Game Room - Lunar Lander (WP) achievements

Game Room - Lunar Lander (WP)

2.4 from 375 votes

There are 10 Game Room - Lunar Lander (WP) achievements worth 220 (200)

1,331 tracked gamers have this game, 829 have completed it (62.28%)

Achievement Details

Gold Rush in Game Room - Lunar Lander (WP)

Gold Rush37 (30)

Win 3 gold medals

  • Unlocked by 884 tracked gamers (66% - TA Ratio = 1.22) 1,333  

Achievement Guide for Gold Rush

286,208 (169,738)
Achievement won on 12 May 11
TA Score for this game: 220
Posted on 12 July 11 at 17:20
This solution has 18 positive votes and 3 negative votes. Please log in to vote.
**NOTE** If you have met these requirements already on either the XBLA or GWFL Lunar Lander you get these three achievements for 60gs as soon as you purchase the game.

There are three medal types: Score (750 points), Survival (5:00 minutes), and Play Time (50:00 Minutes).

You get 50 Points for a proper, soft landing. Then of course there are a few multipliers scattered about to increase that. So a 5x landing would net 250 points. So I would attempt 5x landings as often as possible to obtain 750 points for a gold medal. Keep in mind you can float most of the way down to keep your fuel consumption low, and that it may be beneficial to shoot for a 2,3, or 4x multiplier instead if it is considerably closer.

If you want a visual example, just view the leaderboard section from the main menu. From here, you can view the replays of top players on the Global WP7 leaderboard to get an idea on how to score big.

This simply means you must survive in a single play session for a set amount of time or longer. The gold medal is obtained after 5 Mins. To survive a long period of time, just work the throttle to float as long as possible, score does not matter. You'll want to land softly as crashing reduces fuel. You'll likely obtain this naturally though anyways on your gold medal score run.

Time Played:
You must play a cumulative 50 minutes for the gold medal. May happen naturally as you work towards other achievements, otherwise float as long as possible to run up the cumulative clock.

**Adapted from my own guide on x360a
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