F.E.A.R. 3 achievements
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F.E.A.R. 3

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There are a maximum of 50 F.E.A.R. 3 achievements worth 2,312 (1,000)

32,089 tracked gamers have this game, 1,484 have completed it (4.62%)

Achievement Details

Handle with Care in F.E.A.R. 3

Handle with Care74 (20)

Return 30 crates in one game of Contractions

  • Unlocked by 2,344 tracked gamers (7% - TA Ratio = 3.69) 32,089  

Achievement Guide for Handle with Care

AuthorSolution
SmorgasBorgnine
188,195 (116,489)
SmorgasBorgnine
Achievement won on 11 Jul 11
TA Score for this game: 2,312
Posted on 11 July 11 at 01:56, Edited on 06 February 12 at 13:15
This solution has 33 positive votes and 3 negative votes. Please log in to vote.
For me, beating this achievement was difficult because I would accidentally kill the final guy without realizing it and miss my chance at easy crate pickups. The method I'm going to describe will get it for you in 8 rounds playing solo (if you try this with others, you will need to get 30 each, so do it solo). I listed 9 rounds on the chart in case you accidentally mess up a round.

Settings: This Is Suicide, Solo Practice, Recruit Difficulty

Using the chart below, you can figure out how many kills it will take to trigger the next level. I am not sure if this is affected by coop play, as I made it while playing solo. The number of kills can easily be tracked by your score once the mission starts. 1 kill = 10 points. If you return any crates during the round, be sure to subtract 50 from your score for each one and do not repair any barricades as the repairs will affect your score. Also, if you return crates after killing the final enemy and before the new wave starts, the score will be unaffected. For round one, you will want to stop killing when you get to 130 points (assuming all points were earned for killing). At that point, start capturing crates. You can get 4 crates per wave (except wave 5, where you probably only want to try for 2 as noted below), so this should take only 8 waves to get the achievement. 7 waves * 4 crates = 28 crates + 2 crates in wave 5 = 30 crates.

Wave...Kills To Trigger Next Round....Enemies Present
1.......14..............................Normal Soldiers
2.......19..............................Normal Soldiers
3.......19..............................Normal Soldiers
4.......24..............................Scavengers (Leapers), Normal Soldiers at end
5.......29..............................Scavengers (Leapers)
6.......40..............................Cultists
7.......46..............................Cultists (one commenter noted they saw 47)
8.......38..............................Cultists, Exploding Cultists
9.......27..............................Exploding Cultists

Hints/strategies:
Lead the final enemy back out to the street to kill them so that you can grab a crate before the next wave starts. Try to grab the crate the farthest out. Don't get greedy.
Only grab one crate before the start of a round, wait to get the other 3 until you've got only one enemy left.

With cultists, while you can disable their legs and force them to crawl, they will eventually die. You can't injure a cultist and expect them to live long enough for you to return 3 crates.

Wave 4 and 5 were the most difficult ones for me. I recommend using the riot shield, if you have it and camp out on the 3rd floor balcony above the stairs. The scavengers will climb up immediately to your right and are easy to kill while they climb over the wall. At the end of wave 4, there will be a few soldiers that will appear. Be sure that one of them is the final remaining enemy when you go to collect crates, since the scavengers are really hard to avoid when carrying crates. The spot I am recommending is shown in the screenshot below:
External image


Wave 5 - I only returned 2 crates on this wave. I grabbed one when the crates first spawned and there were no enemies and the other when I got down to the final scavenger. I took a lot of damage returning the 2nd one and didn't think I could get another without dying, so I went ahead and killed him and started the next wave.

Wave 8 - Try to ensure the final enemy is a normal cultist. You don't want to be chased by an exploding one while trying to collect crates.

Finally, I found a good spot to camp out to keep enemies from spawning behind you. This location will help keep everybody in front of you and hard to get to, but beware of the occasional grenade toss. This spot is also on the 3rd floor balcony, but is behind the staircase on the far right. See the following screenshot:
External image
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