Dungeon Defenders achievements

Dungeon Defenders

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There are 12 Dungeon Defenders achievements worth 464 (200)

16,413 tracked gamers have this game, 1,073 have completed it (6.54%)

Achievement Details

A Challenger Approaches in Dungeon Defenders

A Challenger Approaches50 (20)

Complete All Challenges on INSANE Difficulty

  • Unlocked by 2,584 tracked gamers (16% - TA Ratio = 2.52) 16,436  

Achievement Guide for A Challenger Approaches

Chris Plus
155,135 (71,669)
Chris Plus
Achievement won on 02 Nov 11
TA Score for this game: 464
Posted on 10 November 11 at 12:35
This solution has 18 positive votes and 3 negative votes. Please log in to vote.
As a rule, challenges get much harder the more people you have in the room. Some challenges have a negligible difficulty increase, one in particular has none. Learning what class is best for which challenge is half of the battle, although most of the time, the Huntress is dominant. Some challenges get easier with more players, or rather, become possible. The challenge "Zippy Terror" is simply not possible with a single player using the legit weapons this game awards you with.

The first step to completing every challenge on Insane is to make things as easy as possible on yourself. If you're going to attempt this, you're more than likely going to attempt Legendary Defender. Take baby steps: level a Squire, spec him into towers and use him to powerlevel the rest of your characters. Most groups online will not accept a low level character into their room.

With your fresh level 70 Huntress, join a game of Challenge: Assault on insane. With any luck, the other players will be competent enough to complete the map and you'll be awarded one of the finest weapons in the game.

The second thing you'll want to do is earn lots and lots of mana. This is most easily accomplished by completing Ogre Crush on hard with your tower Squire. With a decent enough "The High Five", you'll be able to make a profit off of upgrading its elemental damage and selling it once it's fully upgraded.

Once your High Five is strong enough, say 5,000+ elemental damage, it's time to farm Alchemical Laboratory on insane. Basic tower stats suffice with proper tower placement. Place two bowling balls on the east side of the western spawns and face them west down the incline. Place a pair of bowling balls at the top of the western incline, one facing south and one facing north. Place two Slice and Dices, one directly next to each of the small sets of stairs meeting in the center of the east side of the map. Place a harpoon behind each of those and wait it out for the boss to spawn.

The boss has several hundred thousand health, but it's nothing a bloodraged elemental High Five user can't handle. The weapon he gives you as a Squire has the highest spread for elemental damage in the game. A fully upgraded Malificar's Rapier with 300 starting poison damage and 29 upgrades will reach 10,000 poison damage and will sell for 11.8 million mana, at the meager cost of 3-4 million. Use this method to make mana. Use your spare mana to upgrade your Huntress weapons.

A good Huntress is a valuable asset in any challenge. As a level 70 DPS Huntress, you want 50 points in player health, 70 points in player damage, 70 points in speed, 39 points in casting rate and 70 points in piercing shot. Remember to spam piercing shot when DPS'ing enemies down. My Huntress with a 1260 damage Blasticus, 139 piercing shot and 170 player damage hits 3,500 damage ten times a second, and has a 22k damage piercing shot that instantly kills any standard enemy in the campaign that isn't an Ogre or a boss.

Each challenge has its own reward specific to difficulty level. If you can't complete a challenge on insane, complete it on an easier difficulty first and then come back. The challenges Zippy Terror, No Towers Allowed and Unlikely Allies are much easier with many people. Challenge: Assault gets no harder with multiple people and most other challenges have a negligible increase in difficulty with more than two people.

The most important lesson of all: DON'T NEGLECT TOWERS! A player can only be at one place on the map at a time, but towers can be everywhere. This is a tower-defense role-playing hybrid. Not a role-playing hack n' slash. It's perfectly fine to let someone else be the tower-builder but this game is not possible without the help of your characters towers. If you're gonna solo the game: use a tower build. Hero build characters cannot solo the game.

Good luck!
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