Transformers: Fall of Cybertron (Xbox 360) achievements

Transformers: Fall of Cybertron (Xbox 360)

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There are 50 Transformers: Fall of Cybertron (Xbox 360) achievements worth 2,083 (1,000)

21,193 tracked gamers have this game, 1,234 have completed it (5.82%)

Achievement Details

All Hail You! in Transformers: Fall of Cybertron (Xbox 360)

All Hail You!220 (100)

Complete Campaign - Hard

  • Unlocked by 4,372 tracked gamers (21% - TA Ratio = 2.20) 21,193  

Achievement Guide for All Hail You!

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Posted on 13 September 12 at 17:53, Edited on 13 September 12 at 18:27
This solution has 40 positive votes and 2 negative votes. Please log in to vote.
If anyone is doing the, "quit on the last checkpoint, then change the difficulty to hard." Here are all 13 of the checkpoints to quit out on to change the difficulty.
**May contain some spoilers. Read at own risk.

Chapter 1: When you're crawling up towards Optimus and Megatron.

Chapter 2: When you get off the artillery gun and state it needs more Energon, you start descending into an unknown territory.

Chapter 3: After your help is destroyed and you cross the bridge, before entering a door you have to pry open.

Chapter 4: When you have to escort the bomb.

Chapter 5: When you fight a couple of waves of Bug Bots, then there's an escape sequence. (When you transform into vehicle mode, quit here.)

Chapter 6: After you defeat the Titan, you will have to plant a bomb to escape.

Chapter 7: When you have to fight two Titans. (You will need to fight them on Hard, level ends after both are dead.)

Chapter 8: Right before you break into the control room. (As soon as you play as Bruticus, quit here.)

Chapter 9: After the arena wave battles that comprise this entire chapter, there's a save section to quit out at. (I quit out at this point, but when I loaded it back up after the wave battles. It made me fight the 5-6 Leapers again on Hard. Not bad since you have a Riot Cannon! and at this point you should have it fully upgraded.)

Chapter 10: When Soundwave is working at a computer to power up Trypticon and you have to defend him with help from a few turrets. (This sequence must be fought on Hard).
(*Make use of the Diffraction Barrier and the Thermo Mine Payload, they respawn again after a few seconds.)

Chapter 11: After the fight with Hardshell, there's a safe sequence to quit out before the level ends, before you cross the bridge, quit here.

Chapter 12: There is an escape sequence when Grimlock transforms into hes Dino mode and you have to escape before the time runs out.

Chapter 13: When you are asked to make your choice.
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