Lists Game
Devil May Cry 4
tracking their Devil May Cry 4 achievements.
Click here to track your progress.

Proud Millionaire achievement in Devil May Cry 4

Proud Millionaire

This is a secret achievement. You must unlock this achievement to find out more about it.

Proud Millionaire+0.3
Hide ads

How to unlock the Proud Millionaire achievement

  • ITS 0vER 9000ITS 0vER 9000
    Locked 23 Sep 2008 08 Nov 2009
    This is a LONG achievement many people would even bother with there are different ways to achieve this.

    1st of all S rank all missions on all diffculties or up to son of sparda this should net you around 300,000 (variable)

    Then buy all of the skills for both characters then proceed to beat bloody palace this will net you a couple of thousand more (again variable)
    you can then keep replaying mission 9 then after the cutsccene with the altos wait till they get into formation and blast the fireball back at them (SSS) then replay the mission and this should net you 900 a time.

    The last method is to go through mission 19 on dmd if you SSS at the results page it should net a few hundred.

    If you do this on Son of Sparda mode, and you kill them with the energy ball (by the way, what you do is you shoot a charged shot right when the ball is coming at you, it will go back to them, kill them and net you an SSS) you get roughly 500-700 Proud Souls. If you do not get hit, it gets you around 900-1000. I recommend doing this on Dante Must Die mode as if you do not get hit and do this, you net almost 2000 proud souls. Probably between 1500-1800, if you do get hit, you get 900 guaranteed still.

    Example:
    Style xxxx S
    Time xxxx S
    Orbs collected xxxx S
    S rank overall.

    If you also want to check how many proud souls you have collected all you have to do is reset nero/dante to default (remove all brought moves) and the exact number should be in the upper right.

    Proud souls the currency used in-game to buy new moves for nero/dante after completeing a level proud souls are awarded depending on the rank overall and the diffculty level, the achievement is given after accumlating 1,000,000 of these. red orbs are used for buying items (vital stars, purple orbs, blue orbs etc), red orbs are given when you defeat an enemy, destroy the red orb statues etc.

    Guide not helping? View 3 more guides for this achievement.

    Showing most recent comments. View all comments.
    NINja277@itchybomb dante and nero proud souls are one and the same whenever you switch characters for the first time it basically refunds your proud souls to spend on the second character. You will never lose proud souls
    Posted by NINja277 On 08 Oct 11 at 03:24
    NINja277Just a tip for anyone else going for this , no need to check your souls or anything because once you hit the 999,999 marker ( including used for your abilities) your counter will stop moving all together. So you will be stuck at like 730,000 or something similar , after which you just need to finish a level and the cheevo will pop for you.
    Posted by NINja277 On 17 Oct 11 at 07:49
    Tornad0sabout solution: put phrase from last sentence "achievement is given after accumlating 1,000,000 of proud souls" in first place. As you can see this is secret achievement, and for first you need give some notes about achievement itself. It's obviously for you but for new people it's SECRET.. I hope you understand..
    Posted by Tornad0s On 20 Jun 13 at 20:59
  • Have you got any tips or tricks to unlock this achievement?
    Add a guide to share them with the community.

    Add a guide
  • TrueDevilHunterTrueDevilHunter
    27 Sep 2010 04 May 2010 04 May 2010
    Before I get to the actual method here are some notes about the achievement itself.
    - All Proud Souls obtained(spent or not), add up toward the total amount needed for the achievement.
    -You can Refund all souls you have spent at the shop in order to see how many you have attained in total/how many more you need for the achievement.

