Syndicate achievements


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There are 50 Syndicate achievements worth 2,803 (1,000)

24,142 tracked gamers have this game, 804 have completed it (3.33%)

Achievement Details

CEO in Syndicate

CEO512 (100)

100% completion (level, research and challenges)

  • Unlocked by 921 tracked gamers (4% - TA Ratio = 5.11) 24,176  

Achievement Guide for CEO

119,174 (61,660)
Achievement won on 19 Aug 12
TA Score for this game: 1,362
Posted on 04 March 12 at 03:07, Edited on 05 September 12 at 21:34
This solution has 55 positive votes and 2 negative votes. Please log in to vote.
This unlocks once you've done everything in Co-Op. Hit level 30, maxed out all researches, completed all challenges and done all the maps on all the difficulties.

Advice is the same as it was in Middle Management.

Leveling: Easy enough: Kill dudes. Headshots/Rampages reward more points, you get points for damage done even if you don't get the kill, Completing challenges gives you points, Completing contracts gives you points. Healing/Rebooting gives you points. Shielding with the Shield App gives you points when the shield breaks. Using Damage Link gives you points. Virtually every good thing you do gives you points.

Research: This is broken into two categories: Weapons and Applications.

For Weapons you get tokens to unlock research options whenever your team kills bosses. Once you get enough you can unlock a research option and then highlight it and press A. A spinning gear should now be present and all the points you get for killing dudes in your subsequent games will count as research for that upgrade.

For Applications the researching process is the same with only a few minor hiccups. The first being that you get tokens only from completing a level once on each difficulty. Complete Western Europe on Normal and you'll get tokens. Complete it again on Normal and you won't get any. Complete it on Hard and you'll get tokens. You also unlock new apps by playing each level at least once and you can only utilize the app upgrades once you've unlocked that tier with a chip upgrade you get from leveling.

Challenges: This are the long road.

-Total Kills (5000) - Doesn't need an explanation

-Spectre Kills (50) - These guys are invisible and you'll only see their shimmer, they carry little armor and are easily dispatched. Highest concentration of them is on Atlantic Accelerator.

-Electron Mace Kills (100) - These are Sergeants carrying Electron Maces. Easily spotted. Avoid them like the plague and shoot them from a distance. You first start seeing them in Colorado. Best to farm on China with Riot Shields at the same time. Refer to Riot Shield Kills.

-Riotlance Kills (100) - Little bit harder to see than the Electron Mace since they don't spew lightning like a thunderhead but look for the whispy blue trails they leave behind as they fire, on higher difficulties these will paralyze you. Commonly used by the Police starting on China.

-Riot Shield Kills (100) - In China and Scandinavia you'll find Police with big impenetrable shields. Credit to notPoison: If you've upgraded your Kusangi assault rifle and/or sniper rifle to penetrate light cover just aim for heads and fire away. Scandinavia has a significant number of them. Scandinavia has lots of Riot Shields but the best place to farm is going to be in China as you're going to need to farm Electron Mace kills as well.

-ECM Kills (50) - These are Sergeants who wear backpacks and block you're ability to Breach or use Apps. You'll know when one is near when you're HUD gets fuzzy and you'll know which one it is by the green aura they give off. Appear infrequently on Normal Argentina and New England and regularly on Hard. Best to farm with Electric Armors on Argentina on Hard. Refer to Electric Armors in this guide.

-Aspari Kills (1000) - Most if not all of the enemies you encounter in Colorado, China and Scandinavia.

-Eurocorp Kills (1000) - Most if not all of the enemies you encounter in Northern Territories, Argentina and New England.

-Cayman Global Kills (1000) - Most if not all of the enemies you encounter in Western Europe, Mozambique and Atlantic Accelerator.

-Police Kills (100) - You'll find them on China and Scandinavia. Easily spottable by their Riot Shields and bug eye helmets. Also easily obtainable.

-Mercenary Kills (20) - You won't see Mercenaries at all until Expert. Even then I only encountered them in the first area of Western Europe after taking too long to progress through the first area. To get them to spawn on a somewhat reliable basis start a private match then progress through the level, they should drop down out of the drop ship to the left of the big door after you kill the last enemy and disable the turret. It'll be eight Sergeants and a Reactive. If they don't spawn nearly right away, then won't at all. Checkpoint and retry.

-Liquid Armor Kills (50) - These gradually get replaced with Reactives as you progress through the maps and increase the difficulty. Colorado, China and Scandinavia seem to have the most.

-Electric Armor Kills (50) - Only appear starting at Northern Territories onward. They appear infrequently on Normal and regularly on Hard. Best bet is to play Argentina you can solo the level on Hard if you play conservatively and with the CQC Pulse and Reboot. There will be two Electrics on the level before the boss fight and plenty of chances for ECMs which you most likely will need to farm as well. Two birds with one stone.

-Reactive Armor Kills (50) - Easily spottable and killable since they are fat and slow moving. More frequent on Expert and Colorado and Argentina has the most.

-Agent Kills (20) - You'll first find Agents as a group at the end of Atlantic Accelerator, you'll see them again as a group in Scandinavia. You'll fight two in Argentina and another group of four in New England. There is one Agent in the sewers of China. Unlike with the Armors only the player that Chiprips or Detonates them will get credit.

-Kills by Fire (100) - The Thermite Gun, Laser and secondary fire on the Shotgun all count towards this.

Gibbed Enemies (500) - You can gib enemies by headshotting them with the Shotgun, Sniper, six round revolver, hand grenade, Minigun (headshot or saw them in half), Rocket launcher, Swarm launcher, heavy Shotgun or with a headshot with the Gauss.

-Executions (500) - You get an execution by running up to an enemy and pressing RStick. You'll perform a first person take down. The chip upgrade so that each one heals you makes this much easier. Seemingly Chiprips also count since I earned progress for Make It Snappy mostly through chiprips.

-Heals (500) - Heal your teamates. It doesn't need to be a direct breach heal as using Squad Heal or C2C Pulse will work too. Any amount of health healed counts as one.

-Reboots (200) - Reboot your downed teamate. You have to be within the orange circle to start. Too boost it's a simple matter of standing out in the open, going down and being nearby in cover to Reboot them.

-Savior (50) - This is awarded when you save a teamate from an Electron Mace or heal them when their health bar is flashing red.

-Team Savior (50) - This is awarded when you are the last man standing and reboot a fellow teamate.

-Syndicate Heals (500) - Same as heals only with a fellow Syndicate member.

-Syndicate Saviors (50) - Same as Saviors only with a fellow Syndicate member.

-Syndicate Reboots (200) - Same as Reboots only with a fellow Syndicate member.

Levels: You get stars for completing each level on each difficulty. One star for each level on each difficulty. Before trying Hard or Expert make sure you are upgraded enough. You'll know when you're current difficulty becomes too easy.

Credit to Sourman145 on xbox360achievements for numbers and locations on the Challenges.
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