Revolution

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Revolution

Achievement Details

High Maintenance

In Die Rise, be the architect of their instruction.

High Maintenance0
14 guides

Achievement Guide for High Maintenance

  • Games MasterGames Master599,126
    01 Feb 2013 02 Feb 2013 07 May 2014
    75 6 40
    This achievement may take upwards of an hour and a half with 4 players (can't be done with less).

    NOTE: I've added a couple videos from NGTzombies (Maxis's Path and Richtofen's) for those that would rather a visual instead. I take ZERO credit for the videos.

    Step 0, PERSISTENT UPGRADES (OPTIONAL):
    Before you begin it might prove useful to have persistent super revive and 200% health. These upgrades can be earned whilst playing on tranzit, die rise and buried (NOT grief, survival and turned modes). They are not displayed like normal perks but somewhat do the same job and can also be combined with the normal perk for a substantially better effect for specific perks (quick revive and juggernog).

    PERSISTENT UPGRADE NAME (NAME WITH PERK PURCHASED AS WELL)
    WHAT IT DOES
    HOW TO EARN AND LOSE IT

    >QUICKER REVIVE (INSTANT REVIVE)
    The player can earn faster revives (revives are twice as fast). The effect can be stacked with Quick Revive for an almost instant revivification.
    The revives are fairly easy to do with a second controller or a friend willing to help. Leave the last two walkers of wave 1, place the second controller (or that eager friend) in the lava and just revive away! You know when you have done enough as you will see a puff of green dust appear (you will see this with every persistent perk/power-up upgrade).
    To lose it, a player must try and fail to revive a downed person, even if said person is later revived. Even an accidental fail (such as being knocked out of the way) will cause the upgrade to be lost.

    >200% HEALTH (300% HEALTH)
    The player can earn more health (4 hits like Juggernog). The effect stacks with Juggernog, allowing the player to have a maximum of 300% health (6 hits).
    The exact way to how to obtain this upgrade is still unknown, but the most commonly used way to obtain it is to consistently buy Quick Revive in solo play and letting yourself to be downed both times by the SAME zombie.
    This perk is disabled but not lost on round 15. The player will not lose the perk by dying from fall damage/falling off the map, explosive damage, or bleeding out and dying prior to the start of round 15; after round 15 however each of these factors will cause the perk to be lost, unless the player is the last in the party to go down.

    If you're wanting to know the less helpful but still somewhat useful persistent upgrades check out the call of duty wiki here:
    http://callofduty.wikia.com/wiki/Persistent_Upgrades

    Step 1, COMMENCEMENT:
    Start a custom die rise game on original difficulty (NOT EASY DIFFICULTY)warning.

    Like Tranzit & Buried, if one of you already has the achievement you won't be able to do the first significant step, in this instance standing on all the elevator symbols will not light them up. The workaround for this is to start the game without the player(s) with the achievement and then invite them into round 1. They will then be able to spawn in once the next round begins.

    Step 2, GETTING TO BANK AND POWER:
    Make sure all four of your team acquire at least 750 points each (four doors) leaving at least one zombie still alive. Buy open the first door then have everyone get into the elevator at spawn. Occasionally the last zombie will die after this step, if so then hold out in the power room together until you have two zombies left.

    Once at the bottom of the elevator shaft, have everyone pick up a key each with one person using theirs to call the spawn elevator back up (down the corridor facing the other tower, turn right and you’ll see a panel you can “add” your key to), to then pick up another key (they will get spawned in infinitely).

    Step 3, GET MONEY (IF YOU CAN) AND SWITCH ON POWER:
    As soon as you get onto this tower you'll notice a fridge in the corner - this is the new weapons locker where you can retrieve your weapon. Once in the next room you'll notice two showers - this is the "bank". The left shower will let you deposit your cash and the right, withdraw. Once you leave through the doorway to the left (when facing the showers) you'll notice some double doors (750 points). Buy them. Across the room you will then see the power switch. Flip it on and then have three of your team get onto the left elevator in the power room and take it to the roof (make sure to get off before the elevator crushes you)facepalm whilst the remainder plays with the zombie in the power room.

    Step 4, NAV. CARD TABLE:
    Around this rooftop will be four parts (the meteorite, the radio, the nav. card reader and the table) needed to construct the nav. card table, which will be constructed in the corner, under the ramp to the spire. If THE HOST has built it before it will already be built (if any other player has previously built it, the table will still need to be built again for the host regardless). Similar to the obelisk table in the first easter egg, this table will always be built every game after its assembling.

    There will be one part that you will have trouble acquiring. To get to it, go up the ramp alongside the dragon (towards the spire) then jump off towards the semtex grenades and again towards the elevator. It will be in the corner by the lion tile. To get back, you will need to fall off the side and then proceed to buy two (750 point) doors. You can then get back to the roof via the elevators. YOU WILL NOT NEED TO PUT A NAV. CARD INTO IT! Just a side note: picking up the pieces will replace your key so once you have added your piece REMEMBER TO GET YOUR KEY BACK!

    Step 5, ELEVATOR GOLDEN SYMBOLS:
    BEFORE YOU BEGIN THIS STEP DOUBLE CHECK THAT THE TABLE IS BUILT! This step will require your team to stand on all the symbols on top of the elevators simultaneously. There are two in each building so you will need to get your team split into groups of two in the “spawn tower” and “power tower”.

    In the "power tower", the symbols are located on the left elevator of the two side-by-side and an elevator reachable on the lowest floor. The player kiting the zombie in the power room will be assigned the left of the two side-by-side while the other player will need to take the elevator back down to power, then down one more. From here you will need to go through the doorway to the left of the bench, then to the left side of this room. Ahead you will see a doorway and a doorway on the left side. Go through the doorway on the left side and the elevator will be straight ahead of you.