    The fastest way I have found for farming souls is as follows:
    Load up mission 20 on difficulty of your choosing. Keep in mind that the higher the difficulty the more Proud Souls this method will net you.
    Skip the cut-scene and proceed to beat the shit out of the old man and try to earn high style marks while doing so. This is a relatively easy fight as the old guy is quite predictable and easy to dodge.
    Keep your style gauge up while lowering his health until he is near death, and once he is about to die hit Start>Retry mission.
    Notice that your proud soul count increases regardless of whether or not you actually finish. Repeat.
    Be extremely careful to take the time to save your file every now and then to avoid losing progress(power outages can happen). And be especially sure to save whenever you decide to stop playing(I once was farming for an hour and just shut off my xbox because I forgot there was no autosave feature. FML)

    Here are some figures of what you can expect to earn:
    Difficulty: Devil Hunter
    Play time: About 2 minutes
    Proud souls Earned: 1300 - 2500 depending on how stylish you managed to be.(Expect quite a lot more on DMD mode. If I recall correctly about double.)

    Full credit for the video I'm posting below goes to ShinsoShikai
    Showing most recent comments. View all comments.
    Dingo Salad3rd run, 1:55, 4.2~ million points, 120K proud souls. Both this and Legendary Devil Hunter popped at the same time. By far the best way to go for both.
    Posted by Dingo Salad On 29 Dec 11 at 17:14
    Yuthura ThornAssuming TDH's numbers are correct, simple math will show that TDH's method can actually be more efficient than the Bloody Palace:
    Average of your three runs: ~120 mins yields 100K~120K souls = ~1K souls per minute
    Average of TDH's numbers: ~2 mins yields ~2K souls, assuming ~3K on SOS or 4K on DMD

    With TDH's method you can even get into a proper flow, since you only need to master the strategy of 1 enemy. When playing on H or DH, both methods yield about the same results (TDH's probably a bit more on average when spiking above 2K per match), when playing on SOS or DMD, TDH's method definitely yields better results.
    Posted by Yuthura Thorn On 29 Sep 12 at 14:17
    Tornad0sBe aware: don't use super characters for this method
    Posted by Tornad0s On 20 Jun 13 at 21:28
  • Dingo SaladDingo Salad
    29 Dec 2011 29 Dec 2011 29 Dec 2011
    DISCLAIMER: This solution assumes that Proud Millionaire and Legendary Devil Hunter are the last achievements in the game that you go for, and that you are sufficiently skilled to S Rank DMD mode. It also assumes that you can S rank the Bloody Palace (if you haven't done it yet, I have provided all the useful stuff I figured out from my completion), which you most certainly can do if you have cleared DMD.

    When done properly, these two achievements WILL be the last you get, and won't take much grind if done this way; perhaps 7 hour, and they will be done together. I got them to unlock at the exact same time, after cleared all other achievements, by doing three runs of the Bloody Palace. Four may be needed, if you are a better player than I and S ranked the game with less difficulty. Here are the stats from my runs:

    1st: Time taken, 2:35. 3.2.~ million score, 102,000~ Proud Souls.
    2nd: Time taken, 2:10 3.8~ million score, 111,000~ Proud Souls.
    3rd: Time taken, 1:55. 4.2~ million score, 120,000~ Proud Souls.

    All runs done with Automatic Regular Nero.

    This shows that after I had completed everything else in the game, I had earned roughly 650,000 Proud Souls. Once you have all of your abilities, your Proud Souls will accumulate up to around 709K on your counter. After the achievement unlocks, they stop accumulating. This is a good way to know how far away you are.

    Use the Bloody Palace guides on site for reference to which floors contain what. There are plenty of videos out there to watch that show ways of playing each floor. There are some things I noticed which are great to know, and I will list these now:

    Camera Trick

    This is the most essential idea for success in the Bloody Palace. When monsters are on your screen, they will begin new attacks. When they are not, they won't (the fish swords seem to be something of an exception; you often don't see them until they land on you or pop up from underneath you). Since the arena is circular, you can keep to the edge and focus your camera away while running around the perimeter. You will not use RB targeting much, except when you need to send your charge shot to a specific target in a group of enemies and need to make sure it wasn't wasted (blitz levels, alto angels, clusters of mephistos), so if you are in the habit, try to break it.

