Sonic Adventure 2

1,37350015
4.1517,528633 (4%)30-35h
Sonic Adventure 2
Sonic Adventure 2

Achievement Details

You Are The Legend

Win A RANK in all stages in Story Mode.

You Are The Legend-2.6
3 guides

Achievement Guide for You Are The Legend

  • AceCardJonesAceCardJones369,504
    19 Oct 2012 05 Oct 2012 04 Feb 2013
    35 2 33
    This Achievement requires you to finish all 5 mission of every stage with an A Rank. Below is information on what each mission entails, and the minimum requirement for each mission to receive an A Rank. Once a stage is completed in Story mode is is open for free play in Stage Select Mode. From here you can progress through missions 1 to 5 of each stage. Certain missions require certain abilities, which I will outline below.

    Mission 1 = Normal Mode

    This is the default mission and just requires you to finish the stage. Your Rank here is based on your score, your score is stacked up around:

    The time it takes you to complete the stage,

    The rings you collect in the stage (10 points per ring collected instantly) (Unlike in other Sonic games, you're not awarded a ring bonus for kept rings at the end, so after the initial 10 points for the ring when it is collected, you don't have to worry about losing them in this mission) It should be noted however that the amount of rings you have changes the bonuses you gain when you pass through check points, once you get enough to be awarded 20 rings or shields that's an extra 200 points just for passing the check point. So keep the rings if you can :)

    Combos on enemies, these are racked up by the amount of enemies you kill in a row with homing spin without sonic touching the ground between them, the more enemies destroyed, the more points you get.

    Stunts, jumping ramps, grinding continuously without slowing down too much or falling off between grinding chains.

    You have to strike a balance between all of the above to get the best score, you can't simply rush through the stage for the best time, as without the rest you won't score high enough. Equally you can't just kill robots and spend 20 minutes doing it because you'll rarely score enough this way.

    Mission 2 = Collect 100 Rings

    This mission requires you to collect 100 rings in as fast a time as possible. So typically you'll ignore enemies where possible, and concentrate on the fastest route to rings. Score is completely unimportant.

    Mission 3 = Find the lost Chao

    This mission requires the Mystic Melody ability with each and every character in order to complete it. You will fine a ruin/altar in each stage, you need to play Mystic Melody at these in order to unlock the way forward to finding the Chao. This can be a row of rings for Light Dash or a spring to reach a high ledge etc. Finding the Chao is also only based on the time it takes you, rings and score etc isn't important, just rush to the Chao. Below is the stages you find Mystic Melody with each character (Keep in mind it's off the beaten track)

    Sonic: Final Rush
    Tails: Hidden Base
    Knuckles: Wild Canyon
    Shadow: Final Chase
    Eggman: Sand Ocean
    Rouge: Dry Lagoon

    Mission 4 = Time Attack

    This mission requires you to complete the stage in a certain amount of time, you have to take a bit of the strategy from mission 1 and apply it here. You need to score the minimum amount while finishing the stage a lot quicker than you might usually, so it's all about hitting the big points where possible, but not slowing down for the single enemy or small amount of rings out of the way. No checkpoints in this mission, so if you die you start from scratch.

    Mission 5 = Hard Mode

    Hard mode is as it's called, a harder version of the basic level. This usually involves more pitfalls, more enemies which are much more aggressive, less power ups etc. You just need to learn the new stage layout and eventually you can finish it like you would the basic version. Again it's all about score so the strategy from mission 1 comes in again.

    ***Hero Stages***

    Stage 1 - City Escape

    [A Ranks]

    1st Mission: 18000
    2nd Mission: 1:20
    3rd Mission: 2:30
    4th Mission: 18000
    5th Mission: 19000

    Stage 2 - Wild Canyon

    [A Ranks]

    1st Mission: 16000
    2nd Mission: 1:30
    3rd Mission: 0:40
    4th Mission: 16000
    5th Mission: 17000

    Stage 3 - Prison Lane

    [A Ranks]

    1st Mission: 26000
    2nd Mission: 2:30
    3rd Mission: 2:00
    4th Mission: 26000
    5th Mission: 26000

    Stage 4 - Metal Harbour

    [A Ranks]

    1st Mission: 20000
    2nd Mission: 1:10
    3rd Mission: 0:50
    4th Mission: 18000
    5th Mission: 18000

    Stage 5 - Green Forest

    [A Ranks]

    1st Mission: 15000
    2nd Mission: 2:30
    3rd Mission: 1:30
    4th Mission: 12000
    5th Mission: 12000

    Stage 6 - Pumpkin Hill

    [A Ranks]

    1st Mission: 12000
    2nd Mission: 3:00
    3rd Mission: 1:00
    4th Mission: 13000
    5th Mission: 16000

    Stage 7 - Mission Street

    [A Ranks]

    1st Mission: 25000
    2nd Mission: 3:30
    3rd Mission: 3:20
    4th Mission: 22000
    5th Mission: 30000

    Stage 8 - Aquatic Mine

    [A Ranks]

