Deus Ex: Human Revolution achievements

Deus Ex: Human Revolution

4.2 from 7628 votes

There are 59 Deus Ex: Human Revolution achievements (49 without DLC) worth 2,631 (1,250)

104,835 tracked gamers have this game, 7,160 have completed it (6.83%)

Achievement Details

Secret Achievement in Deus Ex: Human Revolution

Secret Achievement25 (15)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 36,216 tracked gamers (35% - TA Ratio = 1.69) 104,866  

Achievement Guide for Secret Achievement

British Legends
634,263 (299,365)
British Legends
Achievement won on 24 Aug 11
TA Score for this game: 2,631
Posted on 26 August 11 at 11:57, Edited on 30 August 11 at 15:32
This solution has 56 positive votes and 14 negative votes. Please log in to vote.
You need to choose 3 choices during the conversation these options are for those who don't have the Social Enhancement Augmentation, anyhow these are the choices you need to make:

1) Tough Love
2) Tough Love
3) Inspire

This will make Doctor Isaias Sandoval reconsider and hand over the gun

Edit: For more information Please See My Video below for more help

Please Be aware this may not work for you it all depends on the choices you make earlier in the game !

For those who are struggling with this achievement maybe this will help: - "However in the special case when Jensen gets the information regarding Sandoval's location without publicly confronting Taggart, and thus not exposing his secret to the world, he will not attempt to kill himself but rather directly starts attacking the player with his revolver. This forces Jensen to either kill him or knock him out."

So if Taggart gave you the location in the back room without saying he'd help you find Sandoval while in front of the crowd, this achievement is unaccessible. Make him tell you he'll help you in front of everybody. This game has a random generation of several NPC responses depending on your responses to it so the same responses you give will give alternate responses with the same outcome or an alternative outcome regardless of how it turn out for other players. I've noticed at least three different responses after every pause the NPC takes in some cases. You multiply that by the number of pauses the NPCs take and there's a lot of combinations the game can make. My point is save before your talk to any major NPC.

Thanks to MagnumZero for finding and pointing this out
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