Drill Sergeant achievement in Dead Space 3

Drill Sergeant

Complete the Drill Room without taking any damage.

Drill Sergeant0
14 guidesOnline/OfflineSingle PlayerCooperative

How to unlock the Drill Sergeant achievement

  • YinYin1,009,298
    11 Feb 2013 11 Feb 2013 14 Mar 2013
    159 5 65
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    Introduction

    Drill Sergeant requires that you complete the drill section in Chapter 10 without taking any damage from both the enemies and the drill itself (it's an instant kill) over the course of three waves. There has been some concern as to whether or not this achievement is glitched, but I believe I have figured out how to complete this without any chance of any said glitch occurring.

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    General Notes

    - You CANNOT skip a drill section, the over-head voice must announce the drill at 75% capability and 50% capability at different times. Meaning you must endure three waves. Don't go trigger happy on the drill, you may skip one of the stages, which will not unlock the achievement.
    - It is recommended that you kill every enemy before attacking the drill. Some have reported that any enemy attacks during the final drill cutscene will void your achievement, when you are not in control of your character.
    - You do NOT need to copy your save.
    - Getting hit and choosing 'checkpoint restart' will VOID the achievement for that run, you will have to replay up to that point.
    - If you do get hit, you can select 'save and quit', this will restart you at the beginning of the room.
    - You CAN do this in co-op. I would suggest it, in fact.
    - If you choose to tackle this in co-op, only the host will receive the achievement, but right after it pops for you, the co-op player may choose 'save and quit' and rehost the game and invite you for their turn.
    - It has occurred on occasion that you can still get hit by the drill and unlock it upon the checkpoint restart, but this isn't always the case.

    Roughly 5-15 minutes into the chapter, you will be required to power a generator, which will lower the safety gates to a circular arena as well as power on a nearby bench. Use this moment to prep your inventory as you see fit (if this is your first time through, there is a circuit on the wall to your right as soon as you enter the chamber).

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    Weapon:

    My personal weapon build for this achievement is posted below, if you wish to use it:

    Chaingun / Forcegun combo
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    Frame: Heavy Frame
    Upper tool: Telemetry Spike
    Upper tool tip: Diffraction Torus
    Lower tool: Plasma Core
    Lower tool tip: Conic Dispersal
    Attachment 1: Stasis Amplifier
    Attachment 2: Ammo Support

    Any of the above parts can be supplemented with parts that are superior to increase damage, speed, etc (if you have the Mk-V version, by all means, use it!).

    This made a relatively accurate machine gun that I could spray at enemies from a distance, while allowing me to use the secondary force gun to knock back those who were getting close. My upgrade circuits were set to give my upper tool a large damage boost (as well as reload), while my bottom tool was clip with reload. Because the gun reloads both tools at the same time, reload circuits will automatically apply to both tools on the weapon.

    Aura of Heroism brought up a good tip in the comments. When you are customizing your weapon; damage, clip, reload, and rate of fire will still increase when the bar appears to be maxed out. Continue adding circuits to add traits, as there is no cap other than the circuits themselves.

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    Inventory

    After preparing my weapon, I found it best to heal all the way to full health, and then pack a single small health pack with me as a check for each segment of the drill segment.

    My personal pack prior to this achievement:
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    - 1 small health pack
    - 3 stasis packs (takes up one slot)
    - 100 ammo clips (takes up five slots)

    Again, I made sure my health was maxed prior to beginning to use my small health pack as a check to see if I had taken any damage. I brought stasis packs along in order to allow me to go stasis happy; this goes hand in hand with the stasis amplifier I placed on my weapon to help hit multiple enemies if they got in to close. The vast amount of ammo reassured that I could waste ammo without worrying about running out.

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    Positioning

    You can actually position your player to where the drill will never touch you. Upon entering the arena with the drill, there will be two stasis modules on the wall, proceed to the station on the left and stay there through the entire assault. Enemies will only approach from the two grates to the left and right sides of the drill (this is on casual difficulty, whether this is the same for other difficulties is unclear).

