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Anything You Can Do... achievement in Tom Clancy's Ghost Recon: Future Soldier

Anything You Can Do...

Complete a Daily Friend Challenge through all return fire volleys

Anything You Can Do...0
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How to unlock the Anything You Can Do... achievement

  • Mephisto03Mephisto03
    02 Jun 2012 28 May 2012
    To kind of play off what lab0kup said in the requirements for the achievement. I decided to write down a solution on how to set up a boosting match for the achievement.

    Achievement Requirements:
    - Beat a friend Challenge 5 times
    - 24 Hours to do all 5 fire volleys

    Notes:
    - Achievement only pops for 1 person, the person who beat the challenge last.
    - If you accept a challenge and then accept a different one, the previous one will disappear from the list. So be careful when you start to fire volley.

    Boosting session:
    - 8 players
    - 4 vs 4

    How to set this up:
    - A challenge only pops up every 24 hours, if someone beat your challenge and sent it back, or you only had one challenge and you beat it.
    - To set a friend challenge and make sure you get it from a specific person you need to delete all your friends who have the game except the person you want the challenge from.

    Basically this is how it's done. To make this simpler to write I'll be using "GR" as Ghost Recruit, and "BR" as Bodark Recruit.

    - The Ghost Leader will friend his three GR teammates so they can join his squad. The Bodark Leader will do the same with his three BR teammates to join his squad.

    - The three teammates on each team will then unfriend their leaders. Don't worry, you'll still be in a squad together, I've already tested this out.

    - The Leaders will then friend each other. Then GR1 will friend BR1, GR2 will friend BR2, and GR3 will friend BR3. This will make sure that everyone has only 1 friend from the opposite team (since this will come into play later). **Take note that you then need to go back to the xbox dashboard, and restart the game so that the game resets who your friends are. You will now only see challenges from your 1 friend in the game scrolling in multiplayer.

    - Now you need to get the friend challenge. If you already have more then 1 challenge you'll use the fact that accepting a challenge, and then accepting a new one deletes the previous to only have 1 challenge. If you already only have 1, you just have to worry about that one.

    - So say Ghost Team is going first. Everyone on ghost team will complete their current challenge so that they can get a new one which should be a friend challenge by their one friend in the game who is currently on the opposite team.

    - Next, start your actual boost session where everyone on the Ghost Team does their friend challenge so they can start to fire volley.

    - After 5, the Bodark Team will initiate the friend challenge by doing what Ghost Team did at the start by getting a new type of friend Challenge to start their fire volley.

    Guide not helping? View 4 more guides for this achievement.

    Showing most recent comments. View all comments.
    ApostolakyI want this achievement. If anyone is interested in boosting it send me a private message
    Posted by Apostolaky on 09 Jun 14 at 21:46
    Inferno118For anyone struggling to get the friend challenges to show up, make sure one of your friends that you’re boosting with has a stat higher than you (5 engineer kills, 5 kill streak, etc) and reset the game. For all 3 of us resetting the game then checking the challenge menu made a challenge show up
    Posted by Inferno118 on 07 Jul 22 at 23:24
    Bendall 117Thanks Inferno118. Completely closing the game and relaunching worked for my group. After the first match where you complete your "Beat your best 0 whatever" and finish the match it showed a new beat your best challenge. We then dashboarded and quit the game, then relaunched. When we logged back in a Daily friend challenge was waiting for us. The reset seems to overwrite the beat your best that pops up.

    As a side note completing the daily beat your best challenge gave us a new daily challenge every time before we figured out the reset. It's possible this is a glitch that could help get your 20 daily challenges achievement.
    Posted by Bendall 117 on 12 Aug 22 at 13:21
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  • F1XELLF1XELL
    11 Aug 2012 17 Aug 2012
    This achievement requires you to first understand how challenges are issued. The game tracks specific statistics:
    Kill streak
    Number of Kills in Gametype X
    Long Distance Kill
    Explosive Kills
    XP in a match
    Detections
    Headshots
    Intel Assists
    Stuns
    Hacks
    Kill X number of (scouts/rifleman/engineers) in a match
    Melee Kills
    Conflict Objectives in a match
    Teammate Heals

    In order to get a challenge from a friend - they must have a higher score (or the same score) in one of these statistics as you do. So if you've gotten 10 headshots in one game - you will never get a challenge for headshots from a friend who has less than 10 in a game. In other words - if you are good at the game, and play it a lot - you reduce your chances of getting any friend challenges at all!

    So - to make this easy, you want to avoid building up any of the statistics listed above to make sure you get easy challenges. If like me - you already have high stats - Ubisoft just reset the Challenege statistics in August and has promised to do so regularly (prob every 3 months). After a reset - you will only get challenges from friends who have completed at least one online match since the reset occured.

