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Ace of Aces achievement in Ace Combat: Assault Horizon

Ace of Aces

Obtain an A rank for every mission (free mission).

Ace of Aces0
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How to unlock the Ace of Aces achievement

  • notPsionnotPsion
    25 Oct 2011 23 Oct 2011 25 Oct 2011
    Here's what's worked for a group of people I play with:

    1) Play the campaign on Elite first, if you haven't. This unlocks Ace difficulty. On Ace, health regeneration is disabled, but you get a lot of points for it in Free Mission.

    2) Play the missions Pipeline and Siege first. You can do these on Elite or Ace and probably get an A, Siege is easier on Ace than Pipeline. I did them both on ace in an F-15E but it's up to you. This unlocks Multirole Pilot, which boosts points when you fly a multirole plane.

    3) Equip that, and go back and do the fighter/multirole missions in a multirole. If you want, take the Super Hornet and ECM pods to prevent enemies from hitting you - it's worthwhile on some missions, especially when flying on Ace. The combination of Multirole Pilot + Elite or Ace should get you As on every other jet mission. Just use DFM heavily, take out green enemies before red TGTs and those before red TGT_LEADs to maximize your score. Make sure to get all targets in ASM for bonus points, that kind of thing.

    For the door gunner and AC-130 mission, it's just straight memorization. Memorize spawn spots and especially where enemies who fire SAMs are. Remember that both the Black Hawk door gun and the AC-130's 25mm can shoot down incoming missiles. You should be going for quick destruction of as many targets as possible. The door gunner one you should do on Ace, as it's very difficult to get above a B even on Elite.

    For the Apache missions, I suggest taking any skills you have that boost your MG damage and cooldown, enhance your rocket launchers, and increase your payload. Then just hit everything hard and fast, and don't get shot down. On the first helicopter mission, take AAMs just to destroy Hinds, because enhanced rocket launchers + enhanced MG can take out pretty much every ground target so you won't need 4AGMs as much. However -- on the second helicopter mission 4AGMs are much more useful for hitting hard targets like tanks, letting you cycle between rockets and 4AGMs to clean up everything very fast. You get a better time bonus and chain kill bonus, which can be critical.

    And last tip, for Hurricane, you have to shoot down a significant number of the escorts to get this, but if you try to DFM them all, your targets will escape. Instead, take advantage of their unusual lack of aggression, slow down to about 300 knots and weave back and forth - they'll fly in front of you and you can just missile them.

    In general though if you get shot down don't worry too much, just restart from checkpoint. You lose your Armor Bonus, but I've successfully gotten As on several missions after respawning. It's best not to get shot down, of course, but it's not a dealbreaker.

    Your reward for all this, besides the achievement, is the Ace skill - increases points earned in any aircraft or helicopter. Worth it, especially if you want to chase after some of the 1,000,000 point unlocks.

    Here are some per-mission scores to target. These are the lowest scores anyone on my FL has (including me ) whom I know has an A on every mission, rounded off for easier reading. In general, most missions require 2000-2100 points, but the minimum point total is different from mission to mission.

    Nightmare: 1800
    Inferno: 2080
    Red Moon: 2500
    Spooky: 1920
    Blue on Blue: 2030
    Power Play: 2410 (confirmed that a 1912 will B rank you)
    Lock and Load: 1710
    Pipeline: 2430
    Siege: 2240
    Hostile Fleet: 2040
    Launch: 1920
    Motherland: 2130 (a 2076 was a B rank; almost certain the cutoff is 2100 on the dot for this)
    Aftermath: 2020
    Home Front: 2200
    Hurricane: 1900
    Akula: 2140

    You may get an A with fewer points than these, but they should give you an idea of what's possible. All of these were on Elite or Ace.
    Showing most recent comments. View all comments.
    KilldbyNecropsyIf you get A ranks in co-op will it count?
    Posted by KilldbyNecropsy on 27 Aug 15 at 03:36
    Shadow 00 FoxI believe that is definitely No... co-op is completely separate from Free Mission... the missions are slightly different, etc. There are 16 campaign missions, and only 8 coop missions.
    Posted by Shadow 00 Fox on 27 Aug 15 at 05:40
    KilldbyNecropsyOk, I was getting skills for A ranking co-op mission (some good ones at that) and was t sure if that translated over.

    Having a hell of a time with the blue on blue mission. No matter how quickly I kill everything and how crappy a jet I choose I get no love.
    Posted by KilldbyNecropsy on 02 Sep 15 at 00:25
    Shadow 00 FoxDid you see my comment above on that mission? I had a terrible time with it until I Finally got it as I wrote above :-)
    Posted by Shadow 00 Fox on 02 Sep 15 at 02:22
    OrthodoctusMotherland can be A ranked with the Hokum, using the UGB, on Rookie with points to spare. I managed to get 4471 points. I spent so much time trying to A rank it on Ace/Elite for no goddamn reason. facepalm
    Posted by Orthodoctus on 15 Feb 17 at 07:28
    DuranPower Play: 2364 = Rank A
    Posted by Duran on 15 Aug 17 at 06:02
    DuranPower Play: 1914 = Rank B
    Posted by Duran on 15 Aug 17 at 06:03
    JM0ney JustinOn home front I got A at 2058
    Posted by JM0ney Justin on 05 Aug 20 at 13:08
    The GlobalizerA tip for Pipeline and Siege: Use the PAK-FA with the "Experimental Weapon" (Trinity).
    Machine guns as much as possible on ground units, quick DFM kills on planes. Use Trinity on the fortress (Pipeline) and the large groups of ground forces rushing the airfield (Siege) at the end of each mission. Trinity splats all the things. Went from ~1550 to ~2450 just by doing that: machine gun bonus + time bonus.
    Posted by The Globalizer on 07 May 22 at 21:30
    Hudson 826I just nailed A rank in 'Blue on Blue', scoring 2061.

    My 'Gunslinger' skill-set on the Mirage 2000:

    - Multi-role Pilot
    - Quick Turn
    - Boost & Turn
    - Enhanced Machinegun
    - Machinegun Cooldown (Standard)
    - Sharpshooter

    My two-cents:
    - DFM everyone.
    - Green TGT first. Red TGT next. Save either Bear 2 / 3 for last.
    - Solely use the machinegun on Green TGT.
    - Hit red TGT with one precision missile and finish it off with the machinegun.
    - When the opportunity presents itself during DFM, switch to 4AAM for combo-kills.
    Posted by Hudson 826 on 14 Jan 23 at 10:59
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