Dragon's Dogma achievements
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Dragon's Dogma

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There are a maximum of 50 Dragon's Dogma achievements worth 1,966 (1,000)

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Secret Achievement in Dragon's Dogma

Secret Achievement13 (10)

Continue playing to unlock this secret achievement. (Secret)

  • Unlocked by 24,306 tracked gamers (64% - TA Ratio = 1.25) 38,121  

Achievement Guide for Writ Large

AuthorSolution
Wayens
109,732 (77,235)
Wayens
Achievement won on 09 Jun 12
TA Score for this game: 138
Posted on 11 June 12 at 16:26
This solution has 6 positive votes and 0 negative votes. Please log in to vote.
You will get the writ after completing the Pawn Guild quest from the pawn guild head Barnaby.

For help with the enemies in Everfall, remember to bring fire. And also remember the gates.

Fire works well! ;p on almost any enemy in Everfall. Though some handle it themselves. Fire-wielders of note are the ones in the tunnels, especially the ones on the stone rafters in the third tunnel close to the bottom.

In the tunnels, hide in the recesses or back out when you see the fireballs coming. Or better yet, see if you can hit the fire mages with an arrow or such which will interrupt the fire spell and give you time to close in on them. The ones on the stone rafters will be more dependent on your long range attacks. Quickly run for the nearest pillar and potshot them when you can.

(If you're confident in your jumping, you can also hop the rafters after the fight to find a large amount of gold for the taking!)

The undead are fairly standard and all you should do is be careful they don't rise up behind you and catch you unawares.

The harder boss would be the ogre midway through. You'll come across a lever after the first tunnel and doubling back to it. That lever opens the gates but in actuality you may not want to do that. The tunnels provide access around each gate and the second gate also provides a nice barrier between you and the ogre.

Don't pull the lever and you'll see the ogre situated right behind the next gate. (You can also go back and pull the lever again to close if you have opened.) You can clear out the tunnel so that you can attack the ogre from both sides. But the safest (yet maybe longer) strategy is to attack with arrows and spells from the safety of the gate.

NOTE: Do a "save and continue" before you start this battle.

Have a pawn with weapon fire effect so your arrows will do even more damage with chance to burn.

The ogre will at first be unsure but then start to rage, charging between the gate and the tunnels in back. Don't worry, he won't be able to make it all the way through, there's a man-sized only section that would stop him.

If you or your archer-enabled pawns have Full Bend (or its upgrades), use those, as a well-placed shot would have the ogre stumble and fall, giving time for you to hurt him while he's stationary.

If you're brave, you can clear out the second tunnel and meet the ogre on his trip into the tunnels. At the bend down the stairs would be a perfect spot to hit it without it hitting you. Your pawns may not be so lucky though so be ready to revive them as needed. If you can stumble the ogre here, you can also try another move by circling around and climbing up the ogre's back to stab it at your heart's content, as the ogre can't hit you even when it rises again. I didn't stay on too long as holding on requires stamina but the middle of the back seemed a safe enough spot.

It will take a while but you can defeat the ogre without major loss of life. I got a ogre body part for my trouble which may be useful in gear crafting and enhancement later.

OR I think you can just sneak past it through the tunnels and just keep going down. But you may end up meeting it again on your way back up which will require faster movement as I'll touch upon later.

The third tunnel will be important if you haven't pulled the lever at the top, as you'll find another lever beyond the stone rafters that will open the gateway to the chamber that would be at the bottom of the stairwell. This will also open every gate on the stairwell itself but close the gates to the tunnels. (Same as the top lever.)

So at the bottom of the Everfall stairway, you'll see a giant dish you can stand in. Whatever you do around the dish, DON'T Examine it until you're ready to leave.

One item of NOTE, be sure to get the wakestone shard lying next to the dish somewhere. That will be important for the blacksmith's quest Reaper's Scorn and your Savior achievement!

Once you're ready and you examine, worms will start rising from the ground, each with a different spell effect or attack to barrage you with. You can kill the heads but more will just rise up.

So the best strategy is just to hit up on your direction pad to order the pawns to move and run up the stairs back to the pawn guild. Keep hitting up as you run, keeping track of your stamina. If you've done everything right, you should have all the gates on the stairwell open right now. But the monsters have all spawned on the stairwell as well.

If you didn't defeat the ogre, you may meet up with it here as well, so be careful.

Don't worry if you lose your pawns as you run. Keep yourself moving!

Once you reach the safety of the pawn guild, your pawns will spawn beside you and you can revive them as necessary.

Upon turning in your quest and exiting the guild, a messenger from the Duke will arrive and give you your writ.

Congratulations!
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