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Jack of all Guns achievement in Medal of Honor: Warfighter

Jack of all Guns

Earn the Marksman Pin for all weapons

Jack of all Guns0
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How to unlock the Jack of all Guns achievement

  • REVELATIONxJediREVELATIONxJedi
    01 Sep 2013 08 Nov 2012 08 Nov 2012
    Nothing really new here, but for those that don't use Battlelog here is a checklist. If I missed something or made an error, either comment or pm me.
    SNIPER

    SC5 OGA
    TAC 50 WINTER
    Tac 300 ROKN
    SC5 FSK/HJK
    TAC 300 SEAL
    TAC 300 SPETNAZ
    TAC 50 GROM
    OBR 7.62 SFOD D
    TAC 50 KSK
    CS5 SAS
    OBR 7.62 SAS R
    TAC 300 SOG

    ASSAULTER

    M4V1 OGA
    EBR JTF 2
    M4V1 ROKN
    AG3
    416 DEVGRU
    HK G3 SPETSNAZ
    416 GREKO'S
    416 SFOD D
    G3KA4
    M4V1 SAS
    EBR SAS R
    AK4

    DEMOLITIONS

    MK16 PDW OGA
    416C JTF 2
    AA 12 ROKN
    MK16 PDW FSK/HJK
    AA 12 SEAL
    AKS 74U SUCHKA
    416C GROM
    MK16 PDW SFOD D
    416C KSK
    416C SAS
    AA 12 SAS R
    AA 12 SOG

    HEAVY GUNNER

    M249 MK 46 MOD 1
    M249 JTF 2
    K3 SAW
    M240 FSK/HJK
    M240L
    PKP SPETSNAZ
    M249 GROM
    M240 MK43 MOD1
    MG4KE
    M240B
    MG4 SAS R
    KSP 90

    POINT MAN

    AK 103 OGA
    OBR 5.56 JTF 2
    OBR 5.56 ROKN
    F88 FSK/HJK
    OBR 5.56 SEAL
    AK 103 SPETSNAZ
    AK 103 GROM
    OBR 5.56 SFOD D
    OBR 5.56 KSK
    F88 SAS
    F88 AUSTEYR
    AK5C

    SPEC OPS

    MP7 OGA
    MK18 JTF 2
    MP7 ROKN
    G36 FSK/HJK
    MP7 SEAL
    AK 103 BULLPUP SPETSNAZ
    AK 103 BULLPUP GROMN
    MK18 SFOD D
    G36 KSK
    MK18 SAS
    G36 SAS R
    DD MK 18 SOG

    Guide not helping? View 4 more guides for this achievement.

    Showing most recent comments. View all comments.
    TricolorDragoonA big Thanks to all of you guys
    Posted by TricolorDragoon on 22 Jan 23 at 09:01
    iDuLStill online as of 2:21AM PST. Just popped this bad boy, might be the last one to do it if server closure happens anytime soon
    Posted by iDuL on 19 Feb 23 at 10:21
    Whats a Chundy@iDul Did you ever close the game? I haven’t been able to get on on either Xbox I have, 360 and BC (airborne)
    Posted by Whats a Chundy on 19 Feb 23 at 23:14
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  • daevvdaevv
    09 Nov 2012 26 Oct 2012 10 Apr 2017
    This achievement takes some time. It unlocks when you have obtained an Marksmen pin for each of the 72 guns in the game. You need 20 kills on each gun to get a pin so the minimum number of kills required is 1440.

    You unlock a new gun each time you unlock a new soldier. You will need to get to Rank 74 to unlock the last Soldier (RU Spetsgruppa Alfa Assult) and his weapon.

    The awards section of your Battlelog profile will show all the weapons and the progression towards each weapon pin. The Soldier section of your Battlelog profile will show you what soldiers you have unlocked and which one is next.

    For example here is my awards and soldier sections showing my weapon pin and soldier progression:

    Awards: http://battlelog.medalofhonor.com/mohw/soldier/daevv/awards/...

