Virtua Fighter 5 Final Showdown achievements

Virtua Fighter 5 Final Showdown

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There are 12 Virtua Fighter 5 Final Showdown achievements worth 514 (400)

27,895 tracked gamers have this game, 7,666 have completed it (27.48%)

Achievement Details

Ten Tests Complete in Virtua Fighter 5 Final Showdown

Ten Tests Complete37 (20)

Complete ten tests in License Challenge Mode

  • Unlocked by 8,066 tracked gamers (29% - TA Ratio = 1.86) 28,005  

Achievement Guide for Ten Tests Complete

173,657 (101,245)
Achievement won on 07 Jun 12
TA Score for this game: 514
Posted on 07 June 12 at 23:13, Edited on 08 March 13 at 01:29
This solution has 151 positive votes and 15 negative votes. Please log in to vote.
The License Challenge is a series of routes with different rule twists to them. You fight a string of enemies trying to win while also satisfying some outside requirement. These first five are very easy, though the last couple may mildly test someone new to the game. The second set of five aren't much tougher, but the 10th one will at least require you to be OK at the game.

Note that if you lose at any point during a license test, either by getting KOed or failing to meet the license requirements, you fail the challenge and must try again from the beginning. Some license tests have filler "Win this match!" bouts which are normal rules fights; treat these as you would in arcade mode.

01. Striking Test 1
Fight order: Akira, Pai, Lion, Sarah, Kage.
"Connect with 5 or more strikes and win!"
Akira and Lion.
"Win the match!"
Pai and Sarah.
"Connect with 1 or more counter hits and win!"

You'll get this easily since you'll have to hit opponents to win. The only way this is missed is if you're incredibly throw happy or were to somehow get a ring out (can't recall if that's even possible on the stages used). The AI is pretty easy here, so I don't think tips are necessary.

02. Guarding Test 1
Fight order: Pai, Jeffry, Jean, Lei Fei, Lau.
"Block 5 or more strikes and win!"
"Block 6 or more strikes and win!"
"Block 7 or more strikes and win!"
"Win the match!"
Jeffry and Lei Fei.

Still very easy. Let the opponent attack you early and hold block. Once the counter hits the required number of blocks, fight back and win.

03. Defensive Move Test 1
Fight order: Eileen, Brad, Pai, Lion, Jean.
"Win without letting your opponent evade 7 strikes!"
Eileen, Pai, and Jean.
"Win the match!"
Brad and Lion.

The enemy is still too simple to evade enough here if you stay agressive. These are fast opponents, but as long as you don't let up, you'll knock them out before they can do much anything.

04. Offensive Move Test 1
Fight order: Kage, Shun, Jeffry, Goh, Brad.
"Use 1 or more offensive moves and win!"
Kage, Jeffry, Brad.
"Win the match!"
Shun and Goh.

Offensive moves are when you tap up or down then quickly press all three buttons (guard, punch, and kick). This causes your character to evade into a more offensive position, swiftly sidestepping the current line of focus. You just need to do one here, so get it out the way at the start of the first match and do your usual to win out.

05. Health Bar Test 1
Fight order: Goh, Kage, Akira.
"Defeat an opponent with more health!"
Goh, Kage, Akira.

Even though we finally drop from five to three fights on this challenge, this still may be tough for a new player. The opponents here are decent and have just a bit more health than normal. The AI still isn't much though, so anyone should be able to ram PPPK combos all the way to the end. I'd aim for mid-range strikes, especially against Kage since he's always low to the ground.

06. Combo Test 1
Fight order: Brad, Lion, Aoi, Taka, Jean.
"Perform comboes with 2 or more hits and win!"
Brad, Aoi, and Jean.
"Win the match!"
Lion and Taka.

These don't have to be fancy. Again, PPPK comboes work here just fine, and you'll satisfy the requirement on the second punch. All characters have simple linking, predictable but fast moves like this. Use them and win.

07. Throwing Test 1
Fight order: Wolf, Vanessa, Lion, Pai, Aoi.
"Perform 1 or more throws and win!"
Wolf, Lion, and Aoi.
"Win the match!"
Vanessa and Pai.

Throwing is generally a P+G move. Any throw will do, and the AI isn't advanced enough here to avoid letting you close in. Take your favorite character and just make sure to get a throw in before defeating the enemy.

08. Special Rules Test 1
Fight order: El Blaze, Wolf, Akira.
"Win a match where recovery after attacks can be cancelled!"
El Blaze, Wolf, Akira.

This is so much fun, like hyper mode in Fighting Vipers. Basically, the "lag" from attacks are removed during this challenge so that moves which otherwise would never combo now can, chaining to your imagination's limit. The enemy is too stupid to enjoy this freedom, so you'll beat this test easily.

09. Special Moves Test 1
Fight order: Vanessa, Lei Fei, Vanessa, Jean, Vanessa.
"Win without letting your opponent perform 5 parries!"
Vanessa, Vanessa, Vanessa.
"Win the match!"
Lei Fei and Jean.

The Vanessa gauntlet isn't too tough because while she will likely get in a parry or two, she's unlikely to rack up five in a visit. Note that the parry count resets on the next battle. The AI is decent here, and Vanessa in particular won't completely fall for repetitive basic combos.

10. Win Streak Test 1
Fight order: Jean, Vanessa, Jeffry, Eileen, Kage, Eileen.
"Win 6 matches in a row!"
Jean, Vanessa, Jeffry, Eileen, Kage, Eileen.

No filler here, and this can be tough for new or rusty players. The lineup is full of heavy hitters, and the two Eileens can catch you off guard. Stay focused on mid-range attacks against the last three, and don't let Eileen deceive you thinking she's a gnat not worth your time because all those little strikes do add up over time. She's good at interrupting slower attacks, and her short stature makes her tough on someone like my Jeffry. AI's still not too bright here, but the computer will put up a fight. Be sure to fight back as blocking and waiting for an opening will put you in danger.
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