    The other two players assigned to the “spawn tower” will need to go up the ramp alongside the dragon, then jump across back to the initial tower. Right in front of you will be an elevator which is one of the two for this tower. The last is the one behind the sofa, to the left. You can get to it by buying the sofa or by taking the other elevator up one floor.

    An easy way of doing this step is to use the keys you collected earlier on the locks beside the elevators, on the lowest floor it goes to. Then once it goes down you all get on. If you did this step correct the symbol should now be glowing brightly.

    Step 6, FLOOR GOLDEN SYMBOLS:
    Similar to the symbols from the last step are another four symbols scattered around which have to be activated in a certain order. To work this out you must step on each of the four in turn until you step on one that lights up. This is the first one. Then you must step on another and if it lights up too it is the second, however, if it doesn’t the first will go back off needing to be activated again. You will have to do this until all four are lit.

    The locations are as follows; one of the two in the “spawn tower” is in front of an elevator in the room next to spawn and the other is on the floor below the first through a (750 point) door, down the escalator to the right of the SVU-AS sniper rifle and to the first right, around the corner. The first of the two in the “power tower” is next to the semtex once you jump down from the spire, and the last is through a (1000 point) double door that is located to right, as you are leaving the power room’s double doors. YOU MAY HAVE TO DO ANOTHER ROUND TO AFFORD THE DOORS. If you are on round four I recommend getting the PDW-57 (1000 points) to the left of the elevator beside the previous (750 point) door if you're in the "spawn tower" or if you're in the "power tower" buy the (750 point) sofa barricade opposite the spire, on the roof. Around the corner on the (left hand side) wall will be an MP5 (1000 points).

    Step 7, SNIPE THE BALLS:
    One of the two players in the “spawn tower” should now acquire the SVU-AS sniper rifle (1000 points) and then from the spawn, snipe the small balls out of the dragons' mouths. You should now see the two balls under the lion’s paws at either side of the spawn’s double doors.

    This will be where the path splits into two, however, I will be guiding you through Richtofen’s as you will not have to spend tens of thousands of points trying to get the ballistic knife then having to pack-a-punch it. Unless you have a horse shoe, four-leafed clover and a lucky rabbit's foot shoved up your ass in which case you'll get it first try. However, with a new update you can now withdraw from your bank just like tranzit and buried, making this step a lot less problematic.

    RICHTOFEN

    Step 8, SLIQUIFIER:
    DO NOT PICK UP THE BALLS OR YOU'LL HAVE TO DO THE MAXIS SIDE.
    For this step you will need to build the sliquifier (with a manikin foot, canister, trigger and a pan) to shoot the balls under lion’s paws until they are spinning (two whole clips per ball). The bench, which you will be building it at, is the one at the bottom of the “power tower” by the elevators side-by-side.

    The canister can spawn either right next to the bench on the right or on a table close to the power switch in the power room. The trigger can spawn on the table next to the elevators side-by-side or on the kitchen counter to the left of the bench. The pan can either spawn on the barrel next to the (1000 point) sofa barricade opposite the bench or in the kitchen to the right as you leave the power room. The manikin foot will be up the stairs from that same bench in front of a TV, behind the stairs.

    Step 9, ZOMBIE TILES:
    First off, you're going to have to build the trample steamer (metal mesh grid, bellows, compressor and the flag pole). To build the trample steam you will need to collect its four parts in the spawn room and lobby next to it, then bring them to the bench (two floors below you).

    Once they are built you must collect one each and then place them on top of each of the four golden zombie tiles, FACING DIRECTLY AT THE TOWER/SPIRE. One is near the spawn in the lobby (by the M14), two are near the claymores at the bottom of the ramp, to the spire, and the last is by the semtex grenades down from the spire.

    Start the next wave, allowing zombies to be killed by the trample steams, ensuring they don’t attempt to destroy them. It may seem that a lot of the zombies are flung past the tower but as long as a few go into/through/over the tower you'll be fine. You will know when the step is complete by the dragon breathing fire and the blue surge going up the spire.

    Step 10, WORKING OUT THE MAHJONG TILES:
    There are a total of eight Mahjong tiles littered throughout the map and seven will spawn randomly in either of the eleven locations each game. With the exception of one, the North tile which will spawn on a specific corner of the spire every time. So you will have to find three bamboo tiles and two more wind tiles. Here is an image of the four mahjong tiles:

    External image


    As far as the bamboo tiles go, you just have to count the pieces of bamboo to calculate the number. However, there may spawn a tile with what looks to be a bird (a sparrow), that is what they use instead of a single piece of bamboo. With a wind direction and a number we can work out the order in which to hit the spire’s corners, with the GalvaKnuckles. For example, the red North wind tile and the red sparrow would correspond to hitting the North post of the spire first.

    Locations vary, however I will list the ten known ones; on the desk at the spawn, beside the escalator in the lobby room next to spawn on the floor, as you fall down the elevator shaft you will slide off a near 45° slanted surface and it can spawn on the platform you land on, there will be one on a sofa's cushion not far from the mystery box, one is opposite the wall with the SVU-AS sniper rifle on what's left of a step of the broken stairs, there is one close to the teddy bear in the Buddha room (second floor on the right), one is in the kitchen to the right of the MP5, one is on a shelf in the room next to the sliquifier’s bench, one is in the power room as you enter, to your immediate right on a table next to a sewing machine and another is down from the semtex grenades where you dropped down for the hidden nav. card table part in the room next to it on a lawn chair.

