X-Men: Destiny achievements

X-Men: Destiny

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There are 50 X-Men: Destiny achievements worth 1,368 (1,000)

19,177 tracked gamers have this game, 4,230 have completed it (22.06%)

Achievement Details

Secret Achievement in X-Men: Destiny

Secret Achievement18 (15)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 13,932 tracked gamers (73% - TA Ratio = 1.17) 19,187  

Achievement Guide for Secret Achievement

Darth Bieber
140,159 (91,228)
Darth Bieber
Achievement won on 28 Sep 11
TA Score for this game: 1,368
Posted on 28 September 11 at 08:27
This solution has 14 positive votes and 0 negative votes. Please log in to vote.
David Beats Goliath

This achievement is obtained after defeating John Sublime in the mutant rescue mission. John Sublime comes in three forms as if he is confused that this isn't a Final Fantasy game.

Form 1

After watching the cutscene and John transforms you will begin battle. His first form is slow and lumbering and even on the X-treme difficulty not hard to handle. My character's power was energy projectile which probably made it easier.

John has 4 ways of attacking in this form.

1. The Ground Pound. As the name implies, John pounds the ground creating a very small shockwave around him. You needn't worry about getting hit by the shockwave itself unless you are right on top of him. The pound also makes debris fall from the ceiling which can hit you. There are no shadows to tell where it will land so dodge roll or get hit by it since the damage is low to moderate.

2. The Rock Throw. John will scoop up a rock from the ground (a bit silly since you are fighting in a lab) and throw it at you. It is very easy to dodge since the throw is not fast and the animation is long.

3. The Swipe. Should you get close to John he will take a swipe at you. Try and dodge roll to the side but at an angle towards his back because....

4. The 3 Hit Combo. The first swing is the same animation as the swipe so it is difficult to tell which he is doing which is why I suggested rolling at an angle. He takes two more swings after that both slow and a nice delay in between each one.

Hit him until his life bar goes down and you will then receive a cutscene of him changing to his second form. His second makes him run around the screen faster and able to avoid your attacks easier.

In this form he has all the same attacks as he did in the first form, but with one added.

1. The Charge. Every time you take a quarter of John's life he will try and heal himself at the generator in the middle of the room. Around the room are 4 generators that you must use by hitting the A button. You only need to activate one while he is healing for it to fry him and stop the healing process. Once he hits the ground you will have 2-3 seconds to move out of the way before he charges at you hitting the generator and making it explode. After it explodes he should be stunned and you just lay into him. After that he should go back to his first form routine. Note in this form his attacks do not get faster only his movement around the room.

After you have ate away at his life bar again John changes into his third and final form......that of the giant John Sublime. This fight plays much like most 3rd person action games with you jumping and dodging his hands and waiting for it to get stuck in the ground so you can make your move. He has 4 attacks in this form.

1. Shockwave Fist. John will slam his left fist (right side of the screen) into the ground creating a purple shockwave. All you have to do is jump to avoid it. Now the repetition of him doing this changes depending on how much life he has. At full health he will slam it down twice. The pattern should go like this: slam-jump, slam-jump. They are not two quick slams. At about two- thirds health he slams his fist three times. The pattern should be: slam-jump, slam-jump, slam-jump. When his health reaches about one quarter left he will slam his fist down five times. If you get caught by the first wave of his five fist slam each consecutive wave will hit you and you will die. There is not enough time in between waves to get off the ground without it knocking you back down. Please also take note that you can land in the ring of the shockwave and jot get hit. It only registers a hit of the outside edge catches you, so if you jump early or late and wind up landing in the middle or inside edge you will be fine.

I found the easiest way to avoid and time this attack was to position your character to the bottom left-center of the screen. His fist never impacts there and it is far enough away from the other impact zones to give you ample time to jump.

2. The Ground Punch. This is a single blow to the ground which his hand will get stuck. It is at this moment you must scale the tower generator he is hanging onto, right up the middle, and climb to the top (takes three jumps) and attack his head.

3. Laser Finger. John will use his right hand (left side of the screen) to emit a continuous laser stream that follows you around the screen as you move. You can dodge roll out of the way, but I also found that just running, without the use of RT and A, also works well and is a little more precise when trying to cut corners. John does not start using the laser until after his life is down to two-thirds.

4.The Debris Elbow. John will every rarely knock his right elbow into the wall and send debris down on top of you. I let it hit me so I was not out of position for his Shockwave Fist. It does little to moderate damage even on X-treme.

So after his Ground Punch gets his hand stuck, he just run ip to the tower generator and scale ip the middle to reach a platform to attack his head. Should take 4-5 times of this depending on your powers, x-genes, suits etc. Once he is taken down your achievement will pop and you will have another X-Men/Brotherhood decision to make.

Happy Hunting!!
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