    Enemies off camera will not begin a new attack, however they will finish one that has already been queued. Even if you don't think an attack has been queued, because sometimes (especially with the angels) there is no actual graphical change at the beginning of it, it is important to keep dodging for a little while after you have pivoted the camera away from everything.

    Keep jumping.

    Simple. Keep moving and jumping. Also in this category, I will list the importance of the TOWARD+Y+RB attack. This attack allows you to push an enemy back a long ways, thereby separating it from a crowd, while traveling with it and dealing damage along the way, especially if it is a charged attack.

    Use your "i frames"

    I frames are bits of your character's animation where he in invincible. Knowing these is one of the most important things about this game, and it's also what gives Nero an advantage over Dante in damage mitigation. Nero's i frames occur during the whole Devil Uppercut that happens when you activate Devil Trigger. 1.5 seconds of pure invulnerability. It is important to note that if you are doing something else when you activate DT, or if you haven't completely finished a previous attack, the uppercut will not happen. It WILL happen if you are being beat on in a combo, say, by Dante or by one of the angels (thus interrupting their attacks), and it will stop your knock-back if you activate it when you have been hit. There are also a few jump i frames at the beginnings of both character's jumps, but Dante has more in this department and dodging this way with Nero is iffy.

    Last thing about the devil trigger: It will get you out of a tough situation. Say that asshole frog boss swallowed you and is about to start chewing, or a blitz somehow managed to grab you (i.e. you weren't jumping enough) and is going to 'romance explosion' your face. Popping DT will get you out of these situations, and will also deal damage to nearby enemies and interrupt them. Mastery of the DT is essential.

    Level 3 Charge Shots Win You The Game

    They really will. When you have isolated one or two enemies for a spanking at the edge of the map, with the camera pointed away, still fire your charge shots blindly off screen by pressing that direction on the stick and just firing. There are a few instances where you will want to save them for specific crowd control (blitz levels) but other than that, it's a great way to deal with almost anything and bring down Mephistos and Fausts from the sky. I found it extremely useful when having to juggle 2 or more frosts. A charge shot keeps one off your back for a good 6-8 seconds, and interrupts any bullshit they might be thinking about doing. They are also the only way to handle Blitz, which I will go into.

    Get used to MAX-act

    I bound this to right trigger and gun to left (and taunt to X), but it may be better reversing the two for most people. You do a LOT more damage (and to more enemies at once), create some i frames for yourself, cover more ground, and get more style points when you use level 3 revved attacks, especially the TOWARD+RB+Y and the AWAY+RB+Y attacks. The timing widow is tight, but worth getting good at. It exists at the point right after your attack lands (not after you push the Y button; make sure you pay attention to what Nero is actually doing or you will wind up spamming out of sync with his swings).

    Levels to think about

    30, 38: Both 'Blitz accompanied by other shit' levels, I nearly died on both of these my first time through, mainly because other enemies around really distract from the RB targeting system, and I wasn't landing my charge shots on the blitz very well. You really can't handle a blitz with shield raptors or mephistos around, so drop his shield (or don't if you're good) and take them down, then go round two with him alone.

    65, 92, 99: These levels all have Alto Angels with a specific programming that is interesting: They will send their bianco angels on kamikaze missions destroying them until there are non (or just one) left. If there is one left, you will have to kill it; the altos only issue orders to two or more. That said, don't attack. Just let them kill themselves off.

    67: How annoying. A Blitz accompanied by two altos. Probably the best and safest strategy for this (thought it's not exactly what I do) is you wait for your charge shot, make sure it lands on the blitz, and do your best to get his shield down right at or slightly after the time when the altos appear. This gives you good amount of time to hopefully take one down, or severely damage both. At that point, lvl 3 charges from off-screen will finish them/keep them occupied while you take the Blitz' shield down a 2nd time (see Blitz strategy).