    Step 11, GALVAKNUCKLES:
    Now that you have worked out the order that you have to hit the, now glowing blue, posts with the GalvaKnuckles (6000 points), go down the elevator shaft until you find them slightly to the side, half way down. Then just hit the posts, the tower will then light up blue and ENJOY! clap*ACHIEVEMENT UNLOCKED*clap

    Whoever managed to survive to see the completion of this easter egg will now be rewarded with all six perks (If you died then you will not be rewarded, trust me ... I know). If you want to help out with someone else's easter egg run, you will need to make sure that they're the host and that anybody with the achievement joins their session in progress (If the host has the easter egg completed, nobody in that game can earn it). However, the game you completed your easter egg in tranzit could give out a free-of-charge acheevo to anyone that joins. You know who you are... So my logic is that the same will happen in Die Rise.

    If however you are wanting to complete Maxis' path then here you go;

    MAXIS

    Step 8, PICK UP THE BALLS:
    Instead of sliquifying them like in Richtofen's path, Maxis will ask you to pick up the balls. You can only pick up one ball per player and there will be no indication as to who has one. SO REMEMBER!

    Step 9, BUDDHA ROOM KILLS:
    Now you must all make your way to the Buddha room which is located at the lowest floor of the "spawn tower". To get to it, go down the elevator shaft then you will be just one (750 point) sofa barricade away. Now you must kill them! KILL THEM ALL! (Love to see if somebody gets that reference in the comments). To achieve this you must gather 20+ zombies at once then let it rip (seems to be for X amount of kills in X amount of time). Once completed Maxis will be sure to let you know with an "Enough, enough!" shortly following.

    Step 10, BALLISTIC KNIVES:
    DO NOT pack a punch the ballistic knives before this step! If you do you'll have to restart.

    For this step, one player is going to have to part with his hard earned stash of points and get lucky with the box. Remember you can withdraw from the bank (the showers) outside the power room. Seriously, GOOD LUCK. Oh, and then they will need to pack-a-punch them as well.

    So once the Krauss Refribulator is in a player's possession Maxis will talk to you signifying that you did it right. Then simply head back down to the Buddha room. Once there, the player with the Krauss Refribulator will have to shoot the Refribulator at any wall or floor in the room

    Step 11, LION TILES:
    First off, you're going to have to build the trample steamer (metal mesh grid, bellows, compressor and the flag pole). To build the trample steam you will need to collect its four parts in the spawn room and lobby next to it, then bring them to the bench (two floors below you).

    Once you have collected one each, you will need to place each one onto its own lion tile, making sure they are facing the spire directly and that the two players with the balls PLACE THEIRS LAST. The location of the lion tiles are; one is down the escalator in the lobby beside the spawn, one is inside the spawn room in the north most corner, one is down by the hidden nav. card table part and the last is next to the elevators side-by-side on the roof.

    Once the trample steamers are in place, the two players with the balls will get the option to hold "X" to place their ball onto their trample steamer. You will know when the step is complete by the dragon breathing fire and the orange surge going up the spire.

    NOTE: If you don't get the option to place a ball, you'll have to get a zombie to destroy the tramplesteam.

    The last two steps are exactly the same as Richtofen's but to save you the scrolling I will put them here, for your convenience.

    Step 12, WORKING OUT THE MAHJONG TILES:
    There are a total of eight Mahjong tiles littered throughout the map and seven will spawn randomly in either of the eleven locations each game. With the exception of one, the North tile which will spawn on a specific corner of the spire every time. So you will have to find three bamboo tiles and two more wind tiles. Here is an image of the four mahjong tiles:

    External image


    As far as the bamboo tiles go, you just have to count the pieces of bamboo to calculate the number. However, there may spawn a tile with what looks to be a bird (a sparrow), that is what they use instead of a single piece of bamboo. With a wind direction and a number we can work out the order in which to hit the spire’s corners, with the GalvaKnuckles. For example, the red North wind tile and the red sparrow would correspond to hitting the North post of the spire first.

    Locations vary, however I will list the ten known ones; on the desk at the spawn, beside the escalator in the lobby room next to spawn on the floor, as you fall down the elevator shaft you will slide off a near 45° slanted surface and it can spawn on the platform you land on, there will be one on a sofa's cushion not far from the mystery box, one is opposite the wall with the SVU-AS sniper rifle on what's left of a step of the broken stairs, there is one close to the teddy bear in the Buddha room (second floor on the right), one is in the kitchen to the right of the MP5, one is on a shelf in the room next to the sliquifier’s bench, one is in the power room as you enter, to your immediate right on a table next to a sewing machine and another is down from the semtex grenades where you dropped down for the hidden nav. card table part in the room next to it on a lawn chair.

    Step 13, GALVAKNUCKLES:
    Now that you have worked out the order that you have to hit the, now glowing orange, posts with the GalvaKnuckles (6000 points), go down the elevator shaft until you find them slightly to the side, half way down. Then just hit the posts, the tower will then light up orange and ENJOY! clap*ACHIEVEMENT UNLOCKED*(claping face) - Reached the face limit (Sad face) lol

    Whoever managed to survive to see the completion of this easter egg will now be rewarded with all six perks (If you died then you will not be rewarded, trust me ... I know). If you want to help out with someone else's easter egg run, you will need to make sure that they're the host and that anybody with the achievement joins their session in progress (If the host has the easter egg completed, nobody in that game can earn it). However, the game you completed your easter egg in tranzit could give out a free-of-charge acheevo to anyone that joins. You know who you are... So my logic is that the same will happen in Die Rise.

    Credit to MG Dano296 for additional perma. perk info, Irondan316 for weapons locker and bank information and credit to Iceonfire89, https://www.trueachievements.com/I+eLuSioNz+I.htm and Shadow 00 Fox for assistance with corrections! Also, credit to NGTzombies for the amazing video guides, be sure to check them out for anything zombies related.

    If there is anything you are unsure about or just simply wanting to know about zombies feel free to PM me and I'll be sure to get back to you ASAP.

