south east base, then job done.
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