    85: Hardest level in the tower. Two simultaneous Blitzes. I have never failed the tower, but both times I almost did, it was on this level (well once I was down to 2 bars on Dante). Your goal here is to make the first blitz turn red. If you can land all 3 combos (see blitz strategy), aweoms; you got lucky. If you can't, deplete his health as much as possible. It's enough to make him change colors; once he does, he's as good as dead, though it takes some time and you will have to dodge until it explodes. DO NOT LET IT GRAB YOU AT THIS POINT. If it does, DT. If you don't have DT available, it's game over. Use the camera trick, make sure your lvl 3 charge shots land, and keep jumping like a Jack Russell on PCP.

    Any level with Chimerae: Ugh. God. I hate the freaking Chimera. Don't use your buster on them, just lvl 3 charge shot and zoom in for some stabs when their blades aren't flailing. Speaking of Chimera...

    Specific Enemies

    Chimera seeds = free health: Save them for last on a floor, unless they're being dicks and pouncing at you too much.

    Flying swords = free magic: They often give health as well. Also, they are weakened when spinning and readying to attack you, so often any level charge shot at them during this will break them, and it will always halt the attack.

    Big Fat Freddy Kruger Scarecrows = Utterly benign, if you keep them off camera. Very dangerous on the last 20 floors if not kept off camera. Always save them for last, and keep them out of sight. The only exception to this is that when they devil trigger, they have a MASSIVE amount of health and take forever to kill. To prevent this, point your off screen lvl 3 shots in their direction, whittling them down before they start to berserk.

    Dogs: Tortured-Man's-Soul-in-Hell's best friend, and goddamned annoying. Don't Buster (demon arm) these. The animation takes forever, and the Doggie Cannon rarely hits anything. If you have lots of enemies below you, Devil Trigger, jump up and buster one grab it by the bollocks (bollocks, literally, are the 'dog's balls'), and squeeze. The ensuing air-to-ground cannon is quite useful, and afterward the doggie is discarded with appropriate and satisfying disdain.

    Fish: As annoying as the dogs, a lvl 3 shot will pop them out of the ground, and any other type of shot will slow them down for a second so you can snatch them up with the buster. when they were about to land on me, I generally made a habit of using my DT defensively to knock them out of the air on their way down, and then proceeded to extract their insides.

    Alto angels: break their shields with 3 close range uppercuts from the Buster (do this when they're not about to charge) followed by a small leap to avoid their counter. This gives you lots of extra style points and makes them easy to grab (the grab can be interrupted by other enemies, however the somersaults will do damage to anything close). It's always good to use your charge shots on these if they're around, as they have lots of health and they can hurt.

    Normal angels: The only thing worth mentioning here is: don't buster them if you've got something else near you. The animation takes a while and leaves you vulnerable. Break shields for style points with two close range Buster uppercuts. These are one of the enemies I mentioned earlier that might be charging an attack without you being any the wiser, and can surprise you from off screen.

    Shield raptors, or Assault: These things can be tricky in groups, and I find their chimera form to be more annoying than almost anything else. Don't buster either form of these. The chimera will probably hit you, because the animation takes forever and doesn't significantly hit the things around you. The normal form will just waste your time. I find it best to charge shot, DT, and use TOWARD+Y+RB attack (preferably revved) to bugger the whole lot.

    Frost: Annoying unless you use your lvl 3 charge shot to keep the one at bay that you are not attacking. If you accidentally shoot the one you are attacking, go switch targets. Don't let them encase themselves in ice; they will heal. This means, don't leave one alone if it's almost dead. I find the buster attack here to be useful itself for crowd control, because your swing it around and hit a rather large area with it, then you can aim the throw at whatever else you like by pressing in that direction. Use it with care however, because it leaves you open to attack for a bit. As the difficulty in the tower increases, these will begin to dodge your buster an annoying amount of the time. Best to jump in the air and 'air buster' them in later stages. Don't keep these on camera and at a distance, or they will shoot at you with projectiles that are very hard to avoid.

