Toy Soldiers: Cold War achievements

Toy Soldiers: Cold War

3.4 from 3627 votes

There are 26 Toy Soldiers: Cold War achievements (20 without DLC) worth 746 (300)

81,797 tracked gamers have this game, 4,168 have completed it (5.10%)

Achievement Details

Highly Decorated in Toy Soldiers: Cold War

Highly Decorated75 (20)

Earn 22 Decorations.

  • Unlocked by 5,763 tracked gamers (7% - TA Ratio = 3.76) 81,927  

Achievement Guide for Highly Decorated

207,088 (120,070)
Achievement won on 17 Aug 11
TA Score for this game: 464
Posted on 17 August 11 at 22:58, Edited on 19 August 11 at 18:09
This solution has 149 positive votes and 0 negative votes. Please log in to vote.
The difficultly used to create is guide was Casual and was in single player. Higher level difficulties such as General will not allow you to obtain certain decorations because you cannot manually control units. Also higher difficulty increase the health of units making it harder to kill units to obtain decorations.
There are 11 levels. Each level has 2 decorations to obtain for the achievement. You can replay levels for the decorations, but the count resets. Example: Breached- You shot down 9 helicopters with the air anti, so when you go back to play the level you will start at 0. Also, if you play up to a certain point in the campaign and replay a level, except Basic Training, you will be allowed to upgrade any turret to the level you have unlock. Example: Being able to upgrade an US Machine Gun to III on Jungle Heat.
*Once a decoration is obtained you can exit the campaign level and it will save.

Basic Training-
1) Engineer's Debut: Upgrade any turret.
At wave 3 you will be forced to upgrade a turret.
2) Earning Your Wings: Pilot an Attack Helo.
At wave 8 you be automatically put in an Attack Helo.

Jungle Heat-
1) Over the Top: Destroy 3 helicopters with Commando.
When the wave starts you will play as the Commando simply hold down LT and RT then fire at the helicopters. These are the only 3 on this level and can only be obtained on wave 1.
2) Rat-a-tat-tat: Earn a Barrage with a Machine Gun turret.
After your commando expires place an US Machine Gun I at the closest position the enemies are at. Manually control it and hold down RT. I managed to get an x80 combo which is easily enough. Fastest wave is 1.

1) Hard Counter: Shoot down 10 helicopters with an Anti-Air turret.
Build only 1 US Anti-Aircraft at any platform. The reason is because other Anti-Air craft guns will shot down planes which will steal kills you need from the decoration. Fastest wave this can be obtained is 6. If you only build one Anti-Air troops will be dropped, so a machine gun is recommended.
2) Air Support: Destroy 100 units with a Helo Gunship.
When the level begins pilot the US Helo Gunship located on the right side of the Toy Box. If you only use the Gunship waves 1-3 should give you around 60 infantry kills. Then on wave 8 around 80 infantry units appear.

Panic at the Wall-
1) Collateral Damage: Destroy 20 parked cars.
I recommend placing an US Anti-Tank I at the back of the base and destroying cars in between waves with it and takes 2 shots to kill them. If you play properly on casual you'll never let enemies get this far in your base. You can use the tank to destroy cars in one hit but the tank does require batteries to use .The car locations are 19 in the back of the base, 6 on the right of the tank, 2 behind the tank on the left stacked above each other.
2) Stopping Power: Destroy 5 Medium Tanks using an Artillery turret.
Build an US Artillery I on the closest large platform to the white building. On wave 4 only 4 medium tanks come out, so manually guide the artillery shell to the tanks to destroy them. The fastest wave this can be obtained is wave 6 which another batch of medium tanks appear.

Mind the Gap-
1) Intimidation: Overkill 25 infantry with an IFV.
The US IFV is located directly in front of the Toy Box. Manually control it to kill the infantry. An overkill is achieved by either running over infantry or by click LT to fire a missile. Fastest wave this can be done is wave 1.
2) Necessary: Overkill 10 ATVs with an Artillery turret.
Build a US Artillery I at one of the large platforms near the bridge and upgrade it to II. When the ATVs appear at wave 4 manually control the turret and guide the artillery shell but DO NOT click LT. If the shell hits near the ATV without releasing by using LT you will get an overkill. Fastest wave is 4.