    Enemy Spawn Vents:
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    External image


    You can complete this in co-op but if you choose to do so, only the host will receive the achievement; right after it pops for you, the co-op player may choose 'save and quit' and rehost the game and invite you for their turn. In co-op you can easily watch one vent apiece, making this a cakewalk, especially if both players understand what they are to do.
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    The Execution

    Once you are ready to go, release the safety gates and commence assault. Ignore the drill, it will cause you no problems. Watch the vents as enemies with icepicks (called Fodders/Wasters) will emerge; some of these enemies will turn into the three tentacle form (if it's the upper body half that sprouts the tentacles, they will use a ranged attack), so you may need to add some follow up shots after you have killed them. If you run into issues with reloading, it is generally okay to reload once the drill moves directly in front of you, as enemies will run directly into it's path, but be aware that one may emerge unscathed, so pay attention. After roughly eight enemies, you should have a clear shot at the drill. Take this moment to check if your health pack can be used; if you cannot use it, you clear to shoot the drill, if your health pack disappears, select 'save and quit' and give it another go. When firing at the drill, do not shoot like crazy at it. I ran into an issue where shooting it with my overpowered weapon would skip one of the waves and void the achievement. Take your time shooting the inner yellow core until it breaks, sending the drill back to it's resting state.

    Before the drill returns for wave two, the announcer will say that the drill is at 75% capability. At this point be ready for more Fodders/Wasters. After completing this wave of roughly 10-15 enemies, verify that your health pack cannot be used, and carefully take out the second wave of the drill.

    After it retreats yet again, the announce will state the drill at 50%, this means you are nearly there. This time around, the enemies will primarily be Feeders (quick, weak enemies). Be careful that they do not sneak through, the drill can be somewhat distracting, allowing one or two to sneak through. Use your force gun and stasis to knock them back if need be. After about 20-30 Feeders, you will have a final, clear shot at the drill.

    Once the drill is destroyed, you will need to head for the door that was previously blocked. Upon opening the door, the achievement should pop. If you completely this in co-op, only the host will receive the achievement. The client in the game should select 'save and quit' from the pause menu, and host the game for their achievement.

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    Video

    The video below shows my live stream process of the achievement unlocking.

    Guide not helping? View 13 more guides for this achievement.

    Showing most recent comments. View all comments.
    x The HorroristCan confirm that the devil horns work just popped 4 me😎🙌
    Posted by x The Horrorist on 04 Aug 18 at 15:09
    Gazza 94Used the devil horns + played on causal - it went easier than expected. Just stay near the left statis-station, and just wait for the enemies to come out of the two vents, where the drill was blocking the enterance to proceed.
    Posted by Gazza 94 on 16 Aug 18 at 19:32
    DistinctUrchin7I'm responding to this post six years after you created it, but I just wanted to say that it worked perfectly for me. I didn't even need a co-op partner to do it. This achievement had long been a thorn in my side, and your guide was aces. Thank you! Now if only I could find a co-op partner to help me knock out some of THOSE achievements...
    Posted by DistinctUrchin7 on 20 Jan 19 at 17:35
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  • a holy chainsawa holy chainsaw1,302,349
    09 Feb 2013 09 Feb 2013 10 Feb 2013
    35 1 19
    This is not a video guide but after a while of frustration I found a pattern and perhaps glitch you can use. Load up Chapter 10 and make it to the grill area.


    After you turn on the generator that lowers the gate and go inside pay attention to the gap to your immediate left (it has a necromorph spawn window).

    Release the safety gates and go to this area. For some reason I can't figure out, no matter what the drill will not touch you while you are in it. It seems extremely counter intuitive when this massive thing is basically giving you a fat kiss but you will not take any damage, I promise.

    During the first round, about 8 necros will spawn from the windows to your left and right, the drill will veer to your left and take out a few, but sometimes one will make it through. Alternate fire between left and right and eventually they stop spawning, giving you plenty of time and room to take out the drill.

