RAGE achievements
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(1,250)

RAGE

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There are a maximum of 60 RAGE achievements (50 without DLC) worth 2,641 (1,250)

80,115 tracked gamers have this game, 4,042 have completed it (5.05%)

Achievement Details

Gotta Have 'Em All in RAGE

Gotta Have 'Em All60 (20)

This is a rare achievementCollect all Playing Cards on one play-through

  • Unlocked by 8,722 tracked gamers (11% - TA Ratio = 3.02) 80,115  

Achievement Guide for Gotta Have 'Em All

AuthorSolution
Exultraviolence
140,859 (75,601)
Exultraviolence
Achievement won on 13 Oct 11
TA Score for this game: 2,641
Posted on 11 October 11 at 04:53, Edited on 28 December 12 at 20:27
This solution has 52 positive votes and 4 negative votes. Please log in to vote.
Unlike a standard deck of playing cards, there are 54, not 52, cards in the Rage Frenzy deck.
Overview:
(Heads Up)
Make sure you complete all Outrigger assignments before going to Wellspring; including the Mutant Alert assignment for Ramos Outrigger. The Reward for this assignment is missable: the Adrenaline Overdrive schematic.
Also, if you run back to your vehicle during this mission, after setting off the fireworks, you can score a few Mutant Roadkills as well.
Dead City first visit:
Bring a RC Car with you before venturing out on this quest. You don't want to miss out on the Large Mutant card (located in the area where the mutants throw firebrands at you.)
The Well:
Be certain you get The Mine and Valder's card, because these will be only be avaible for purchase after you leave.
Authority Prison:
One shot only. Acquire all cards on your first and only visit here, unless you'd rather buy them later.
Dead City second visit:
On your second visit ONLY to Dead City, The Drone will be available under the stairs leading down. The Large Mutant card will be not be there at this time!
Looks like previously missable cards will now be offered for sale, thanks to a recent update. If you'd prefer to get them all on one playthrough, without purchasing them, pay close attention to the cards and areas now labeled "(no longer missable)".
Thanks to all those who contributed to this guide.
Complete Chronological List:
Hagar Settlement
1. Dan Hagar
2. Grenade
3. Loosum Hagar

Ghost Hideout
4. Ghost Bonestick
5. Ghost Boss

Outrigger Settlement
6. Janus (no longer missable)

Radio Walkway
7. Sentry Turret
Radio Tower
8. Rikter
Make sure you talk to Ramos Outrigger and do the Mutant Alert mission BEFORE Wellspring

Wasted Garage
9. Wasted Club
10. Wasted Pistol
11. Wasted Turret

Wasteland
12. Dagger Thrower
Ghost Hideout Second Visit
13. Ghost Pistol (Requires Lock Grinder)

Hagar Settlement
Win Race
14. Dune Buster

Wellspring
Starter Deck
15. City Guard
16. Club Mutant
17. Jetter
18. Mayor Clayton
19. Sherriff Black
Wellspring
20. Sally

Wasteland
21. Crazy Joe

Mutant Bash TV
22. Scoop Mutant
23. J.K. Stiles

Wellsping
Qualify for Race
24. Cuprino

Shrouded Bunker
25. RC Bomb Car
26. Shrouded AR
27. Shrouded Heavy

Feltrite Crater
28. Shrouded Minigun

Kvasir Lab (outside)
29. Sentry Bot

Dead City Entrance
30. Enforcer
Dead City First Vist
Dead City Streets
31. Large Mutant (Requires RC Bomb Car) (no longer missable)
32. Kraken
Dead City Central
33. Slime Mutant

The Well
34. Mine
35. Valder

Authority Prison (no longer missable)
36. Power Supply
37. Giant Mutant
38. EMP Grenades
39. Drop Ship
40. Captain Marshall (Requires Lock Grinder)
41. Shield Guard

Wellspring
42. Elizabeth

Dead City (Second Visit)
43. Drone (no longer missable)

Disc 2
Subway Town
Resistance Base
44. Authority Mutant
Blue Line Station
45. Dyno-Mutant (Requires EMP Grenade)

Gearhead Vault
46. Advanced Sentry Bot
47. Gearhead Shotgun
48. Gearhead Jet

Power Plant Entrance
49. Monarch
Power Plant
50. Gearhead Boss

Dietrich
Abandoned Distillery
Regenerative Infusion Schematic
51. Portman

Jackal Canyon
52. Jackal Crossbow
53. Jackal Club

Authority Bridge
54. Elite Guard

All credit goes to PowerPyx for the following comprehensive video guide.
I found this video to be exceptionally useful, with all the cards in chronological order.
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