    Faust: Can be really F***ing annoying. On levels 80-100, they use their multi-sword B.S. attacks, where they are invulnerable to your snatching them out of the sky. If you see them start to do this and have a lvl 3 shot ready, use it. Hopefully it interrupts. One important thing to note is that if they are 'Buster snatched' out of the air from high up and fall a longer distance, they will not land, rather they will just spring back into the air. Don't let them fall a long way, and keep them as close to the ground as you can when you're bringing one down. The fasted way to dispatch of these (and it's important to be fast) is, once it is on the ground, walk up next to it and DT; the uppercut should happen, and knock it into the air. IMMEDIATELY execute TOWARD+RB+Y+B (pressed all together) from DT form. This attack takes a long time to charge, so use it only when you can. This should kill it or bring it near death. If it's not dead, charge shot it once.

    Blitz: Either the easiest or hardest enemy to deal with, depending on whether or not you know this simple strategy. You should be used to their patterns by now, so wait for them to appear to do an attack that will keep them 'present' on screen for a few second, then charge shot them. It usually takes two (sometimes 3; they are immune to the explosion if they are teleporting around I think) to knock their shield down. As soon as it is gone, run up to it and DT. Keeping its back to the closest edge of the map, do a close range buster 3 times. You will unleash flurries that damage it to near death (it can't be killed until it's turned red). During these combo sequences, spam the shoot button to chuck ethereal swords at it during the combo. This won't use up your charge shot. Once three combos are done, he will invariably turn red (you will see a glitch in his animation when he shifts phases. He can be killed after this glitch.). Shoot his with your charged shot and that will killed him and net you an instant SSS combo. Rarely, it won't kill. In these instances, just dodge more and give it one more charged shot to finish it.

    A Few Interesting Things About Bosses

    First boss, lvl 20: It's worth saving up full DT here, because you will want to use it defensively. Begin the fight by circling the outer edge of the map at a good clip, and put 2 or 3 lvl 3 charge shots in him. He won't do much at this point. It's worthwhile now to run up, hop up to his face, and start wailing away, using DT (and then cancelling it again) when he swings at you, You can also DT through the large explosion he does. If you can't, run straight away ASAP, while jumping, and if you acted fast enough you will escape the blast. His flames should go out, in which case, DT and buster his face off. Once that's done he will be crumpled in a satisfying demon-heap. Charge shot, then Buster him again. He will then reignite, and be more aggressive. Keep charge shotting him, as this will provide you with most of your damage to him now. When you see him punch the ground, run to the right or left in a straight line until you've seen for flame geysers. When he charges (he rears back and his flames burn brighter), get ready to DT, roll away and jump (RB+Left or Right+A) or, if your timing rules, buster uppercut (bustercut?) him and deflect (you have to time this early. He deals his damage to you in this charge before his animation reaches you. Think of pressing B when he's at the half way point to you). This fight shouldn't take long.

    Frog boss, level 40: Disgusting. Keep to his side (if he does manage to eat you, DT out of his mouth) and swing away when he's near you. If you attack from the front, you can stun him and then buster your way into his ugly face, but I prefer to just smack him from the side. Always be charge shotting. When his little slag-on-a-ropes come down, you have a brief second for a free buster on them. Just stay in the air and keep spamming it; your first grab will be a free quickie. After that, they will be dodgey. Just keep jumping and double jumping and strafing, and once you have 3 hits he'll try to eat you again. Easy boss.

