Magic: The Gathering - Duels of the Planeswalkers 2012 achievements

Magic: The Gathering - Duels of the Planeswalkers 2012

4.1 from 1696 votes

There are 15 Magic: The Gathering - Duels of the Planeswalkers 2012 achievements (12 without DLC) worth 311 (250)

19,477 tracked gamers have this game, 5,485 have completed it (28.16%)

Achievement Details

You'll Never Get Away With It in Magic: The Gathering - Duels of the Planeswalkers 2012

You'll Never Get Away With It22 (20)

Defeat an Archenemy in a game

  • Unlocked by 15,422 tracked gamers (79% - TA Ratio = 1.12) 19,485  

Achievement Guide for You'll Never Get Away With It

161,206 (88,039)
Achievement won on 16 Feb 12
TA Score for this game: 241
Posted on 11 April 12 at 16:20, Edited on 21 December 12 at 17:01
This solution has 6 positive votes and 0 negative votes. Please log in to vote.
All in all, this isn't that difficult. There's a couple of strategies that I would suggest in order to both make this easier and also to make then entire archenemy campaign easier.

The first thing I would suggest is to plan out what decks you are using to go up against the Archenemy. In my experience I've found that using Jace's deck, Realm of Illusions, is a good way to go. It has a good amount of illusion creatures that you can use to power up the Krovikan Mists that are in the deck and, because they get power and toughness equal to the total amount of illusions in play, you can make all of the decks you are attacking the archenemy with Jace's so that you can have multiple flying behemoths to attack the archenemy with. Also, if you've unlocked Lord of he Unreal then it's a good idea to make sure those are in your deck as well because he grants all of your illusions hexproof.

This sort of ties in to a second tip I would suggest. It's always a good idea to coordinate the efforts of the three players on your team so for this I would suggest either finding a couple friends to play with that you can talk to and plan with rather than relying on the AI to do what you want it to do (though in general it does seem to play fairly smart) or you can just control them all yourself if you have multiple controllers to use.

These two strategies should help you get this achievement without much hassle as well as get you through a fair portion of the archenemy campaign. Just keep in mind that you may want to change your strategy in accordance to who you are playing (ie: if you use three Realm of Illusion decks against Jace his Krovikan Mists will get powered up by what you have on the board as well, etc...).

As pointed out by The Globalizer in the comments, you do not have to be the one that actually takes out the archenemy (ie: deal the final blow), as long as one of your team mates does it it counts as you defeating them as well
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