    1st Mission: 14000
    2nd Mission: 1:50
    3rd Mission: 1:00
    4th Mission: 14000
    5th Mission: 15000

    Stage 9 - Route 101

    [A Ranks]

    1st Mission: 2:45
    2nd Mission: 1:30
    3rd Mission: 3:00
    4th Mission: 3:00
    5th Mission: 2:50

    Stage 10 - Hidden Base

    [A Ranks]

    1st Mission: 14000
    2nd Mission: 3:15
    3rd Mission: 2:50
    4th Mission: 12000
    5th Mission: 13000

    Stage 11 - Pyramid Cave

    [A Ranks]

    1st Mission: 15000
    2nd Mission: 1:30
    3rd Mission: 3:45
    4th Mission: 13000
    5th Mission: 14000

    Stage 12 - Death Chamber

    [A Ranks]

    1st Mission: 12000
    2nd Mission: 2:30
    3rd Mission: 2:00
    4th Mission: 12000
    5th Mission: 12000

    Stage 13 - Eternal Engine

    [A Ranks]

    1st Mission: 35000
    2nd Mission: 3:30
    3rd Mission: 2:45
    4th Mission: 30000
    5th Mission: 35000

    Stage 14 - Meteor Herd

    [A Ranks]

    1st Mission: 13000
    2nd Mission: 2:00
    3rd Mission: 1:30
    4th Mission: 14000
    5th Mission: 13000

    Stage 15 - Crazy Gadget

    [A Ranks]

    1st Mission: 17000
    2nd Mission: 3:00
    3rd Mission: 5:00
    4th Mission: 16000
    5th Mission: 15000

    Stage 16 - Final Rush

    [A Ranks]

    1st Mission: 13000
    2nd Mission: 1:30
    3rd Mission: 4:10
    4th Mission: 13000
    5th Mission: 13000

    ***Dark Stages***

    Stage 1 - Iron Gate

    [A Ranks]

    1st Mission: 20000
    2nd Mission: 1:35
    3rd Mission: 2:00
    4th Mission: 20000
    5th Mission: 19000

    Stage 2 - Dry Lagoon

    [A Ranks]

    1st Mission: 15000
    2nd Mission: 2:00
    3rd Mission: 0:40
    4th Mission: 14000
    5th Mission: 17000

    Stage 3 - Sand Ocean

    [A Ranks]

    1st Mission: 25000
    2nd Mission: 3:30
    3rd Mission: 3:00
    4th Mission: 25000
    5th Mission: 23000

    Stage 4 - Radical Highway

    [A Ranks]

    1st Mission: 14000
    2nd Mission: 1:20
    3rd Mission: 2:30
    4th Mission: 14000
    5th Mission: 16000


    Stage 5 - Egg Quarters

    [A Ranks]

    1st Mission: 12000
    2nd Mission: 2:00
    3rd Mission: 1:00
    4th Mission: 13000
    5th Mission: 13000

    Stage 6 - Lost Colony

    [A Ranks]

    1st Mission: 34000
    2nd Mission: 2:00
    3rd Mission: 2:30
    4th Mission: 34000
    5th Mission: 44000

    Stage 7 - Weapon's Bed

    [A Ranks]

    1st Mission: 30000
    2nd Mission: 2:00
    3rd Mission: 2:15
    4th Mission: 30000
    5th Mission: 30000

    Stage 8 - Security Hall

    [A Ranks]

    1st Mission: 12000
    2nd Mission: 4:00
    3rd Mission: 0:30
    4th Mission: 13000
    5th Mission: 16000

    Stage 9 - White Jungle

    [A Ranks]

    1st Mission: 14000
    2nd Mission: 1:30
    3rd Mission: 3:20
    4th Mission: 14000
    5th Mission: 13000

    Stage 10 - Route 280

    [A Ranks]

    1st Mission: 3:20
    2nd Mission: 2:00
    3rd Mission: 3:30
    4th Mission: 3:45
    5th Mission: 3:20

    Stage 11 - Sky Rail

    [A Ranks]

    1st Mission: 14000
    2nd Mission: 1:15
    3rd Mission: 1:10
    4th Mission: 14000
    5th Mission: 10000

    Stage 12 - Mad Space

    [A Ranks]

    1st Mission: 14000
    2nd Mission: 2:30
    3rd Mission: 1:30
    4th Mission: 14000
    5th Mission: 12000

    Stage 13 - Cosmic Wall

    [A Ranks]

    1st Mission: 80,000 - 100,000 (If you get over 100,000 in the stage regardless of time you will get an A, build up as high combos as possible throughout the level, and at the sections where you're on a rail going past lots of enemies and meteors etc, spam the fire button at the weird tower type machines that are pumping with an orange/yellow centre and your points will fly up)
    2nd Mission: 1:30
    3rd Mission: 1:30
    4th Mission: 80000
    5th Mission: 100,000

    Stage 14 - Final Chase

    [A Ranks]

    1st Mission: 12000
    2nd Mission: 1:30
    3rd Mission: 5:15
    4th Mission: 11000
    5th Mission: 10000

