Batman: Arkham City (Xbox 360) achievements
3,267
(1,500)

Batman: Arkham City (Xbox 360)

4.6 from 11247 votes

There are a maximum of 70 Batman: Arkham City (Xbox 360) achievements (50 without DLC) worth 3,267 (1,500)

154,416 tracked gamers have this game, 4,204 have completed it (2.72%)

400
(150)
3.4 from 108 votes

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104,011 tracked gamers have this dlc pack, 4,826 have completed it (4.64%)

There are a maximum of 6 achievements worth 400 (150)

There is 1 review | Estimated completion: 10-12 hours

Achievement Details

Campaign Kitty in Batman: Arkham City (Xbox 360)

Campaign Kitty134 (25)

Obtain all 108 medals on the original Arkham City campaigns (as Catwoman)

  • Unlocked by 4,404 tracked gamers (4% - TA Ratio = 5.34) 104,011  

Achievement Guide for Campaign Kitty

AuthorSolution
Punderstatement
184,570 (96,240)
Punderstatement
Achievement won on 31 Oct 11
TA Score for this game: 3,267
Posted on 31 October 11 at 04:14
This solution has 38 positive votes and 8 negative votes. Please log in to vote.
I wouldn't recommend going for this one until you've done all the ranked challenges and feel confident on how to do them. Also I wont go into detail on how to do them since there's already a guide for the individual maps. This will only cover the extreme versions of maps.

Midnight Assault:
For Natural Selection put increased aggression on and scattered weapons on. These wont make this map much harder just watch were you walk. If you die quit out instead of restarting, it's rather a waste of a retry if you don't. For hell's gate put on danger zones. If you can't seem to get enough points put on free medal since it's not hard to get the medals for meltdown mayhem, use replenishing health on whichever one you feel most unsure about but probably not the combat since it isn't all that helpful in combat.

Hostile Takeover:
For prison riot put on time limit, one arm tied and super powered. Quit if you don't get the points you need. Since one of the medals requires you don't get hit put decreased health on police brutality and take all the time you need, I'd recommend only doing silent takedowns until the last two and only doing them on the elevated parts of the room. That leaves protective aura for funhouse brawl, if everything goes well you should have enough points by the end of the third round. On the fourth round (I kept getting killed on this round) immediately get a combo on the one armed thug evading over him when he's about to swing or you're about to be hit and hit his other side. Do this until he's down. Once he is it's time to be really cheap and get the titans to charge through the large group of enemies (they'll hurt guys even if they have protective aura) until it's just the two of them left, you can get them to hurt each other or just super stun then hit them until they're down.

Double Jeopardy:
If there is any proof that the people who made this game are awesome people, it's that they made sure free medal was available on end of the line. For lost city I can't recommend turning on any of the modifiers (except maybe takedown projectiles which I don't find helpful at all) just proceed like normal, for rooftop rumble turn on gadget malfunction (since gadgets aren't necessary for combat) and scattered weapons (just keep an eye out for things being thrown at you), lastly for end of the line use the free medal in place of the double ledge takedown and since you can just hide in the vent (after getting the two medals) the increased aggression and protective aura shouldn't be too much of a problem.

Ruthless Vengeance:
For survival of the fittest turn on gadget malfunction (though since it'll have to be scrambled for the next map you could turn it on then), time limit, and decreased health. For top of the world turn on one hand tied (silent takedowns would be useless anyway since you wont be able to see where the other enemies are) leaving blind justice with danger zones and super powered.

Predator Master:
For police brutality the only modifier you're going to want on is scattered weapons and make sure you watch your step else you lose the medal to a mine, once you get it done put on time limit (this is really the only map you can do it on) and increased aggression for natural selection, leaving end of the line with protective aura, danger zones (which is fine because the vantage points on this map aren't very helpful), and free medal (for the double ledge takedown). So nice of the developers to make sure end of the line isn't impossible.

Combat Master:
For blind justice throw on decreased health, scattered weapons, and gadget malfunction. For rooftop rumble go with one hand tied and super powered, leaving protective aura for hell's gate.

Right, hope this helps people get this achievement, good luck.
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