    Hope this helps!
  • ngratzngratz37,047
    02 Feb 2013 02 Feb 2013 02 Feb 2013
    17 0 4
    I will provide a step by step solution to the quickest and easiest way to get the Richtofen side of the achievement. This achievement takes about an hour and half to get everything done even with the quick way. The key to this is to be quick and efficient. Leave a zombie walker/runner at the end of rounds to get the steps done so you're not running around in the hoards doing complicated tasks.

    -Step 0: Build the nav card table.
    My group decided to build the table in a separate round and since the table will remain built and show up as long as everyone in your party has built it once before, this saved us time and money in our actual playthrough. The pieces are all located on the roof.

    Steps 1-6 can be done by round 4

    -Step 1: Get to power and turn it on (1500 points)
    It only takes one door to open power but we also opened up the door at the beginning to grab all the trample steam parts, to save time and money later. The 4 parts should be the flag, the motor, the grate and the billows. After grabbing the parts get all players in the elevator at the beginning. The weight will crash it down. Run down the hallway and jump over to the power area. The door to power is right there open it and turn on the juice.

    -Step 2: Activate the elevator symbols (750 points)
    There should be 4 elevator symbols. 1 on the elevator with the bowie knife, one by the mp5 (this is the couch you will need to buy/move) and 2 in the 1st building where you jump across from the roof. You will notice the door to the left elevator is also blocked but you can ride the quick revive elevator (the one to the right of where you build the trample steam) up and cut over to get to it without opening any doors. All of you will need to stand on the elevator symbols at the same time, which can be tricky since they elevators all move at different times and can crush you when you hear a ringing warning bell. A little patience here and the rest will be pretty smooth sailing. All emblems light up gold and you will hear Maxis speak when this is done correctly.

    -Step 3: Activate all gold emblems on the floor. (750 points for the door by the AN-94)
    There will be one just to the right outside of the original spawn room, one at the yellow bar to the right before you slide down the ramp to where the Mystery Box spawns, one on the ledge above the AK74u (run and jump at the end of the pillar to get to this then hop down to take the elevator without using more money opening doors), and one on the ledge on the roof where you hop down to the right near the radio tower. The order these need to be stood on is different every game. Have 1 player stand at each emblem and then test which order to step on the emblems. They will light up gold if done in the correct order, they will dim out if you hit them out of order and start the sequence from the beginning.

    -Step 4: Shoot the balls out of the dragons' mouth (1000 points)
    Buy the SVU-AS for 1k points and take it up to the roof. Shoot the black balls out of the dragon's mouth. You will see fuzzy light around them and hear Maxis speak again saying the balls have moved.

    -Step 5: Shoot the balls to get them spinning
    The balls will reappear back at the spawn room. You will see 2 Chinese dog statues on either side of the first door you can open. They will have their paws on a stone ball (which was not the case at the beginning of the game. Build the sliquifier for this part of the achievement. The sliquifier parts in and around the power room there are 4 total parts to find. After you build it and get it, head up to the dogs and blast the sliquifier at the balls under the dogs' paws until the spin. It takes 20 shots to each ball to get them to spin. The sliquifier comes with 50 shots so don't plan on using the gun for much else. Once both balls are rotating you can move on.

    -Step 6:Place trample-steams on the zombie emblems on the floor.
    There are 4 zombie emblems on the floor that you will have to locate and place your trample-steams on. The first is right outside the spawn room to the right by the emblem from before. The other 3 are on the roof. There are 2 on each side of the ramp to go down towards the mp5. The final emblem is again on the walkway to the right of the tower. This final emblem is kind of hard to see and blends in with the debris. Look closely and you will find it. Note: Make sure your trample-steams are facing the radio tower and able to fling zombies at it. You must fling a certain amount of zombies until fireworks go off and spark up the tower, lighting it up as blue.

    -Step 7:Locate the mahjong tiles:
    I used the video below by NGTZombies to help find the possible locations and understand the tiles better. The only thing that they said that isn't true is that the directions can change on the radio tower. The tile on the corner of the tower is always pointing north, with corresponding directions for the other posts. I suggest keeping a list of where to look and what you have found so far, for easy reference.

    -Step 8: Use the galvaknuckles on the radio tower. (6000 points)
    The mahjong tiles will tell you what order to punch the corners of the radio tower in. Do this quickly once you punch the first corner (there is a time constraint on this) and after you hit all 4 this will pop the achievement and give you all perks for free. If you accidentally knucklepunched the wrong corners or missed out on the window of time never fear, the power will return to the radio tower after the round ends and you can try again.

    This achievement took me several playthroughs, hard work and a good understanding up the map. If you need any help feel free to drop a comment and I'll do my best!
  • CorveseCorvese206,896
    24 Mar 2013 01 Feb 2013
    19 7 3
    Full video courtesy of NiikThatGamingShow. I take no credit for this video. This video is for the Richtofen side of the easter egg, and to the best of my knowledge the Maxis side has yet to be solved, but this is all you need for the achievement.
  • OsorioCTRLFREAKOsorioCTRLFREAK48,015
    01 Feb 2013 01 Feb 2013
    16 6 9
    Straight from NGTZombies! They already found out how to get this achievement, this is a very good guide.

    Written guide by BrumtownMangler!

    We will be doing the Richtofen Path:


    Please understand and familiarize yourself with the above video.
    All CREDIT GOES TO "NGT ZOMBIES TEAM".

    It is preferable that you know your way around and understand the new zombies map,
    and also know how to build Nav-Card Reader, Trample-Steam and Sliquifier.

