Diabolical Pitch achievements

Diabolical Pitch

3.3 from 104 votes

There are 20 Diabolical Pitch achievements worth 497 (200)

983 tracked gamers have this game, 29 have completed it (2.95%)

Achievement Details

Something to Brag About? in Diabolical Pitch

Something to Brag About?56 (10)

Clear all worlds without taking damage from the first area until the end of the extra area

  • Unlocked by 31 tracked gamers (3% - TA Ratio = 5.63) 983  

Achievement Guide for Something to Brag About?

Johnny Sinister
843,571 (376,853)
Johnny Sinister
Achievement won on 06 Apr 12
TA Score for this game: 497
Posted on 06 April 12 at 23:32, Edited on 07 April 12 at 01:42
This solution has 6 positive votes and 0 negative votes. Please log in to vote.
Certainly a tough achievement, here are some tips:

-The requirement is to start any given world from menu, play from Area 1 until the end of the Extra area without taking damage. Do this for each World.

-There is no order necessary to unlock this achievement. Once you fulfill the requirement for a given world, you can 'Check it off'.

-Multiplayer levels don't seem to count for the achievement. I avoided damage on Adventure World on co-op, so I thought I was done with it. Turns out, after finishing the other Worlds, I had to go back and re-do Adventure World in Single Player for the achievement to pop.

-The more powerups you have, the easier this becomes. I highly recommend starting off with the two fatigue cards when they become available. This makes it nearly impossible to get fatigued, no matter how fast you throw. Next, save up until you can purchase the two coin multipliers (under the "Score" tab in the Card menu). These won't be available until later in the campaign, so try and refrain from buying less useful cards until then. Next, get the damage multipliers, the Diabolical pitch damage multipliers (you should probably just use the Lightning pitch), and the Diabolical pitch -1 card (takes fewer kills to reach Diabolical pitches).

-You probably shouldn't spend money on the Health powerups, as the game isn't that hard, and since you are trying not to get hit ONCE, you don't really need the extra life anyway.

-For the jump/duck attacks, I found it is useful to always do a crouch and jump combo. Whenever a blade or any other attack is coming that you know will require either a jump or duck, position yourself in a crouch position, as soon as you are prompted to dodge, make a jump. As a result, you will automatically pass if it is a duck dodge, as you will already be in position (jumping at this point won't have a negative impact), otherwise, it will be a jump dodge, and you will successfully jump it. Should work every time.

-On certain stages in Garden World and Castle World, there will be red glowing enemies in the background that fire missiles at you. Be sure to be aware of these and destroy them before they get too close. (must use the lock on action to destroy these). Also, please note that you can't actually destroy the source of the missiles, just the missiles themselves.

-Be sure to utilize your kicks if you find enemies in your face.

-Use the Lightning Diabolical pitch through the game, it is by far the most useful. It is extremely helpful on the later stages with the shielded enemies (I mean the Enemies with black shields, not the armored ones who are all shiny). The pitch will knock off their shields (does not work on shielded bosses).

-The last world (Castle World) doesn't have an "Extra Stage", but rather a boss fight. Be sure to get a lot of practice in before attempting the run on this World.

-I am fairly certain you cannot be damaged during any of the 'Extra Stages' (Except obviously the Final Boss fight).

-Other than the above tips, just practice and practice until you are pretty familiar with the stages. Even if you get hit, be sure to finish the stage so you will at least be able to keep any coins you earned during the attempt.
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