    Soldiers: http://battlelog.medalofhonor.com/mohw/soldier/daevv/unlocks...
    Showing most recent comments. View all comments.
    Number on here is wrong its no rank 71, but 74.
    Posted on 17 Sep 14 at 15:39
    AradorIt's Rank 74 not 71
    Posted by Arador on 25 Mar 17 at 04:57
    FrizbogThere is a group of 4 of us who were starting on this last weekend and experienced something strange. We would earn Xp in the match and unlock weapons, but once we left the game lobby and returned to the MoH game menu, all the Xp gained was lost (we were back to the rank where we started) and none of the weapons were unlocked.

    We have all bought the Zero Dark Thirty DLC and we have all downloaded the free MP compatibility pack.

    Has anyone experienced this behavior?

    Thanks
    Posted by Frizbog on 26 Jul 18 at 20:03
  • Holiday9357Holiday9357
    23 Jul 2014 04 Jul 2014 07 Jan 2015
    Some pertinent facts relating to this achievement:

    • The last primary weapon (and last soldier for "Warchief") will be unlocked once you reach rank 74.

    • 841,500 total XP is needed to reach rank 74.

    I constructed a Google Sheet listing the names of all 72 weapons in MOH:W, along with the rank at which they are unlocked. The table also includes a basic tallying system to help you keep track of which weapons you have completed, not completed, or not unlocked yet. Here is a blank version of the table which you can make a copy of by selecting "File --> Download as". If you would like to see an example use of the table, here is my own completed table.

    ---------------------------------------------------------------------------------------------------------------------------

    Despite the fact that it has been possible to do so since its launch, there has not been a solution detailing how to boost MOH:W's multiplayer. Boosting in MOH:W has additionally become much easier recently, as less than 30 players are ever online at once. As such, the following is a guide for how to conduct an MOH:W boosting session. I will also provide some tips for how to efficiently go about getting your 20 kills with each of the game's 72 weapons, as well as detailing the fastest way to boost XP, once you or one of your session participants has reached a rank where weapons are not being unlocked quickly enough (this will eventually happen to everyone).

    How to join the same multiplayer lobby:

    1. Make sure that all session participants have purchased and downloaded the "Zero Dark Thirty" DLC and "Multiplayer Update" DLC. These are required to be able to join the majority of MOH:W's online lobbies.

    Please note that the "Zero Dark Thirty" DLC is a separate download from the unlock code included with the Limited Edition of MOH:W. Therefore, if you have the Limited Edition of MOH:W, you will need to have downloaded three different items -- the Limited Edition unlock code, the "Zero Dark Thirty" DLC (which, in this case, must be downloaded from the game's main menu), and the "Multiplayer Update" DLC. If you do not have the Limited Edition of MOH:W, you only need to download the "Zero Dark Thirty" DLC and "Multiplayer Update" DLC.

    2. Your boosting session should be for 4 people only. While this is because 4 players are needed to start a multiplayer match, you also want to keep the number of players in your lobby to a minimum so as to not attract any randoms, as randoms are able to (and will) join your game.

    3. Invite the second participant to your Party in-game; have the third participant invite the fourth participant to their Party in-game. You can access the Party by pressing the "Select" button at the multiplayer menu and selecting "Open Party." Make sure that the other member of your Party "locks" their "slot" by selecting "Lock Your Slot" within the Party menu, or selecting their gamertag and then selecting "Lock." Now, when the leader of a Party leaves a lobby, their Party member will stay with them, and not have to be invited to the Party again.

    4. Join an empty lobby, automatically bringing your Party member in with you. Communicate the number associated with the lobby (i.e. 126032) to the second Party leader. They should continue to refresh the "Server Browser" until the server you joined appears at the top of the list (since the servers with players in them appear at the top), and join it once it appears. If the server does not appear at the top of the second Party leader's "Server Browser," have them manually enter the number associated with the server into the "Browser Filter" (the box where a server number can be input is in the bottom right of the "Browser Filter").

