Rise of Nightmares achievements
4,464
(1,000)

Rise of Nightmares

3.3 from 547 votes

There are a maximum of 50 Rise of Nightmares achievements worth 4,464 (1,000)

9,213 tracked gamers have this game, 158 have completed it (1.71%)

Achievement Details

Secret Achievement in Rise of Nightmares

Secret Achievement24 (10)

Continue playing to unlock this secret achievement. (Secret)

  • Unlocked by 1,550 tracked gamers (17% - TA Ratio = 2.43) 9,213  

Achievement Guide for Friend or Foe?

AuthorSolution
Awoo
759,552 (284,913)
Awoo
Achievement won on 18 May 12
TA Score for this game: 4,464
Posted on 12 June 12 at 16:52
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
*STORY-RELATED, SO SPOILERS AHEAD!*

This is all in all a fairly linear act, so I'll just go over a few spots that may be a bit tricky.

- For the boss(es) in the clock tower, it seems you have to cut their strings to make the little jester dolls come down, so high horizontal slashes are the way to go.

- When you are told to stike a pose in the room after you go through the portal, do what the only completely intact statue does. It's a bit hard to describe, but it's definitely not that difficult to mimic the pose.

- After you get the Azoth glove and go up the stairs again, take just a few steps into the big room and then walk back to the top of the stairs. The enemies usually won't follow you in there, instead just piling up outside, so you can probably blow them all up with one charged up Azoth shot if you get the aim right.

- After you go back through the portal, there will be lots of little jester dolls, and they can kill you VERY quickly on Torture difficulty if you're not prepared. Just back up against the wall, stand still, and as soon as one of them jumps toward you, start kicking and punching like crazy. You can usually kill them before they even get on you this way.

- If you get the Katara from the last cell on the right in the prison area (which I highly suggest you do since they're very useful against the boss) be aware that a spike trap will activate when you'll leave the cell, so get ready to backstep!

- For the boss, you'll have to shoot him once with Azoth (not sure if it needs to be charged or not) to stun him, then run in and slash away with the Katara until your attacks no longer draw blood. Repeat until your weapon breaks, at which point you can just grab any of the other, weaker, weapons lying around the room. Also watch out for his chain attacks, which you'll have to quick time event-dodge.
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