    1) Turn on the power

    2) Build Nav-Card Reader

    3) Find and Activate the 4 Chinese Symbols On the Elevators
    (2 In Spawn Tower, 2 In Power Tower)
    THE SYMBOLS MUST BE ACTIVATED AT THE SAME TIME (give or take 1 second)
    This step is MUCH easier to co-ordinate if each of the 4 players have an elevator key.
    Success at this stage results in a Richtofen Quote: "YES... the energy..."

    4) Find and activate *IN ORDER* the other 4 Chinese Symbols
    (2 In Spawn Tower, 2 In Power Tower)
    The order changes each game. When the sequence is correct the Symbols will stay lit. I would suggest assigning each symbol a number (1-4) and through trial and error work out what order they must be lit in.
    Example - if they light in the order 1, 2, 4, 3 then standing on them in the order of 1, 2, 3, 4 will make 1 and 2 light up in order only to have ALL SYMBOLS extinguish at the 3rd symbol.
    ^ As well as showing the Symbol locations, watching and understanding the walkthrough video makes this step MUCH easier to understand.
    At this stage you will get another quote, from BOTH Maxxis and Richtofen

    5) Snipe Black Orbs from Dragons Mouths.
    If somebody has not already, get yourself a "SVU Sniper Rifle" from the middle floor of the Spawn Tower. IT IS NEXT TO A MALL STYLE ESCALATOR. You will be met with a quote telling you to guard the weapon with your life. Use this weapon to Snipes the Black Orbs.
    Another quote from Maxxis/Richtofen:
    this is the stage at which the Easter Egg splits paths and as such they are arguing for your attention.

    6) Use the Sliquifier to "Lubricate the Balls" (ahem)
    The Black Orbs re-appear under the feet of the Chinese Lions either side of the door in the Spawn Room. You must fire directly at the orbs until they are both spinning - this may take a while and more than a full ammo counter on each. This is where you get another quote, this time Richthofen only: "Maxxis will no longer be able to get his filthy hands..."

    7) Trample Steam Zombies into the Radio Tower.
    All 4 players must have a Trample Steam and set them dow in locations where by the zombies are luanched into the Radio Tower - this is what Richtofen meant by blood sacrifice. Again Watching and Understanding the Video Walkthrough with regards to where to place them is essential. Apparently there are symbols on the floor indicating where to place them - the video does now show them in detail. However the locations ARE shown.
    This steps ends with yet another Richtofen Quote:
    Could not determine if he was saying "Hold it back" OR "Holy Crap"
    not that it matters as long as he gives the indication that the step is done.

    8) Find and acquire the "Electric Punchy Knuckle Things"
    They are in the broken elevator shaft section of the map that leads you towards the Buddha/ M C Escher (Inverted) Room.
    Video Guide:

    CREDIT TO (A RANDOM) YOUTUBE USER "kwebbelkop"

    Once you have them the FINAL STEP BEGINS!

    9) Charge the Radio Tower.
    The 4 posts on the Radio Tower correspond to North/South/East/West and must be melee attacked with the Galva-Knuckles IN ORDER. The posts correspond to the Mah-Jong tiles hidden around the level. There will be 4 Colored Number tiles and 4 Colored Direction Tiles.
    It is also useful to understand the Mah-Jong tiles hidden around the level for the final step:

    For example RED TILE SHOWING NORTH WIND corresponds to RED TILE NUMBER 1 - this indicates that you must attack the North Radio Post First. Apparently this can also be done through Trial and Error.

    http://en.wikipedia.org/wiki/Mahjong_tiles - use this to identify the Mah-Jong Tiles.

    Doing the final step correctly will finish the Easter Egg and unlock the Achievement.
  • ZOMBl3 KlLL3RZOMBl3 KlLL3R351,210
    03 Feb 2013 06 Feb 2013 10 Feb 2014
    11 2 0
    Here it is my video guide for this achievement. I Hope it helps!

    Important:
    You Need 4 PLAYERS;
    If you play in CUSTOM GAMES the Difficulty has to be in ORIGINAL.

    *If you have problems finding the Mahjong Tiles i have a video:
  • VIII OLFIO 81VIII OLFIO 81176,448
    03 Feb 2013 03 Feb 2013
    11 2 1
    A little reminder for the players who have completed the easter egg: such as in tranzit, after finished the babbel tower, you can't start a new game to help other players to unlock the achievement, you need to join in a started match: today i have completed high maintenance, i started a new game with other friends but the towes was already powered.
  • SHIN GRIMMSHIN GRIMM1,120,466
    01 Feb 2013
  • Col CoffeeCol Coffee106,652
    01 Feb 2013 11 Sep 2013
    5 0 0
    This guide is solely based on the way my team and I completed the achievement at the time and the same way I have helped many people since.

