Author | Solution |
d3v11s adv0cat3
129,529 (80,726)
Achievement won on 28 Mar 13TA Score for this game: 1,403
Posted on 28 March 13 at 17:15, Edited on 24 April 14 at 16:21
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i take no credit for the guide here is where it comes from http://www.cheatcc.com/pc/sg/lego_batman_2_dc_super_her....txt Super Hero at 95,000
Characters: Batman, Robin
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Walkthrough -
Batmobile Chase - This part is similar to the Batwing chase of earlier. Blast the Juggernaut, then take down any mooks that show up to tangle with you. The only thing about this one is that the target on the Juggernaut keeps changing, usually a different type of gun pops out and you have to target it, not just the vehicle itself.
Inside the Juggernaut - Having worn down the Juggernaut's defenses, the dynamic duo infiltrate it. Punch out the scientists and the machines churning out LexBots, then bash the glowing boxes in the back right and assemble the Magnet Suit. Use the magnet on the tank to the right, and then on the ball that drops beneath it. Guide the ball through the trough to the left, and when you pull it up, it will unlock a blue wall on the back. Walk up it, then head right and turn the valve to drop down a ladder for Batman.
Head to the right and magnet down some pieces for a Sensor Suit, then use it to bypass the camera and go up the ladder. Smash the blue gear to kill the camera. Next, head to the right and use the magnet to close the vents. Smash the blue brackets to bring up a green wall for the X-Ray vision. Use it to move the two right-hand gears in place, and turn the left one to close the other vent.
Two Mini-VTOLs will pop up from behind. Batarang the both of them and assemble the pieces into a Bat Suit. Use Robin on the magnet to the right to raise the ramp, then leap off and glide to the right. Smash the blue spinning gears, then sonic the glass to the right and magnet the dish that pops up. Assemble the pieces into an uplink which will call in the Batwing for some assistance in tearing the thing up.
Drop down to the burned out hole and enter. Use the magnet to open the door to the left. In this large generator room, head to the left and flip the switch on this level. This brings out a green... thing. Smash it and one of the power conduits will go away. Next, walk up the blue wall and magnet another green thing out of the wall to smash. Lastly, use Batman to grab onto the Grapple Handle above and hop off to the right. Sonic the glass away and throw the switch to uncover the last green thing to smash. |