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Bodyguard achievement in Dishonored

Bodyguard

You protected Callista's uncle, Captain Geoff Curnow

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How to unlock the Bodyguard achievement

  • EvilMonkeyByteEvilMonkeyByte
    11 Oct 2012 11 Oct 2012 12 Oct 2012
    Achievement: Bodyguard

    Before heading out on your first mission after the prologue, Callista will meet you on the dock and ask you to save her uncle Capt. Geoff Curnow who is rumored to die by poison at the hands of High Overseer Campbell.

    The most straightforward method to accomplish this is to enter the meeting room from the outside ledge during the mission (follow the marker to get there as it is necessary to kill the overseer there anyways), and quickly rush to the table in the center if the room before anyone else enters. Then, switch the two drinking glasses on the table before hiding behind the screen by the windows in the room. Both men will enter and take drinks from their glasses. The overseer will choke on his own poison (and earning you another achievement in the process) and Curnow can now escape with his men. The achievement will pop once Curnow reaches a certain distance from the palace.

    For those trying to achieve non-lethal methods, ImaginaryRuins points out what he did in the comments below. He spilled the glasses out and then shot both men with sleeping darts. Then, he deposited Curnow in a safe place before completing the mission. He adds that the achievement will pop at mission-end if accomplished this way.

    Guide not helping? View 1 more guide for this achievement.

    Showing most recent comments. View all comments.
    Resident VeganSomething that should be added here is that if you are going the non-lethal route and want to save Curnow, you may as well brand Overseer Campbell. You'll have to research the brand method and pick up the branding iron before going to the meeting room. Spill both glasses and hide behind the screen. Curnow and Campbell will walk out of the room and downstairs and you can easily choke one without the other one noticing. Choke both, stash Curnow, and drag Campbell to the interrogation room for his branding. This will net you the achievement above AND get you the first step towards Poetic Justice.
    Posted by Resident Vegan on 19 Nov 12 at 16:06
    DraconicPharaohAlso - don't sleep dart Curnow and leave him ANYWHERE but the bin - even though the mission objective checked that Curnow was safe, when I got back to the hideout I failed that mission because he never made it out of the place alive.
    Posted by DraconicPharaoh on 28 Nov 12 at 16:18
    Gilbert PrimeI tried this approach first in the Definitive Edition then in the 360 version and it worked in both. It didn't even bust my Ghost attempts. Dump the glasses, follow them to Campbell's secret room, lean out from the crates and tranq dart Campbell when Curnow is looking at the painting, then crouch in the gap between the wall and crates. Curnow draws his sword but immediately walks out of the room. Then he quickly leaves the area and is declared rescued. I've done this multiple times in both versions and it always works. In a non-Ghost attempt, I spoke with Curnow who didn't recognize me with the mask but thanked me and left.
    Posted by Gilbert Prime on 12 Oct 21 at 22:17
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  • xblOrderxblOrder
    23 Oct 2012 17 Dec 2012
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