Legendary War Mage achievement in Orcs Must Die!

Legendary War Mage

Complete the campaign on Nightmare mode

Legendary War Mage+5.8
2 guidesOffline Game ModeSingle PlayerDifficulty Specific

How to unlock the Legendary War Mage achievement

  • JORAXJORAX1,688,478
    03 Oct 2011 04 Oct 2011
    27 1 7
    If you are going for this, you should be fairly experienced with the game. Please note these differences when playing Nightmare mode:

    * There are no "breaks" where the game waits for you to hit Select before sending the next wave.
    * In fact, there is no set up time - the waves will start as soon as you leave the trap selection screen. Because of this I'd often pick no traps to remind myself of the level layout then restart the mission picking the appropriate traps.
    * Guardians never get back up if killed. If you use Archers you must protect them! Paladins are still beefcakes though and rarely die with the life regen upgrade (Steel Weaver).
    * Most Orcs now have shields, armored Ogres show up on the first level. Levels have a lot more enemies than they did on War Mage difficulty.

    I mainly stuck with the same strategies as my War Mage/5 Skull run, using upgraded Tar Traps below Clockwork Maces supported by Paladins. I now add Wall Blades into those kill zones though for extra damage to Ogres. Some levels really call for a few of the Mushrooms to help turn some Ogres against the hordes.

    If you are in a bind you can hang out by your rift as it grants bonus health and mana regen and spam spells to kill off things that get by your traps. This is especially useful early in levels before you set up your kill zones.

    Once again I can provide level specific tips if you are stuck and would like to hear how I got through a level.

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    Showing most recent comments. View all comments.
    JORAXThey are, but only if the orc is no longer carrying a shield. The shields can be knocked off with either a body or headshot (or spell, or first hit from a trap, etc). Headshots do less damage to Ogres than before (or perhaps they just have more health), but any hit still kills the little speedy buggers.
    Posted by JORAX on 12 Jan 12 at 22:21
    ECOTz McChickenThanks for all of the guides for this game, and for the speedy response! :D
    Posted by ECOTz McChicken on 13 Jan 12 at 23:51
    New xDante1986Hi, I used this strategy for normal game and it was okay, I was not able to held it at all in nightmare, but most important which i ued helpfull are barricades....these can block path and enemies normally don´t destroy it and you can OP small location for full destruction.
    Posted by New xDante1986 on 30 Nov 20 at 11:13
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  • spareGgnomespareGgnome184,282
    13 Oct 2011 13 Oct 2011 13 Oct 2011
    21 0 0
    Would Like to add a couple of things here. Just finished this and made #1 and #2 slot on leaderboard on a few maps so I know a little about this =)

    as Jorax stated its really hard to say anything about the map as each one is unique. But I can tell you my mainstay traps/spells I used and kept most of the time also some tips you may miss.

    NOTE: at the start of each round in the trap section it shows what orc/troll ect are on the map at top of screen. adjust accordingly. aka you dont need an ice amulet for frost giants but its great for flyers. Anyways...

    PALADINS (you will use these alot)
    Lightning ring (best spell)
    Ice amulet
    Brimstone. (people pass this up but its one of the best traps out there especially for kobolds)
    Tar traps tar traps tar traps.........

    Special note on the spells.

    I did not realise this till near end of game of my first playthrough so im sure someone else missed this. but if you use the left trigger instead of right it does a massive amount of damage but also drains alot of mana so be cautious.

    I always used steel weaver never once went with any other one. Always stuck to the guardian tree.

    Paladins are great tanks. If you trap near them they will tank while you can cast lightning spells.

    Dont use archers unless there are flyers on the Board, you can keep them safe, or the board is designed for them.They are really weak and go down to fast in nightmare mode. I used ballista instead of archers in the final few boards except stairs of doom.

    Mushrooms. These are overlooked but will save your butt on a few levels. Play it by ear and see how it fits in your rotation.

    Heres a link it will get you started.
    This guy has some good tips but you will most likely have to tweak them as he relies alot on magic. Just keep the pointers in mind. Good idea maybe to watch a video before you do the board so you can get an idea of everything.

    Anyways hoped this helped someone.
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