    During the second round same thing, except maybe a few more necros will spawn but it's the same idea, keep shooting/stasis until they stop spawning...during this round the drill comes SO close to you I swear it seems crazy you are not dead.

    It gets tricky during the third and final round. You can either wait right next to the drill and quickly take it out (it cancels out all the feeder spawns) but you have about 5 seconds maybe. Or you can do the same as rounds 1 and 2 and fight them off. About 20 feeders will spawn but they do stop spawning giving you room to take out the drill later.

    Anyway, this is the only way the drill will not touch you and gives you a chance to work on the necros rather than being shredded, Good luck!
    Showing most recent comments. View all comments.
    a holy chainsawglad to be of help
    Posted by a holy chainsaw on 17 Feb 13 at 00:21
    Phoenix C64definetively the easiest way. tried the other methods 5 times, this one worked like a charm first time.
    this is what i did:
    1) classic mode gameplay (doesn't really matter, but made my choice of weapons more limited)
    2) plasma cutter (wave 1&2) + force gun (wave 3) and stasis
    3) stay in the spot the solution says for the WHOLE FIGHT and ignore the drill until enemies stop respawning
    4) IMPORTANT: you have to let the drill go through his different phases, if you kill it too quick, you'll not get the achievement. so just hit it a little bit enough for it to go into the next phase
    5) if hit, just suicide (i did a few times, just throw yourself into the drill and you get a checkpoint. it won't void the achievement)
    6) achievement pops when you click (A) to open the door that exits the area
    7) BONUS HINT: once you got the achievement, you can save&quit, and continue to kill the boss again and again and again, because (except in ultimate survival mode) the last wave of feeders drop a lot of useful materials.
    Posted by Phoenix C64 on 24 Feb 13 at 23:18
    MetroidkillahA combination of this and "x DJ JEZ x"'s suggestion worked quite well. Thumbs up for the both of you!
    Posted by Metroidkillah on 06 Mar 13 at 03:00
  • x DJ JEZ xx DJ JEZ x557,079
    14 Feb 2013 14 Feb 2013
    33 3 5
    Just to let everyone know, there is a MUCH MUCH easier way to do this and you can do it solo with pretty much any gun on any difficulty. I just did it on classic mode: hard difficulty and can confirm it works like a charm!

    All credit goes to newyorkjetsfan on xbox360a.org

    Play the Drill section, I would advise using the OP'ed Seeker Rifle to shoot the yellow spot. When you get hit simply dive into the drill to kill yourself (or theoretically you could just let the Necros kill you too). Make sure to immediately stasis the drill and shoot at that yellow spot.

    Important Note: Now I don't remember if you have to kill the entire wave of Necros during the first and second wave, even if you shoot the yellow spot first. There might be stragglers after shooting the yellow spot during the first two waves but be on the lookout for any extra Necros.

    The major point is if you are hit any point in time, simply dive into the drill. It is like a free checkpoint

    On the third wave just immediately stasis the drill again and shoot at the yellow spot. The Feeders will hesitate for a little while before getting to you. If they do hit you just dive into the drill like before and you will restart at the start of the third wave. Once you destroy the yellow spot for the third time the Feeders will run away and not hit you.

    Simply walk to the next door and the achievement should pop. I don't remember exactly how this sequence happened for me but I just remember simply walking up to the next door (with the Dead Space trademark blue circular things on them) after the drill sequence and the achievement popped for me. It may have popped as soon as I pressed A button to open the door too, I don't remember though.
    Showing most recent comments. View all comments.
    MetroidkillahA combination of this an "a holy chainsaw"'s guide worked quite well. Thumbs up for the both of you!
    Posted by Metroidkillah on 06 Mar 13 at 02:58
    HalderSweet. Works a treat.
    Posted by Halder on 21 Nov 13 at 21:28
    Panda M4XIt works perfectly!!!
    Posted by Panda M4X on 17 Jan 18 at 14:52
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