Batman: Arkham City (PC) achievements
3,430
(1,350)

Batman: Arkham City (PC)

4.6 from 679 votes

There are a maximum of 64 Batman: Arkham City (PC) achievements (50 without DLC) worth 3,430 (1,350)

11,561 tracked gamers have this game, 311 have completed it (2.69%)

Achievement Details

Perfect Freeflow 2.0 in Batman: Arkham City (PC)

Perfect Freeflow 2.023 (5)

Perform a perfect combo including all of Batman's combat moves (any play mode)

  • Unlocked by 551 tracked gamers (5% - TA Ratio = 4.57) 11,564  

Achievement Guide for Perfect Freeflow 2.0

AuthorSolution
codenamefourty7
220,801 (123,628)
codenamefourty7
Achievement won on 05 Jun 13
TA Score for this game: 2,043
Posted on 04 June 13 at 10:51, Edited on 06 June 13 at 07:50
This solution has 7 positive votes and 0 negative votes. Please log in to vote.
I thought I'd create this solution as there's currently no comprehensive list of moves for the PC version. With that in mind, I have adapted Kovy88's excellent guide for the 360 version into this solution, the original can be found here:
Batman: Arkham City (Xbox 360)Perfect Freeflow 2.0The Perfect Freeflow 2.0 achievement in Batman: Arkham City (Xbox 360) worth 21 pointsPerform a perfect combo including all of Batman's combat moves (any play mode)

Planning is key to getting this right. Start off by making sure you have the following moves "unlocked" from playing through the campaign mode;

BASIC MOVES
1. STRIKE
2. COUNTER
3. EVADE
4. STUN
5. ULTRA STUN
6. AERIAL ATTACK

COMBOS
7. DISARM & DESTROY
8. BAT SWARM
9. MULTI-GROUND TAKEDOWN
10. COMBO BATARANG

FINSHERS
11. GROUND POUND
12. SPECIAL COMBO TAKEDOWN
13. BEAT DOWN

The best level is SURVIVAL OF THE FITTEST, as it has a good amount of enemies, with a very limited number of weapons/tough bad guys to deal with. I'd have a try doing this in ROUND 3, as there are just enough enemies. If you mess up - ROUND 4 has more than enough enemies to give it another shot.

In order to keep the combo running, keep double tapping space to jump over enemies, this can keep you in a combo infinitely, giving you breathing room to contemplate your next move. However, be careful not to jump more than once into an open area, you will break the combo.

PATTERN & CHECKLIST
Below is the pattern I am currently using, the aim is to do the moves that make you vulnerable to attack, towards the end of your combo;

EASY MOVES
1. STRIKE (Left click)
2. COUNTER (Right click) [When alert is over enemies head]
3. EVADE (Spacebar x2)
4. STUN (Middle click)

COMBO MOVES
5. DISARM & DESTROY (Y) [You can use this to get rid of the guy with the propane tank, giving you a moment to breathe. Just make sure you use the combo on an enemy with a weapon or it doesn't count]

6. BAT SWARM (R) [This will stun a large group, so make sure you do it in the center]

7. COMBO BATARANG (1 x2) [I've been told you should only do this when the combo counter is flashing yellow. If the counter is white, it won't count]

8. MULTI GROUND TAKEDOWN (T) [You should only have a couple enemies on the floor at this point, which is good, as we don't want to clear the area too much yet]

9. AERIAL ATTACK (Middle click, spacebar x2)

10. TAKEDOWN (E)

FINAL MOVES
At this point, make sure you have a small number of enemies left, as the following are likely to get you hit in the back with too much of a crowd.

11. ULTRA STUN (Middle click x3)

12. GROUND POUND (CTRL + Right click) [You can use this on the guy you just "ultra stunned" - just keep an eye out for enemies]

13. BEAT DOWN (Middle click, left click repeatedly) [I'd recommend using this against the last enemy]

This is a really tough achievement, my advice is find the method that works best for you and eventually you'll hit your peak.

Good luck :)
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