Armored Core V achievements

Armored Core V

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There are 50 Armored Core V achievements worth 3,876 (1,000)

3,733 tracked gamers have this game, 23 have completed it (0.62%)

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Secret Achievement in Armored Core V

Secret Achievement159 (30)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 132 tracked gamers (4% - TA Ratio = 5.31) 3,733  

Achievement Guide for Secret Achievement

103,598 (53,315)
Achievement won on 27 Apr 12
TA Score for this game: 3,876
Posted on 01 May 12 at 14:03
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*you cannot get the boss achievements as a mercenary

Here is a guide for each of the boss battles. They can only be fought during weekend events. To fight the bosses you have to select the icon under mission select just like you would if you were playing an order mission. Each boss has territory requirements (the shield icons that are displayed under your team name). If you are not in a team with at least 2 "territory rating" you will need to join one. I highly recommend taking a full squad of 4 in the fight with you because you will need the firepower for these guys.

Sea Monster- St. Elmo
2 "territory rating"

This one isn't too bad but you need to watch out for the giga missile that the ship fires above everything else. The ship will stagger you a lot (doesn't do very much damage) but the giga missile WILL insta-kill you. I would highly recommend to have at least 3 people on your squad equip duel howlitzers & other explosives, anything with a blast radius is great because all the turrets on the ship are so close together. I would recommend to climb a building and shoot down at it. There are 2 ships you will need to destroy so concentrate fire and take them down one at a time and **watch out for the giga missiles.
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1,108,194 (423,861)
Achievement won on 05 May 12
TA Score for this game: 3,876
Posted on 14 May 12 at 23:24, Edited on 18 May 12 at 14:59
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
St. Elmo is the ship looking enemy located in Marine Facility. It can be very annoying unless you have the right strategy in place.

Here is one of many methods you can use to solo this fairly easy. (It also doesn’t rely on the Ultimate Weapons)

The team you belong to must have a 2 territory rating. To obtain a 2 territory rating, the team must have obtained a combined value of territories of 1,000 or more. You can either earn the 2 territory rating for your team or enlist in a free to join team with a 2 territory rating.

This achievement cannot be gained as a mercenary.

Boss Capabilities:
There are 2 St. Elmos on the map with a ton of turrets that can cause an annoying amount of stagger. Its core which is its "weak point" shoots out a Giga Missile that'll partially home in on to your location at the time of firing. It’s capable of killing you in one shot if it hits.

Mech build:
I highly emphasize Anti-Jam performance, and High mobility. You WILL be staggered a lot and you'll have to play chase with St. Elmo.

The build I used: (I use a fairly common cookie cutter build, recommended for single player, no guarantee for multiplayer) This build may not be the most effective but it has succeeded in this achievement.

Head: CE-Resistant -> Beowulf HD103. Great Stability for fire rate, Camera for spotting enemies, Anti-Jam for Stagger and very light.

Armor: KE-Resistant -> Jotun CR113-2. solid Armor to weight. (has more purposes but for this boss they aren't needed)

Arms: CE-Resistant -> KT-4S2/Svir. Has the best Firing Stability of all arms, which affects Firing rate.

Legs: Reverse Jointed-H -> KT-2N3/Putuo. Has amazing jumping ability for maintaining mobility and has very good stats all around.

FCS: Long-Range Type -> FCS-07/Lr Uzume. Has the longest Lock-On Range

Generator: Balanced Type -> KV-3D3/Prochnyi. Very slightly less effective in Energy Output than the High Output Ho Vitals but contains almost double the Capacity. Great for longer tracks that have time to regenerate energy. Alternatively, you can't really go wrong with Ho Vitals either.

Booster: Low-Consumption Type -> Tempete BT49. Very effective stats per less energy consumption. Easier to boost longer.

Recon: Not needed

L, R Arm Unit -> Lotus BR429: Specialized for Accuracy. The target you need them for is Highly Resistant to KE and its more reliable than TE weapons at range. The Lotus has the longest range for Battle Rifles which helps avoid a decrease in damage while being out of range.

Shoulder Unit: CIWS ->CIWS-10 Haora: Protects you from incoming missile fire. Very important for this boss. This one has a higher intercept rate.

L,R Bay Unit -> Gatling Gun USG-23/H: Specialized for Power. High Rate of Fire as well damage output.
The key to completing this easily is to stay directly behind St. Elmo hovering in ocean level. From there, only the Gatling Gun Aegis-CIWS will hit you.

Turn on your CIWS shoulder piece and use the Lotus Battle Rifles to quickly take out the Gatling Gun-CIWS out. It will stagger you often but as long as you jump to get out of being stuck in the water and stay directly behind it, you’ll be fine. If you don’t stay directly behind it, the Aegis-Cannons on each side will take a huge chunk out of your life if you’re too far behind St. Elmo (aka when you get staggered back by the CIWS).

Once the CIWS is gone, the USG-23 Gatling Guns will help you take out the Aegis-Cannons easy. Although not necessary to do so, it’ll help approaching the St. Elmo again if necessary. As for the main source of damage, approach the back of the ship and Charge Tackle it (x button). It takes less than 10 tackles to destroy St. Elmo.

If/when St. Elmo launches a Giga Missile, immediately stop tackling it and proceed to Charge tackle out of the general area to avoid it (either to the right or left is recommended, not so much backwards). The Giga Missile will insta-kill you so don’t mess around.

Repeat the process with the other St. Elmo ship and you’ll win.

Alternate tactic: Instead of the Gatling Gun USG-23/H, you can use Shotgun Zinnia SG54. That can quickly destroy Aegis Cannons at the cost of requiring closer range to do so.

Alternate solution: If you use Zinnias, you can also use that to destroy the main Tower on the ship when it rises up to sink the ship instead of charge tackling the ship. When the ship is destroyed this way, the remaining turrets will still be active for a few moments longer so back away from the ship slowly. The benefit to this method is that it can destroy the ship before it shoots a Giga Missile at you which will normally happen via the Charge Tackle Method. A disadvantage to the method is having to wait for the tower to raise up in the first place and a limited amount of time to destroy the actual tower before it lowers.

Here is a video of the tactics I did above:
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