This table sucks for getting wizard goals but it can be done with patience and practice. You will complete two or three goals at a time as they are somewhat linked if you do them right.
Goal 1: Start three ball multi-ball. This was the hardest for me. First, try to lock a ball in the lower playfield by hitting your ball into the captive hole using the lower right flipper. There are arrows pointing to it as the hole itself is hidden. You can lock the ball in the upper playfield first but if your ball drains, it will kick out the locked upper ball and drain that as well. Once you lock the lower ball, you must hit the four yellow spot targets on the right just above the right flipper. Once you do this, the captive ball hole lights and you can lock your second ball on the upper playfield in the capture hole on the left. Then, you must get your ball into the lower playfield which then releases the lower captured ball for a two ball multi-ball. You must then hit the drop targets to the right of the lower field bumper to open the gate or your balls will drain when they return to the upper playfield. There is a sign above the flippers that tells you if the gate is open or closed. If the gate is open and you hit one of the slingshots or bumper on the lower field, the gate will close again and must be reopened. Once both balls are returned successfully to the upper field, the third ball will release and the goal is achieved.
Goal 2: Advance multiplier to 5X. Each time you complete the rollovers at the top of the playfield the multiplier goes up by one. Also, on the lower playfield, use the left flipper to hit the ball into the rollunder hidden on the right side of the playfield. Each hit will increase the multiplier by one. Hit it four times to complete this goal. This is the easiest way to do it.
Goal 3: Earn an extra ball from the Captive Hole. Hit the four yellow spot targets mentioned earlier and the drop targets on the left side of the lower playfield will light up. Get your ball down there and hit all three targets to light the extra ball in the captive hole on the upper field. Don't forget to open the gate or your ball will drain. Once back upstairs, just hit the captive hole.
Goal 4: Collect the Special from the Lower Playfield. I got this one without trying. Complete the BLACK and HOLE drop targets in order. The next letter you need to drop will have a flashing arrow in front of it. This will light the special on the lower field drop targets, the ones that open the gate. Once you hit all three, you earn the special.
Goal 5: Score at least 500,000 points from the lower level bonus. This seems like a tough objective but it's fairly easy if you know what to do. Two keys to earn this are getting the multiplier up to five, and light the two G-force Accelerators. Do the G-Force Accelerators first by completing the BLACK and HOLE drop targets in order. If you hit them out of sequence, for example you hit the A before the B, just drop all the targets in that bank and they will reset and the next letter you need will be flashing. Completing either bank of targets in order, will light one of the Accelerators. Complete the other set to light the second one. One lit Accelerator will increase the lower level scoring by 2. If both are lit, it triples the points. Next, get the multiplier up to 5X by using the method mentioned above. Once those are completed, keep the ball in the lower level as long as you can to increase the score. You will need at least 100,000 points in the bonus score display before the ball drains. Once the ball drains, the bonus is collected and the goal is completed.
I consider myself an average pinball player and it took me between 20-30 games for me to earn all of these goals but this table plays pretty fast and can be done easily with a little practice.
Please comment if you have anything to add or notice something I missed.