    Maxis - Step one, you wanna have everyone get a window each(1 per window, 1 per hole in the wall.)You want everyone to get between 750-1000 points each whilst leaving at least 1 zombie alive and completely undamaged so that it will stay alive indefinately. Next, you want to grab what parts of the trample steam are in this room, if not all, have one player open the first door to get the rest. Then have all players get on the freight elevator and ride it to the bottom.(If you want, have one person grab a key and send the elevator back up but remember to grab their part back afterwards.)Now you want to open up the power room, jump on the elevator and take it to the roof. if not already done, build the navcard table. Have all players jump back across to the main building and build the Tramplesteam. With the remaining points, if done correctly, you should be able to afford 2 more doors. The first is the one to the opposide side of the Tramplesteam room. Have 1 player at each of the elevators in here. The other 2 players are going to want to use a Tramplesteam to jump back across to the other building and stand near the other two elevators. You will know you are at the right one if the top of the elevator has a Chinese Symbol on it.(Message me if you need to know specifically which ones.)You are going to want all 4 players standing on their symbol at the same time. This can take a bit of time as you need to keep jumping off the elevators to stop yourself getting squashed. A bit of trial and error and you will get it eventually, it's pretty straight forward.
    The next step is to activate the same symbols but this time they are scattered around the map.(Again, message me if you need to know where.)You want all 4 players standing on and off them until you get the right order. You will know when it's done in the correct order because your symbol will stay lit up. If after your symbol is lit and someone steps on their symbol at the wrong time, you must start over. Again, it's just a bit of trial and error.
    The next step is to get yourself a sniper from the wall or box and shooting the Black Balls out of the dragons mouths from one of the rooftops. After doing so, they will appear under the Lions paws in the spawn room. You want to have 2 people pick a ball up each and head down to the Buddha Room and kill zombies near the upside down Buddhas until you get a quote saying that you have done enough.
    The next step is to get yourself a set of Ballistic Knives and Pack A Punch them. Take them down to the Buddha room and shoot one of the Buddhas a couple of times until you get the next quote.
    The next step is to have all 4 players have a Tramplesteam and place them down on each of the Lion symbols around the map, pointing towards the Tower. You want the players with the balls to place the balls onto their tramplesteam. It will then fling the balls around each tramplesteam until it gets to the tower.
    The next step is the final step. You must translate the Mahjong tiles and use the Galvaknuckles to punch the 4 corners of the tower in the correct order.
    If you need to learn how to translate how to decode the Mahjong Tiles, message me and I'll help you out.
    After getting the right order, punch the corners of the tower using said order and the achievement will pop up.

    Richtofen - The first couple of steps are the exact same as the Maxis side. The elevator/rooftop Chinese Symbols and shooting the balls from the dragons mouths.
    After shooting the balls, this time you want to build and have the Sliquifier. You want to shoot each ball, about 22 times with the Sliquifier until the balls start spinning.
    The next step is similar to that of Maxis, you want to have all 4 players have a Tramplesteam. Place them all on the Zombie symbols around the map, again, pointing towards the tower. You want to then start a new round or 2 and have your Tramplesteams fling zombies into the Tower. After you've done enough, the 4 corners of the tower will light up blue.(Orange for Maxis.)
    Then again, you have to decode the Mahjong tiles, punch the 4 corners of the tower in the correct order and the achievement will pop up.

    There are many ways around this achievement/easter egg, different strategies/theories ect. If you need any help or an extra person as this achievement needs 4 players, message me and I'll do what I can to help.

    Again, this guide is probably similar to that of many others but it's just the way my friends and I did it the first time and everytime since.
  • 7 2 0
    1) Turn on the power

    2) Build Nav-Card Reader

    3) Find and Activate the 4 Chinese Symbols On the Elevators
    (2 In Spawn Tower, 2 In Power Tower)
    THE SYMBOLS MUST BE ACTIVATED AT THE SAME TIME (give or take 1 second)
    This step is MUCH easier to co-ordinate if each of the 4 players have an elevator key.
    Success at this stage results in a Richtofen Quote: "YES... the energy..."

    4) Find and activate *IN ORDER* the other 4 Chinese Symbols
    (2 In Spawn Tower, 2 In Power Tower)
    The order changes each game. When the sequence is correct the Symbols will stay lit. I would suggest assigning each symbol a number (1-4) and through trial and error work out what order they must be lit in.
    Example - if they light in the order 1, 2, 4, 3 then standing on them in the order of 1, 2, 3, 4 will make 1 and 2 light up in order only to have ALL SYMBOLS extinguish at the 3rd symbol.
    ^ As well as showing the Symbol locations, watching and understanding the walkthrough video makes this step MUCH easier to understand.
    At this stage you will get another quote, from BOTH Maxxis and Richtofen

    5) Snipe Black Orbs from Dragons Mouths.
    If somebody has not already, get yourself a "SVU Sniper Rifle" from the middle floor of the Spawn Tower. IT IS NEXT TO A MALL STYLE ESCALATOR. You will be met with a quote telling you to guard the weapon with your life. Use this weapon to Snipes the Black Orbs.
    Another quote from Maxxis/Richtofen:
    this is the stage at which the Easter Egg splits paths and as such they are arguing for your attention.

    6) Use the Sliquifier to "Lubricate the Balls" (ahem)
    The Black Orbs re-appear under the feet of the Chinese Lions either side of the door in the Spawn Room. You must fire directly at the orbs until they are both spinning - this may take a while and more than a full ammo counter on each. This is where you get another quote, this time Richthofen only: "Maxxis will no longer be able to get his filthy hands..."

    7) Trample Steam Zombies into the Radio Tower.
    All 4 players must have a Trample Steam and set them dow in locations where by the zombies are luanched into the Radio Tower - this is what Richtofen meant by blood sacrifice. Again Watching and Understanding the Video Walkthrough with regards to where to place them is essential. Apparently there are symbols on the floor indicating where to place them - the video does now show them in detail. However the locations ARE shown.
    This steps ends with yet another Richtofen Quote:
    Could not determine if he was saying "Hold it back" OR "Holy Crap"
    not that it matters as long as he gives the indication that the step is done.

    8) Find and acquire the "Electric Punchy Knuckle Things"
    They are in the broken elevator shaft section of the map that leads you towards the Buddha/ M C Escher (Inverted) Room.
    Video Guide:

    CREDIT TO (A RANDOM) YOUTUBE USER "kwebbelkop"

    Once you have them the FINAL STEP BEGINS!

    9) Charge the Radio Tower.
    The 4 posts on the Radio Tower correspond to North/South/East/West and must be melee attacked with the Galva-Knuckles IN ORDER. The posts correspond to the Mah-Jong tiles hidden around the level. There will be 4 Colored Number tiles and 4 Colored Direction Tiles.
    It is also useful to understand the Mah-Jong tiles hidden around the level for the final step:

    For example RED TILE SHOWING NORTH WIND corresponds to RED TILE NUMBER 1 - this indicates that you must attack the North Radio Post First. Apparently this can also be done through Trial and Error.