    Once you do get an easy challenge - accept it and get the amount you need to complete the challenge - and no more. Becuase your friend will have to beat that score by one, then you have to beat their score by one, and so on.

    So if your challenge is get more than 0 melee kills in a match. It will go like this
    You - Get 1 melee kill
    Friend - Get 2
    You - Get 3
    Friend - Get 4
    You - Get 5 - achivement unlocked.

    Also - note that each time the challenge is volleyed - you have 24 hours to accept it- but once you accept it, you get less and less time to complete it.
    1st Round - 24 hours to complete
    2nd Round - 12 hours
    3rd Round - 6 Hours
    4th Round - 3 Hours
    5th Round - 1 Hour
    As you can see - on the last round, you get only one hour - so make sure you play at a time of day when lots of people are on - so you can find a good map and match for your challenge. And if you want friends to help you - party up and get in a lobby before accepting. REMEMBER - you can accept the challenge from the pre-game lobby once the map vote is locked - so you can wait till you get a map you like before taking that last challenge on.

    Also, its possible your return fire volley and your friends normal daily challenge could end up being the same thing - but if they accept the wrong one - it messes up the achievement. So look at EXP values to make sure you have the correct challenge, they are worth 500, 1000, 1500, 2000, 2500 depending on which volley you are on 1, 2, 3, 4, 5 respectively.

    Only the person who did the first challenge gets the achievement - so when going for your challenge, you ideally want to only work on what you need to complete the challenge - if you do lots of other stuff in game - you are raising other statistics - which means all future challenges will be more difficult if you fail, or if your friend wants to get the achievement later, your challenges to them could be too hard.

    You MUST FINISH THE MATCH to get credit for a completed challenge. But - if you are not going to get it in a game, and you have a bunch of other stats you may have increased - you can quit out before the end of the match and none of those stats will be saved. So before a match ends - if you don't want your stats stored and you won't beat the challege - just quit. This ensures you can keep your stats low until you beat the challenge.

    If you have a second account, that makes it easier to coordinate getting all the rounds done, since you can do it all yourself - but the second account needs to have beaten you in a statistic for that account to issue a challenge to your main. The nice thing is, you can see what the challenges are to that account from your main - and that is basically telling you what your high score is in a statistic. If you tie that score with your second account - it can then issue a challenge for that to your main account.

    Just make sure you pick a challenge you think you can beat by 5 or more points in one hour for the final round (i.e. avoid conflict objectives and data hacks). The best challenge is for X number of kills in a match because there are no conditions on how you can get them.
    Showing most recent comments. View all comments.
    UnawareBossHow come this has not worked for me i did the first round and i did the 5th but i did not get the achievement also the 5th round for me was not 2500xp it was 2000xp so i dono whats happend here my second account had the 2500xp challenge?
    Posted by UnawareBoss on 18 Sep 12 at 22:33
    F1XELLBecuase when you accepted the challenge for the first time on your second account - your second account had the exact same Daily Challenge as what you sent back, only worth 500 exp instead of 1000.. This happened to me also. That's why you need to check the EXP values to make sure it is the return fire and not simply the accounts normal daily challenge. So you ended up working towards getting it for your second account instead. I know how bad it sucks - becuase it happened to me too.
    Posted by F1XELL on 19 Sep 12 at 15:33
    Bad SyKaIs there a possibility to know if there is a stats reset planned ? Or when was the last one ?
    Posted by Bad SyKa on 27 Nov 12 at 13:45
  • Mobius EvalonMobius Evalon
    20 Apr 2014 02 May 2014 03 Sep 2014
    This achievement is horrifying to coordinate and is the most difficult in the game, despite its partner achievement "I Can Do Better" having the higher ratio.

    What is a friend challenge and where does it come from?

    To locate your multiplayer challenges, you can either:
    a) open the main menu, idle the selection on Multiplayer, push right on the D-pad, and select Challenges, or
    b) open the multiplayer menu and select Challenges.

    The game will list here every available challenge you have based on the play history of you and everybody on your friends list, so you could have several Beat Your Friend or Beat Your Best challenges lined up here. Beat Your Best challenges generally only show up in the absence of a Beat Your Friend challenge, but they do sometimes show up concurrently. Every challenge that appears here counts toward "I Can Do Better" when completed.

    The way a friend challenge surfaces is that someone on your friends list needs to beat one of your statistics (kills, objectives, stuns, etc.) then open his Challenges menu to send you a friend challenge. They do not simply appear on their own and require interaction on both ends (by your friend to challenge you, and by you to accept it).

    What do I need to know that the game does not tell me?