1) Oomph!: Earn 15 thrill rides against infantry.
This is done by making an US Anti-Tank I. Manually shoot infantry with it. When you do hold down RT and push forward on LS to speed it up.
2) Helpful: Earn 50 assists.
This is done by making an US Mortar I but do not upgrade it. The Mortar will automatically shot and hit the enemies. When it does the enemies will turn red and have stars above their heads. These infantry with are the units you want to kill by manually selecting and shooting another weapon.

Trouble at the Canal-
1) Ardor: Torch 30 infantry with Napalm.
When piloting the US Fighter click RS which will bring up a bombing menu. By clicking RT you will be dropping Napalm. The fastest this can be done is on wave 2. There are 3 transport planes that drop 10 infantry each. You must allow the transport planes to drop the infantry on the hull of the aircraft carrier.
2) Like a Fox: Do a barrel roll.
Can be obtained at the start by clicking LB or RB.

Deadly Dunes-
1) Roman Holiday: Destroy 25 units with the Makeshift III's Roman Candle.
Kill all the units on wave 1 with the plane you are in. This will build you enough cash to build and upgrade a US Makeshift to level III. Build at the platform nearest the battery pad carrying the Attack Helo. When a swarm of infantry come at you during wave 2 hold down the LT. By doing this I managed to score a x83 combo but some of the infantry were let through.
2) Lights Out: Destroy 100 units while using night Vision.
The Attack Helo is located near your toy box. When piloting the Helo click RS which will turn night vision on. If you use the method for Roman Holiday for wave 2 then the fastest method is to kill all the infantry on waves 3 and 4 which is around 100.

Rainy City-
1) UnderTOW: Destroy 5 aircraft with the Anti-Tank III.
On wave 1 build a US Anti-Tank I and upgrade it to II. The placement of this should be on the big square platform directly in front the US Heavy Tank, so it does not get shot from the enemy mortar. If you kill all the infantry on wave 1 you'll have enough to upgrade to III. By wave 2 only 3 aircraft spawn. Manually control Anti-tank III and guide the missile into the aircraft. The fastest wave this can be done is wave 4.
2) The Sound: Repair 5 times.
If you restart the mission from the very beginning place a US Machine Gun I at the large square platform farthest from the Toy Box near a battery. The mortar will shot and hit it bringing it down to half life. Repair the turret and wait for it to be shot again. Repeat until you have done it 5 times. Using this method this can be done on the first wave, otherwise this should be natural as you progress through the level.

Monumental Defense-
1) Danger Close: Call in a Nuclear Strike
Appears to be random. How I got it is I played on casual built only one US Anti-Tank on the big square on wave 1. By wave 2 I had enough money to upgrade to level 3 and killed all the soldiers and tanks on wave 3 with just the Anti-tank. At the end if done correctly you should have enough to barrage. Occasionally on wave 2 a soldier will have a red star for a barrage. I repeated this using Wavelist Rewind 10 times before I got a nuclear strike. You have to active it for it to count.
2) Hip Fracture: Destroy 4 Helo Gunships with an Attack Helo.
In order to obtain an Attack Helo you must destroy the 3 turrets across the map. This can be done creating a US Artillery II or US Anti-Tank III and manually guiding the rocket over, or using a barrage. Once destroyed a message will say: "Reinforcements have arrived." After a short while an Attack Helo will land which will be used to destroy the Helo Gunships. On wave 5 only 3 Helo Gunships appear so the fastest this can be done is on wave 10.

Capitol Crisis-
1) Miserable Pile of Soviets: Earn a 100x combo.
The fastest way to obtained this by building a US Machine Gun I, upgrading it to level II at the first wave, and then manually controlling it. You will want to build it by the body of water on one side or the other so it is closer to the enemies. A red cloud of smoke will indicate where the enemies drop to. Between wave 2 and 3 there are 150 enemies which makes this the best opportunity.
2) Spared No Expense: Upgrade 10 times.
There are 8 platforms which you can build and upgrade turrets on. If a turret built on each platform and never destroyed there is a maximum of 24 upgrades. Another way of doing this is to build, upgraded a turret, sell it, and then repeat.
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