Orcs Must Die! achievements
434
(200)

Orcs Must Die!

4.0 from 787 votes

There are a maximum of 12 Orcs Must Die! achievements worth 434 (200)

7,501 tracked gamers have this game, 711 have completed it (9.48%)

Achievement Details

Ultimate War Mage in Orcs Must Die!

Ultimate War Mage95 (35)

This is a rare achievementEarn 5 skulls on every level on War Mage difficulty

  • Unlocked by 1,011 tracked gamers (13% - TA Ratio = 2.72) 7,501  

Achievement Guide for Ultimate War Mage

AuthorSolution
JORAX
768,528 (464,085)
JORAX
Achievement won on 28 Sep 11
TA Score for this game: 434
Posted on 04 October 11 at 00:07, Edited on 04 October 11 at 00:11
This solution has 15 positive votes and 2 negative votes. Please log in to vote.
This achievement is rewarded for never allowing enemies into your rift AND coming in under part time for all levels on the War Mage (default/middle) difficulty. I recommend going for this before attempting the Nightmare difficulty, as the skulls you earn here can help there. I also do not recommend going for this on your first playthrough as many later traps and spells you unlock can help finish earlier missions more easily with 5 skulls - yes, replaying levels allows you to use later unlock items!

I am guessing someone will eventually post youtube videos of their methods on each level, but I'll give some tips that I employed to help get this achievement.

* Upgrade your Tar Trap and use it often - it can be used to stall waves and keep them in kill zones. I also upgraded both guardians, Barricades, and Ceiling Mace.
* Both guardians (Archers and Paladins) are great with the Steel Weaver upgrade that gives them health regeneration, and OK at best otherwise.
* Ceiling Maces + Tar Traps = fantastic kill zone. Put a Paladin or two a few paces back for extra carnage. I used this method more than any other when going for this achievement.
* Take advantage of in-level devices such as chandeliers and rolling logs. You can only use them once each, but they can help with a tricky wave or that last runner.
* Take the Lighting Ring and Ice Amulet every time! Lighting one-shots any goblin or orc (without a shield), and Ice can freeze everything in the game except Ice Ogres. It also one-shots dragons!
* Take a look around the level and figure out your kill zone(s) before choosing your traps. Some levels have great places for Spring Traps or Push Traps, others have great balconies for Archers.
* I found the Steel Weaver to be the best choice almost always - it allows Springs/Push traps to affect Ogres, guardians to regenerate health and do more damage, and most other traps to add a bleed effect.
* The quick Goblins will almost always be what prevents you from getting 5 skulls on a level. Figure out which waves they spawn and focus on them yourself while traps take care of the rest. Tar traps slow them down and the Lightning Right or Archers work great. Sometimes they would speed right by my various wall traps.
* If you get stuck on a specific level feel free to ask here and I will let you know what my strategy was. This is almost a puzzle game though so figuring it out is definitely part of the fun :).
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