    ***Last Stage***

    Cannon's Core

    [A Ranks]

    1st Mission: 29000
    2nd Mission: 3:30
    3rd Mission: 7:30
    4th Mission: 29000
    5th Mission: 29000
  • Krows GraveyardKrows Graveyard523,368
    12 Oct 2012 16 Oct 2012 28 Nov 2012
    9 3 0
    You Are The Legend - 100G (Original Achievement)

    Difficulty: 8/10

    Ace's guide above is very good and I suggest using that for your A run requirements. If you want to see some videos to get A ranks, I suggest MarioSunshineSprites (changed his name to Bruce Norse or something, just search MarioSunshineSprites and you'll see it) on YouTube. His videos helped me out massively in getting the 100 Rings and lost chao'. If you need help with Missions 1,4, and 5, with Sonic and Shadow, always try to pull of tricks when going off ramps or when jumping off certain rails. For Tails and Eggman, try to lock onto as many enemies as you can before firing to get the perfect 2000 points (especially in Cosmic Wall). Lastly for Rouge and Knuckles try NOT to use Hint Screens or you will lose points. If you search the main areas enough your radar will go off and you'll get the perfect 2000. (In Mad Space and Meteor Herd, you can use 1 Hint Monitor per Emerald to help.)


    However there is something else you should keep in mind. You will need some characters upgrades to finish Hard Mode in each level. Such as Rouge's Treasure Scope and Knuckles' Sunglasses. Below is just a simple list to explain where the upgrades are and what they do.

    Sonic:

    Magic Hands - City Escape - Transforms an enemy into a ball that Sonic can throw. (basically useless, but requires the Bounce Bracelet and Flame Ring to reach.)

    Light Shoes - Metal Harbor - Allow Sonic to travel at light speed along a trail of Rings. (Story Related)

    Green Forest - Ancient Light - Allows Sonic to charge up his spin dash to attack a group of enemies at light speed.

    Pyramid Cave - Bounce Bracelet - Allows Sonic to bounce on the spot to reach higher locations or break boxes under him. (Story Related)

    Crazy Gadget - Flame Ring - Allows Sonic to break Metal boxes with a flaming somersault.

    Final Rush - Mystic Melody - Allows Sonic to activate small temples to find lost chao.

    Tails:

    Prison Lane - Laser Blaster - Increases Tails firing radius and attack power. (Requires the Bazooka)

    Mission Street - Booster - Allows Tails to hover (Story Related)

    Hidden Base - Mystic Melody - Allows Tails to activate small temples to find lost chao. (Requires Bazooka)

    Eternal Engine - Bazooka - Allows Tails to break Metal Boxes. (Story Related)

    Knuckles:

    Wild Canyon - Mystic Melody - Allows Knuckles to activate small temples to find lost chao. (Requires Shovel Claw)

    Pumpkin Hill - Shovel Claw - Allows Knuckles to dig into the ground and walls.

    Aquatic Mine - Air Necklace - Allows Knuckles to breathe underwater.

    Death Chamber - Hammer Gloves - Allows Knuckles to break Metal Boxes.

    Meteor Herd - Sunglasses - Allows Knuckles to see invisible items after equipping them. (Requires Hammer Gloves)

    Shadow:

    Radical Highway - Flame Ring - Allows Shadow to break Metal Boxes.

    White Jungle - Air Shoes - Allows Shadow to travel along trails of Rings at light speed. (Story Related)

    Sky Rail - Ancient Light - Allows Shadow to charge up his spin dash to attack a group of enemies at light speed.

    Final Chase - Mystic Melody - Allows Shadow to activate small temples to find lost chao.

    Dr. Eggman:

    Iron Gate - Laser Blaster - Increases Dr. Eggman's attack radius and damage. (Requires Large Cannon)

    Sand Ocean - Mystic Melody - Allows Dr. Eggman to activate small temples to find lost chao. (Requires Jet Engine)

    Lost Colony - Jet Engine - Allows Dr. Eggman to hover. (Story Related)

    Weapons Bed - Large Cannon - Allows Dr. Eggman to break Metal Boxes. (Story Related)

    Cosmic Wall - Protective Armor - Increases Dr. Eggman's Defense.

    Rouge:

    Dry Lagoon - Mystic Melody - Allows Rouge to activate small temples to find lost chao. (Requires Pick Nails)

    Egg Quarters - Pick Nails - Allows Rouge to dig into the ground or walls. (Story Related)

    Security Hall - Treasure Scope - Allows Rouge to see invisible objects when equipped. (Requires Iron Boots and Mystic Melody)

    Mad Space - Iron Boots - Allows Rouge to break Metal Boxes. (Possibly Story Related)
  • Smoky BrennethSmoky Brenneth582,531
    14 Aug 2013 03 Aug 2013
    5 1 1
    I am currently working through this using a YouTube playlist uploaded by Teh Monitor. All credit goes to those guys. Here is the first mission in the playlist, scan through as needed.
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