    Echidna boss, level 60: This one annoys me a bit, because she spends more time in the ground sprouting up stalks under you than in previous versions. Just mitigate damage and learn her cues. When she's soaring around far away from you, keep her locked on with RB and as she approaches you for a bit, charge shot her face. You get lots of style points, and it puts her right back in the kitchen. I like to get up in her face and use DT to i frame through her double hair swipes, which she does both above ground and below, if you are close. When she spreads her legs and shows you her dingle berry, you get some freebies. Hop up to the dingle berry and DT. Start swinging, without pushing forward on the control stick, to make sure you stay in the air. The dingle berry will pulsate 3 times, and give birth the first time (a sentence no one has ever penned, I'm sure). On or around the 3rd pulsation, Buster her for a free combo. When she gets to 4 health bars, she enrages and turns yellow. She's more aggressive now, so just be a bit more defensive, using your DT as needed to mitigate damage, and charge shot her for the win.

    Credo, level 80: This boss can own you quickly if you aren't comfortable with his attack pattern. The best thing to do is take him down slowly with charge shots and by being in his face all the time. Don't give him distance (unavoidable if he teleports). The way to do this is by inciting his counterattacks and then bustering him. Go up and buster. He will block, then counter with 2 or 3, rarely 4 swings. Just keep jumping right as he starts attacking and dodge. Then buster him for a hit. Rinse, repeat. You'll notice his shield glowing throughout this process. There will come a point where it abruptly stops glowing. DT and buster for a combo. Once he's down to 3 or 4 bars, he becomes a LOT more aggressive, and where he did one semi circle swing he will now be doing two. He also gains a VERY fast straight forward lunge, which you can roll out of the way of (you have to time it early through as soon as he rears back to thrust, usually far away. This is often preceded by a teleport). Just keep waiting for him to finish his attack set and bustering when he does. When he surrounds you with swords, but can DT them away, though it's easy to just jump at the right time and avoid them though. Simple enough.

    Agnus, level 100: very easy boss if you do it right. Make sure that you have full health and DT (See level 99 strategy), which you should if you did the previous level properly. Every time I've done this boss in BP, he started by spawning swords rather than dogs, and spawned swords for the majority of the battle if I took care of them fast. Wait till he does, then jump up next to both him and the, DT and hit them all together. This should wipe out the swords, and they all drop magic orbs, replenishing your DT. Rinse, repeat. When he goes down, it's very obvious. Charge shot, then buster. Once this is over, DO NOT LET HIM EXECUTE HIS GREENISH CHARGE ATTACK THING, which he flies to the middle of the room to do. This can be countered by hitting him a few times, or by popping up next to him and DTing, or by a lvl 3 shot. Very easy boss.

    Dante, level 101: If you try to fight Dante and not be cheap, he's a right c*nt. So be cheap. He uses lucifer, pandora, and all his styles in this fight. Once he used pandora's TOWARD+B Gunslinger attack on me and nearly got me; it took more than a quarter of my life away. So don't give him the chance. Stay within grabbing range of him and buster. If you're at the right range, he will roll to the side and ALWAYS follow this with a stinger. It can be caught with the buster, but I'm not great at that, so i always hopped over and grabbed again. I usually got him. Keep your volume up and listen to the vocal cues. I'm pertty sure that if nothing is said, then he's going to win the duel, so get ready to dodge. If Nero says "That's all you got?" then get ready to start swinging. Charge shots are hard to hit him with, but they do a LOT of damage, and the ensuing explosion opens him up to be grabbed and bustered. I liked to air buster him. They don't always work, but this way, you don't have to worry about losing the duel, and the attack which he might hit you with is quite weak. It also gives you two spots to use your charge shot. If he breaks free of your grab, he will do a downward slash. You can shoot him right at the beginning of almost every move and connect, and this is a good time to do so. If the grab does land and you manage to throw him to the ground, shoot immediately as he lands. Don't try to get fancy. If he starts laying into you with one of his devastating melee combos, DT immediately when the first few punches land (always conserve your DT and use it defensively on this fight). This should be the end of the story.

    I hope you enjoyed the novella guide, and that it proves useful. As always, leave me any criticisms or useful information in the comments before voting negative, and I will alter the solution accordingly.
There is 1 other guide for this achievement
Do you have a question about this achievement? Please post it in the Devil May Cry 4 Forum