    Also it should be noted that note anyone can buy the galvaknuckles Samuel must be the one to punch the tower once it is lighted blue Credit on that to my team of high rise including myself, omaha6, i max out games, and archangel1162

    if your going to down vote please explain why so i may change my solution
  • Mild GonoliniMild Gonolini290,973
    11 Jul 2013 25 Feb 2016
    4 0 0
    This is the main easter egg for the DLC map "Die rise" You must follow a number of steps in order to complete it.

    There are 2 ways to do this achievement, 1 following maxis and one following richtofen. As was true with tranzit, the richtofen side i find to be much easier.

    As well, as was true with tranzit, there are a number of things you can do in a prior match to make this easter egg much easier.

    Getting money in the bank

    Thnaks to a patch there is now a bank on this map. This bank connects between tranzit, die rise and buried. Thankfully, for this easter egg you wont need anything from the mystery box, so you dont need too many points. The only things you really need to buy are all the doors to the map, galvanuckles (cost 6000) and an Svu sniper. If you have enough points in the bank to buy all these things you can do this easter egg on a quite early round, as very few steps actually require you kill zombies. The bank is located in the room just outside power. You only have to open 3 doors to get to it so you can get there during round 1. I'll explain how to get to the bank later on.

    Perma- perks

    These are not required to complete the easter egg, but they can be quite helpful. The only one I reccomend is perma- jug. Getting it is really weird and I dont know if its the most efficient way to do so, but it consistently works for me. It transfers between maps, so I reccomedn you do this on tranzit.
    Start a solo match on tranzit, let a zombie kill you right away.
    Start another match. Grab quick revive for 500, let a zombie down you in qucik revive. Get back up and let a zombie down you again. I know its weird but it works.
    Perma- jug allows you to take 4 hits before downing instead of 2, you lose it automatically on round 15, and will have to get it again, though this easter egg shouldn't take that long.

    Building the navcard table

    This is required for the easter egg, but once being built once, it saves on all subsequent games. Thankfully, this is a much easier task then building it in tranzit as everything is in the same spot.

    The table is built on the roof, underneath the walkway leading up to the electrical tower. All the pieces are on the roof as well. The four parts are all located on the roof:

    -The radio can be found behind the opening leading downstairs from the base of the dragon.

    -The table can be found directly under the tower, right next to where the Nav table is built.

    -The meteorite can be found in a corner next to two transformers close to the two elevators that go down into the power room and the claymores upstairs.

    -The fusebox can be found by climbing up the scaffolding next to the dragon, jumping down to the platform with the Semtex Grenades, then going to the end of the platform and dropping down in front of a single, separated elevator. It is on the ground leaning on one of the buildings.

    After this is built re- start the game, and the easter egg can begin.

    4 people are required, no less. Start up a private match on die rise with the difficulty set to normal.

    Step 1: turning on powerYou can do a number of steps on round 1. So kill all but one zombie maximizing points by shooting them 6 times in the body and killing them with a knife.

    Open the only door in spawn and head right. You will see a couch blocking the stairs down, you can buy this but it is not required, if you do you may need to go another few rounds to open all the doors to the bank. Which is fine. However, to the left of these stairs theres a drop. It is quite diffiuclt but possible to slowly back off the drop landing on the floor below. It is very easy to mess this up and down, so I really reccomend you just open the door. Whether you took the easy or hard way, you'll want to head to the bottom of those stairs. This is another drop but it is much easier to land on the next floor.

    You'll land on the floor and you need to look to the right of the elevator for the large opening. You will see a matress a ways down. You want to make a leap for this matress. The area you're in is a bit confusing, but you want to head the only way you're able to the elevator shaft.

    Navigating this elevator shaft is a bit difficult at first, as you need to find the safe way down, making a number or precise jumps.

    When you finally reach the bottom you will have another door to open leading you to the budha room. If you look left you will see a large piece of concrete sticking out towars the other building. You want to sprint jump off this landing on the other building. Buy the door on the right and you will see two showers immeidately. This is the bank. One shower is for giving money the other for taking. Take a fair amount of money each. The closest door to this is the power room, go in there and turn on the power.

    Step 2: elevator symbols

    The rest of this guide I'm writing assuming you know the map decently well.

    There are 4 golden symbols on 4 different elevators around the map. Two in the spawn building and two in the other building.

    The spawn building has symbols on the only two elevators there, both accesible from the area you build the trample steam.

    The other building has an elevator right beside the mp5 wall buy after buying the door down to this area.

    The second elevator in this building is a bit harder to describe. There is a corner on the roof of this building which has two elevators perpendicular to eachother. The elevator on the left when looking at them from the roof is the one with the symbol.

    Your task with this step is to have each player standing on their gold symbol at the same time. Seems easy right? Unfortunately, the elevators pose a threat of crushing you. The really only strategy there is is stnading on your elevator for as long as possible. When it reaches the top floor you will hear a loud bell ringing, this means you have a few seconds to jump off before you are crushed. So just keep jumping on and off your elevators and eventually they are bound to line up. You will know you are sucessful when the symbols light up right gold, and its on to the next step.

    Step 3: more symbols!

    So this steps a bit different, there are 4 other symbols around the map on the floor. They are located

    -In the middle of the top ledge you land on after jumping from budha room.
    -Jumping dowen onto the walkway from the electrical tower (this one is obscured by leaves, and is hard to see)
    -In the spawn building Right as you exit the spawn door to the right a bit.
    -In the cafeteria in the center of the room (room right before the slide)

    Your job is to hit these symbols in a specific order. What order? Well its different every game and there's no way to find out beyond trial and error. So assign everyone to a symbol and systematically check every possible combination. One at a time step on your symbol to start, if it lights up that means you have the right first symbol, so you're looking to light them all up. Once they are all lit up, move onto the next step!

