Rock Band Blitz achievements

Rock Band Blitz

4.0 from 1393 votes

There are 32 Rock Band Blitz achievements (25 without DLC) worth 797 (500)

13,326 tracked gamers have this game, 911 have completed it (6.84%)

Achievement Details

Precious Medal in Rock Band Blitz

Precious Medal96 (30)

Earn Gold stars on every song included with Rock Band Blitz.

  • Unlocked by 1,312 tracked gamers (10% - TA Ratio = 3.18) 13,347  

Achievement Guide for Precious Medal

xs Silence sx
295,556 (125,796)
xs Silence sx
Achievement won on 30 Aug 12
TA Score for this game: 797
Posted on 30 August 12 at 19:06, Edited on 24 September 15 at 02:26
This solution has 91 positive votes and 2 negative votes. Please log in to vote.
Basic Information:

This will be a difficult achievement and it will take you time and practice. Firstly, you'll need to concentrate on unlocking all your powerups and grinding some coins. Do this by playing songs with no powerups, (preferably songs you haven't played before because they will give you a coin bonus). It will take you a few hours to unlock all powerups, and by this time you'll have a nice amount of coins to work with and hopefully a good baseline skill level for the game.

You will want to use the Freakish control scheme. Standard works okay in the short term but your thumbs will feel bruised and raw after a couple hours. The triggers and bumpers will be the left and right buttons in Freakish, X is the overdrive power, and you can use the joysticks to switch tracks. If you hit both joysticks at once, you can move two tracks at once. Also, for a long string of the same button, you can alternate the bumper and trigger.

Don't feel bad when you're only getting three or four stars on songs without the powerups. This is completely normal. Just grind through them for a few hours. If you want to use a turbo controller to grind, just get a x4 on an instrument and turbo the two buttons on that instrument and you'll usually get at least two stars.

Once you have your powerups and some coinage, it's time to start working on the gold stars. Before I get into the powerups, I want to point out that you need to be very careful when switching between the instruments. If there is a note within the hit window on either the source or destination track, then it will count as a miss if you don't hit it. So you at least need to have the presence of mind to hit the note in the track you're going to. It's very easy to ruin your Blitz meter when doing this, which when sustained will be giving you a 500 point bonus every ten notes. (Averaging 50 more points per note.)


As for your powerups, here's what I think: You'll want to use Blast Notes most of the time. You shouldn't be tempted by the 10,000 point bonus on the Runaway notes. Yes, I struggled and used them to get a few gold stars, but in the long run, they distract you too much from hitting notes and leveling up your multipliers. You will almost always want to use Blast Notes, because you won't feel pressured to jump across three tracks to hit one, and a lot of times they will come your way naturally.

The instrument bonuses are a given, you will want to boost the points on a given instrument depending on the song. These are called Super Guitar, Super Bass, etc... Spoonman, for example has a lot of bass sections and you can score some serious points boosting your bass score. Bang Your Head is a great song for the drums.

As for the overdrive bonus, you'll want to use Bottle Rocket or Jackpot or Road Rage. Bottle Rocket is good one because it also will come with the side bonus of helping out with the multipliers across all instruments. It's also good because you will get one for every 1/4 of the overdrive meter. You can clear a lot of notes this way. Road Rage is similar to Bottle Rocket in that it will automatically clear a portion of the notes on the screen. Instead of clearing a single horizontal section, Road Rage goes crazy from the bottom of the screen out into the distance, destroying notes, depending on how full your overdrive meter was. There is a greater chance with road rage that it'll net you some more overdrive meter.

I, however, prefer the Jackpot bonuses. When I found that I couldn't gold star any more songs, I had to look for new strategy, so I tried out the Jackpots. In conjunction with the instrument bonuses, Jackpots can be used to get massive point boosts. On the song So Far Away I got one 85,000 point bonus, and on Shout, I ended up getting a total of 254,000 points total from the bonuses, gold starring it with points to spare. Just be very careful switching tracks, and don't be tempted by a Blast Note three lanes over if you think you can't reach it without messing up. Just play it safe and play out the Jackpot and you won't regret it.

You'll have to take your best guess as to what instrument to boost on your first playthrough of a song, judging by the instrument difficulty ratings. If you choose the wrong one, you will need to play out the song to earn back a few of your coins and try it again the next time. Sometimes boosting the right instrument will make the difference.

An important thing to note is that you have to beat the score of "The Duke" to make the gold star cutoff. He is a fictional character and won't always be visible on the score guage, depending on if you have a friend who has scored higher than him. Also, the powerups cost you coins, and if you find you are short, you will need to grind some more songs. It's always beneficial to play songs you haven't played yet.

Approximate Gold Star Cutoffs:

A big thanks to the community for this information. All these score entries were given to me by readers of this solution so the credit goes to them. I will always take more entries so either post a comment or PM me and I'll get it in. I'd like to eventually get all these to be pretty accurate.

"A Little Less Sixteen Candles, a Little More "Touch Me"" by Fall Out Boy - 160,000
"Always" by Blink-182 - 267,000
"Bang Your Head (Metal Health)" by Quiet Riot - 400,000
"Cult of Personality" by Living Colour - 368,000
"Death on Two Legs (Dedicated To...)" by Queen - 237,000
"Diamond Eyes (Boom-Lay Boom-Lay Boom)" by Shinedown - 431,717
"Give It Away" by Red Hot Chili Peppers - 279,000
"I'm Still Standing" by Elton John - 234,000
"Jessie's Girl" by Rick Springfield - 161,000
"Jungle Boogie" by Kool & the Gang - 131,000
"Kids in the Street" by All-American Rejects - 324,191
"Moves Like Jagger" by Maroon 5 feat. Christina Aguilera - 203,000
"Once Bitten, Twice Shy" by Great White - 381,505
"One Week" by Barenaked Ladies - 114,000
"Pumped Up Kicks" by Foster the People - 196,312
"Raise Your Glass" by P!nk - 143,000
"Shine" by Collective Soul - 294,000
"Shout" by Tears for Fears - 489,000
"Sing" by My Chemical Romance - 297,000
"So Far Away" by Avenged Sevenfold - 298,364
"Spoonman" by Soundgarden - 323,955
"Stronger (What Doesn't Kill You)" by Kelly Clarkson - 190,000
"These Days" by Foo Fighters - 331,764
"We Are Young" by Fun. feat. Janelle Monáe - 192,300
"The Wicker Man" by Iron Maiden - 394,800

Suggested Strategies for Songs:

Cult of Personality
Road Rage or Bottle Rocket/Blast Notes/Super Guitar

Give It Away
Road Rage/Blast Notes/Super Guitar

This seems to be about the most difficult gold star in the game, but Callum x360a has discovered a nice little trick:
"A great tip for Shout is to use Super Guitar and when you get to the final solo of the song, save your Jackpot until the long sustains right after it. Keep hold of those sustains with a nice bar of Overdrive and you'll rack up about 100-150k alone."

Diamond Eyes
Credit goes to Qwanimal for this strategy on Diamond Eyes:
I was really struggling with Diamond Eyes with Super Guitar, using either Jackpot or Road Rage, I was barely getting 400,000 points. I just gold starred it by using Super Keys and Jackpot instead. Much easier IMO, you can use jackpot on the long sustains, especially near the end of the song. After a few near misses I ended up getting 498K and 38th on the leaderboard.


Again, if anyone wants to provide anymore info for info for the song cutoffs or strategies for specific songs you're more than welcome to add them! I thank everyone who contributed info to this guide. I hope the info helps with this difficult achievement. Good luck all!
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