Persona 4: Arena achievements
5,078
(1,000)

Persona 4: Arena

4.0 from 427 votes

There are a maximum of 50 Persona 4: Arena achievements worth 5,078 (1,000)

7,346 tracked gamers have this game, 20 have completed it (0.27%)

Achievement Details

Victory Cry in Persona 4: Arena

Victory Cry48 (20)

This is a rare achievementWin 30 Rounds in Arcade Mode or online by finishing with an SP Skill or Awakened SP Skill.

  • Unlocked by 1,281 tracked gamers (17% - TA Ratio = 2.39) 7,346  

Achievement Guide for Victory Cry

AuthorSolution
HucBerCranPerry
648,276 (346,840)
HucBerCranPerry
Achievement won on 10 Dec 12
TA Score for this game: 3,190
Posted on 19 December 12 at 04:43, Edited on 15 October 14 at 18:28
This solution has 1 positive vote and 1 negative vote. Please log in to vote.
As the achievement description states, you can go about this 2 ways;

a) SP Skill - can only be activated when you have filled at least half of your super meter.
-using this method, have your boosting partner block while you attack him until you fill your meter enough so when you start damaging him you don't kill him before you get to use your SP skill attack.

b) Awakened SP Skill - can only be activated when your character has taken enough damage and fallen in to the "awakened state" (you'll know you're in the awakened state because your super meter will turn pink).
-using this method, have your boosting partner beat you up until you have one-third of your health bar remaining.

From here after acknowledging both methods, create a player match and invite your boosting partner. Make sure you set it to one round with 99 seconds for the time limit. Trade wins until you both get the achievement.

***also if you need help with the execution, go to TRAINING/PRACTICE MODE and choose your character of choice, open up your "command list" and scroll down to the bottom where all the double moves are.
Example would be Labrys:

(Reg move) Skill - Chain Knuckle : cn_down cn_downright cn_right + cn_X
(Double move) SP Skill - Weaver's Art Beast : cn_down cn_downright cn_right cn_down cn_downright cn_right + cn_Y
***The double move is what you want to use.
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