    Future Soldier dumps your challenge statistics once every 14 days (the stats that generate friend challenges, not the number you have completed or anything like that). Nobody is sure if this is based on play time (i.e. every 14 days starting from when you begin playing), if it's date based (i.e. the same day for everybody), or if it's based on inactivity (i.e. not playing for 14 days). Ergo, what generally happens is that a session host will (should) put up a session for it 2 weeks in advance and advise everyone who joins to simply not play for all the time leading up to the session. If you are in a rank boosting session on Monday and join a friend challenge session on Tuesday, what ends up happening is that your stats are severely bloated from boosting and you end up passing some ridiculous challenge over like 60 stuns in one match. This is very bad for many reasons, most notably that it would take the poor bastard paired with you the entire match to beat it, if it's possible at all. The short version is, do not play the game for a minimum of 14 days leading up to friend challenge sessions.

    Similarly, the game will generate challenges from anybody on your friends list who has played the game within that 14 day window. You must either determine if your friends have been off the game long enough where they will not cause an issue, or you must delete them from your friends list for the duration of the session. Future Soldier is very iffy about how it compiles its challenge lists, and a lingering challenge from someone on your friends list could replace the one you want from the guy you're paired with in a session.

    So how do I complete a volley?

    To begin with, someone on your friends list must beat one of your stats (made much easier if your stats are all zeroed, obviously; "More than 0 kills in a match" is much better than "More than 45 kills in a match"). They will then visit their multiplayer challenges screen, where it will prompt them to send a friend challenge to you. You will then have a friend challenge with 24 hours to beat it. The pair of you must then simply beat the challenge and send it back to the other with the time limit halving each time (i.e. "volleying" the same challenge back and forth). 1 hour is the final window to complete a challenge, and the person who completes that gets the achievement.

    How do I boost it?

    Given that you can only do this with people on your friends list anyway, "boosting" is almost a misplaced term, but I digress.

    The established method is to collect 8 people (the required number to fill a lobby), then squadding up in groups of 4 and searching for each other in squad matches. Squad matches are totally dead and you will never find randoms in there so it's perfect to work on something like this.

    The only way the game allows a squad invite is for the squad leader to have the person they want to invite on their friends list. Whomever is setting up the squads must friend each of the three people who are squadding with them, then delete them from their friends list once they're all in the squad. Once the squads are formed, everyone must now pair off with someone on the opposite team by friending each other on Xbox Live. Now, both squads must simply search up a Saboteur match to find each other.

    From this point on, I will refer to the squads as Squad A and Squad B. It does not particularly matter which squad actually ends up as Ghost or Bodark in the game, you must simply keep them straight as you continue boosting because at the end of each match, the teams are swapped. Because the teams and challenge completions should swap at the same rate (once per match), that means what should end up happening if you follow my advice is that one faction will always be dying or doing nothing. For example, if you begin with Bodark in the following paragraph, then Ghost squad should always be doing nothing. In addition, Squad B will receive their achievements first.

    After the squads find each other in a squad match, each person on Squad A must open up their challenges menu from the lobby and accept what should only be a single Beat Your Best challenge. These should be "do better than zero" challenges, e.g. "More than 0 kills in a match", "Kill from more than 0 meters", etc. When the match starts, Squad A will do the absolute minimum to complete the challenge (e.g. 1 kill in the entire match, kill an enemy from point blank, etc.) and must double-check the Progression screen in the pause menu to make certain the challenge done. When Squad A is sure they're all done, someone must simply grab the bomb and plant it to end the match as fast as possible.

    What the previous match has done is "prime" the friend volley, meaning that each person on Squad B should now have a 24-hour Beat Your Friend challenge for, hopefully, something really easy. They must accept their challenges before the lobby timer expires, then simply complete the challenge in that match. Squad B should then volley the challenge back where Squad A will have 12 hours to complete it. Squad B then has 6 hours, Squad A then has 3 hours, and finally, Squad B has 1 hour. Upon completion of this 1-hour challenge, Squad B gets their achievements.

    Now is the fun part, since everyone had to fuck up their stats in the boosting process and you have likely burned at least 2 hours of a session already. What was once e.g. 0 kills in a round is now 7, so the entire process takes longer. Squad B now needs to complete a Beat Your Best from the Challenges menu because the previous volley exhausted the statistic in use for that challenge. Completion of this Beat Your Best should give Squad A a Beat Your Friend challenge with 24 hours on it, and the process must simply be repeated.

    The long and short of this achievement is that whoever accepts the original friend challenge and has 24, 6, or 1 hour(s) to complete it receives the achievement in the end. Whoever receives the challenge first and has 12 or 3 hours to complete it does not get the achievement in that volley.

    Good luck, you're going to need it.
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