RAGE achievements


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There are 60 RAGE achievements (50 without DLC) worth 2,735 (1,250)

97,633 tracked gamers have this game, 4,373 have completed it (4.48%)

Achievement Details

RAGE Nightmare in RAGE

RAGE Nightmare78 (25)

Finish the Campaign on Nightmare difficulty

  • Unlocked by 10,016 tracked gamers (10% - TA Ratio = 3.12) 97,636  

Achievement Guide for RAGE Nightmare

258,427 (137,130)
Achievement won on 24 Oct 11
TA Score for this game: 2,082
Posted on 24 October 11 at 19:23
This solution has 37 positive votes and 1 negative vote. Please log in to vote.
When playing on nightmare, not a whole lot changes from other difficulties. The enemies act exactly the same, they take the same amount of damage and Id doesn't throw more enemies at you to make the experience tougher. The only difference you should notice is that you take more damage, faster than the lower difficulties.

There are a few things to keep in mind while you are playing. The first thing is, when was the last time I saved? The reason I bring this up first is that the only time the game auto-saves for you is when you hit a load screen going from one area to another, meaning that if you die 45 minutes into a dungeon (or whatever you prefer to call the different levels) and you haven't saved, it will make you start all over from where you entered the area. Save OFTEN, you shouldn't die very much (I only died once and had a hand full of defibs) but it's still very irritating to have to replay large portions of the game. It may have been a little excessive, but I saved pretty much every time I cleared a room.

The second thing to know is what type of enemy are you facing. Against the Ghost clan and Mutants, it's always a good idea to have a large number of wingsticks on hand, they are one hit kill and it makes it much easier to keep these enemies at a distance when you are hitting them with wingsticks. Having sentry bots is also a big help against these enemies. They give your enemies a distraction and usually do a lot of the work for you, in fact i would recommend using these against all enemies if you're finding yourself in a bind or start to get overwhelmed. When facing the large mutants, throw down a sentry bot to keep the smaller mutants off of you and either use rockets or pop rockets on the bigger threat. When it comes to enemies that are less melee focused and more weapon focused, the pistol with fatboy rounds is immensely helpful. Against the shrouded it's usually a one-shot kill if you get a headshot and against the enemies that eat up your ammo, such as the authority or the gearheads, it's two headshots for a kill (as oppose to burning an entire clip on a single enemy) . When facing the various faction's larger boss characters, I always kept a shotgun with pop rockets handy, it usually takes 4-5 hits to take them out, but they really can't shoot at you when you are peppering them with this ammo. It's also a good idea to stick up on grenades against enemies that primarily fire weapons as oppose to use melee combat, you can usually clear entire rooms with one or two well placed grenades and if it doesn't kill them, it draws them from cover to make for easier shooting. This is also great against the shielded authority soldiers, throwing a grenade behind them will either kill them or force them to turn and expose their back for you to shoot. The only other useful thing I can say regarding the different enemies is bring plenty of sniper ammo and be ready with your shotgun when facing the Jackals, they mix long range combat with lots of melee enemies as well.

The final thing to keep in mind is how you're spending your money, in order to continue to afford the ammo you need to best defeat your enemies, you can't waste your cash. Avoid vehicle combat as much as possible. There is no bigger waste of money than having to buy ammo and pay for repairs that you have because you drove in circles fighting for no reason. To help keep costs down, always loot your enemies and search areas after you clear them to find more ammo. The guns I found myself using the most were the double barrel shotgun, the pistol (with fatboy rounds) and the authority mg. Most of my ammo costs came from buying buckshot and various components to make sentry bots and pop rockets, so keep that in mind as well.

Hopefully this is helpful to your Nightmare run-through and if you see anything that was helpful to you and isn't included, or have questions feel free to comment. Also, if you down-vote, please specify why in the comments, thanks!
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