Pinball FX2 (Xbox 360) achievements

Pinball FX2 (Xbox 360)

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There are 100 Pinball FX2 (Xbox 360) achievements (0 without DLC) worth 10,733 (2,200)

36,654 tracked gamers have this game, 662 have completed it (1.81%)

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Achievement Details

3-Ball Wizard in Pinball FX2 (Xbox 360)

3-Ball Wizard359 (30)

Defeat Magneto during Final Clash or destroy 2 Sentinels on X-Men! (Single player only)

  • Unlocked by 115 tracked gamers (2% - TA Ratio = 11.96) 7,415  

Achievement Guide for 3-Ball Wizard

111,799 (61,255)
Achievement won on 30 May 12
TA Score for this game: 5,112
Posted on 30 May 12 at 08:20
This solution has 5 positive votes and 0 negative votes. Please log in to vote.
You have two options, but they both balance out to being very difficult.

OPTION A: Defeat all the Magneto missions (very hard) and then defeat Magneto in Final Clash (very hard)


OPTION B: Defeat Juggernaut, Mystique, and Blob's side missions (not too difficult) and then defeat two sentinels (incredibly hard)

I went with Option A, but your results may vary.

After you beat the fourth Magneto mission, Magneto opens up that hole in the playfield. Hit that to start Final Clash, a 3-ball multiball that turns out to be kind of a reprise of the four Magneto missions, but all at once. Magneto blocks 6 lanes with his metal squares and removes the bridge. In no particular order, you must:
1. Rebuild the bridge with 3 Iceman ramp hits. I don't think UNITE ramp hits destroy the bridge in this mode, so this one's basically a gimme.
2. Dissolve all the metal barriers. (There's one on every ramp and loop except Iceman and Colossus.) Any of your three regular, uncharged balls will melt the barriers, so this one's no problem either.
3. Hit 20 ramps. It takes some time. Don't look at the LCD display to see what your progress is...concentrate on keeping balls in play and hit ramps when you can.
Once you've completed those objectives, Cyclops says something about how you have an opening against Magneto. Now you have to do exactly what you did in the "Phoenix in Peril" mission: hit either the UNITE or Iceman ramp, then hit the Magneto barriers, then one of the ramps again, then the inner barrier, and then sink at least one ball (more for bonus points).
That doesn't sound too bad, but remember, by the time you get to the end of this mode you'll be all out of ball saver. It's really tough, and if you screw up, you have to beat all the missions again...not easy. Having Nightcrawler and/or Jean Grey providing outlane kickbacks going into this mode is a huge advantage, so try for that if you get a chance.

Lock the third ball via the Wolverine loop to start this mode. I have to admit I've only beaten one's really, really hard. This is another 3-ball multiball, but objective #1 is to hit all 7 of the different team members' ramps and loops. Cyclops and Storm are both pretty tough if you're juggling multiple balls. Then you hit the UNITE ramp, and then something else -- I don't remember -- until Cyclops says "That's 1 sentinel down!" and then you're expected to do it all over again. (NOTE: Maybe if you beat 1 sentinel and then fail, you can restart the wizard mode by beating the side missions and beat 1 more sentinel for the achievement? I'd like to know if anyone's tried that.)

Bottom line: Go with option A. It's a lot less frustrating, and if you sink 2 balls in "Phoenix in Peril," you light the Extra Ball, which is great. Either way, though, it's a lot of work.
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