    5. All 4 session participants are now in a lobby together. When a random (inevitably) joins, you are free to "Quit" from the game whenever you wish; all kills and XP accrued are automatically saved to your Origin profile, even in the case of your system freezing.

    How to efficiently boost kills for the "Jack of all Guns" achievement:

    1. Following the above steps, join a Team Deathmatch lobby (while Combat Mission is also a good mode for this, I seem to encounter less randoms in TDM). Have all four players equip a weapon they wish to get 20 kills with.

    2. Meet at a corner on the map--this can be the corner of a building, the corner of a section of rocks on a mountain formation, etc. The two players that will be killing first (one from each team) should position themselves on opposite sides of this corner, so that they cannot see each other. The two (non-killing) teammates will run to the point of the corner and be killed by the member of the opposite team that is killing at that time.

    After dying, each team member will respawn ("Squad Spawn") on their team member that is killing at that time. If the opposite team member that is being killed spawns ahead of your own team member and "spots" you, preventing your team member from spawning, instruct that opposite team member to turn around so that they cannot see you; this will allow your team member to spawn. You should always try to have both (non-killing) team members killed synchronously, so that they both spawn at the same time, and so that neither team member inadvertently "spots" the opposite team member.

    3. Get 20 kills with your selected weapon (always go for headshots, as they're worth an additional 50 XP). Once you have completed your 20 kills, swap spots with your team member so that they can get 20 kills, and so on. You should expect to complete 7-8 weapons for all 4 participants in a 3 hour session.

    Around rank 50, you will begin running out of weapons to get 20 kills with. As such, you will need to just keep getting kills with weapons you have already gotten 20 kills with (not recommended), or doing something different.

    How to boost XP once you have run out of weapons to get 20 kills with:

    Join a Sector Control lobby. Have all four participants run to the middle flag, or "sector." One team will capture the flag; the other team with capture the flag, and so on. This is the same method of boosting XP from the first Medal of Honor.

    You will earn around 3360 XP from captures in a single 15-minute Sector Control game, but you will also earn around 8 ribbons, each worth 500 XP, bringing all participants' total XP per 15-minute game to around 7500 XP.

    A side note: the points you accrue from capturing these flags (i.e. not the ribbons) will count towards the "tours" for each of MOH:W's six multiplayer classes (Sniper, Assaulter, Demolitions, Heavy Gunner, Point Man, Spec Ops). As such, once you have completed a tour for one class, make sure to switch to the next class, so as to work towards the "Back in the Fight" achievement.

    If you have any questions, feel free to message me. I hope this has been helpful!
    Showing all 3 comments.
    I Ebon Hawk IHey. I've been trying to boost this game for a while now, but it seems extremely difficult due to random players interfering with boosting. I find that even when playing on DLC maps, the server fills up with random players within 5 minutes of the match starting. Switching to another server doesn't work because the randoms always follow. This makes the game almost impossible to boost. Did you not have any issues with randoms when you were boosting?
    Posted by I Ebon Hawk I on 02 Jul 15 at 20:38
    Holiday9357I had tons of issues with randoms! When I first started boosting the game in December 2012, it was almost impossible to boost. The randoms were pretty manageable when I boosted in summer 2014.

    I can't compare your experience with randoms right now to my experience last summer or before that, but do know that boosting this game is by no means a smooth process. That's why I suggest that you boost with only four people, as (I would think that) randoms would be less likely to join an underpopulated game than a game with six to eight people in it.

    While you could fill an entire game to solve the issue of randoms, this probably wouldn't be very efficient, as participants need to switch weapons so much, and need so few actual kills (20) with each weapon.
    Posted by Holiday9357 on 02 Jul 15 at 21:00
    Mobius EvalonSo is there any way to prevent this trash heap from crashing? The game crashes for everyone systematically, so we all get a turn to crash over and over and lose all of our progress long before a match end can be reached.
    Posted by Mobius Evalon on 11 Aug 15 at 20:58
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