    Step 4: Shooting the balls

    For this step you need a sniper rifle. You can hit the box and get one but its much easier to just buy the SVU off the wall in the spawn building. Whoever has the sniper needs to go floor in the spawn building 1 floor down from where you spawn. Going down the stairs go into the adjacent room and you will be able to get a good view towards the other building. You will notice two large dragon art pieces. One close and one far away. Aim your sniper at their mouths and you will notice a very small ball is held there smply shoot the ball from both dragons mouths and you are done the step. Easy.

    Step 5: getting the balls wet wink

    This step requires you build the new wonder weapon the sliquifier. This can be quite difficult to build if you are not familiar with the map, because the area you buid it is effectively a maze. and quite hard to figure out. As well, the pieces have multiple spawn points. The easiest way to get to the build spot is by taking one of the two elevators right beside eachother to their very bottom, and you will see it right in front of you. The piece locations are all in the same area and are:

    -Mannequin Foot: Near the top of the staircase, next to the television. This part never moves. Used as a stock.

    -Gas Canister: It is either next to where the Sliquifier is built in a green cage, or somewhere next to the power switch on a table. Used as a propellent.

    -Handbrake: It is either in the power room on the tables by the elevators, or by the fridge near where you build the Sliquifier. Used as the trigger and grip.

    -Wires and discs: It is either on the barrel next to where the debris was bought, or it is in the room upstairs with the showers and washing machines on a wooden stand. Used as the main body of the gun.

    So assemble the sliquifier and have one player grab it. Make sure this player does not die, as that means you lose the sliquifier and will need to hit the box to get it back.

    Head back up to the spawn area. You will notice that the balls you shot are now uner these two lion statue's feet in he spawn room. You need to shoot each of these balls 20 times with sliquifier. You have 50 total shots, so there's a bit of room for error. Please note that you are able to grab the balls, but doing so activates the maxis easter egg and measn you can not finish the richtofen easter egg which is much easier.

    So wet those balls, the character playing stulinger will hear some uhh... unusual dialogue from richtofen. Once both start spinning you are on to the next step!

    Step 6: flinging zombies

    For this next step you need to build the trample steam. All the parts are scattered around the spawn building. The build area is the bottom floor of the spawn building, Right where you jump onto the matress. All the parts are located on the top floor of the spawn building, and in the spawn room. The locations of the parts are:

    Chicken wire: found either to the left of the first purchasable door, or through the door against the wall to the left

    motor: found either on the lobby desk, or in the corner next to the collapsed stairwell

    Bellows: found either halfway up the stair on the left side of the lobby, or straight ahead leaning against the wall to the right

    Flag: found either next to a broken chair at the bottom of the right-side stairs in the spawn room or next to the top of the escalator.

    So assemble the trample steam and have all four players get one. There are 4 spots around the roof and spawn building that you need to place the trample steams on. They are indicatedby a golden ring with a zombie in it. These trample steams need to be placed and facing the electrical tower. The locations are:

    -Spawn building: just outside the spawn room. At the top of the stairs.
    -Roof: to the left of the stairs leading down to the MP5
    -Roof: to the right of the stairs leading to the mp5
    -Roof: jumping down from the towerin the middle of the walkway.

    The placement of these is often very touchy, so you need to place them 1 at a time. If you hear richtofen speak, that means the one you just placed is correct.

    After placing all 4, you want to start flinging zombies. You only need about 10 zombies flung total, but unless they are all placed it wont count. So make sure you shoot any zombies that are attacking it so it doesn't get destroyed. Have everyone stand by their respective trample steams and lead any zombies towards it. You will know you are done when the tower lights up blue, and you are on the final (and hardest) step clap

    Step 7: The infamous majong tiles

    For this step 1 person needs to buy the 6000 point galvunuckles, which you can find in the elevator shaft. You will notice that the tower on the roof has its 4 corners lit up blue. All you have to do is melee these 4 corners in a specific order. So trial and error again right? well, yes that would work, but if you do it in the wrong order, the tower will stop lighting up and you will have to start a new rund. This means it could take as many as 24 extra rounds before you get it right, obviously not very preferable.

    To find out the order you have to look around the map for these things called mahjong tiles. They are extrmely small little white cubes with symbols on them of different colours. Ther will be a total of 8 on the map every time, and their placement is different, with many spots not even having a tile.

    The tiles are 1 of 4 colours: green, black, blue, and red. As well, they are either a direction card or a number card. The number cards range from 1 to 4 and the direction cards are north, east, south, west. What you need to do, is match the number card with the direction card of the same colour. This indicates what direction to hit and in what spot. Say for example you got a red 1 card and a red south card. This means that the first side of the tower you hit is south. If you get a blue 3 card and a blue north card you hit the north part third. When looking at the tower, the north edge points towards the spawn building, and it has a mahjong tile on it. This mahjong tile will always be the north card of any colour.

    So to find the cards I recommend one person hold a zombie (make sure he is uninjured) and the other 3 look for the cards. The locations of the cards are (I take no credit for these locations, comes from hubpages.com):

    Spawn Room Desk

    You can find this first tile when you first spawn into the game. It is on the large desk in the back of the room. If you were sitting at the desk, the tile would be on the far right hand side.

    Broken Stairs By SUV

    Next we can look on the broken stairs that are in the same area as the SVU. If you were going to drop down into the SVU room you would be dropping onto the broken stairs. The tile can be found on one of the partial steps.

    Bottom of the Escalator

    The top of the escalator is by the top Quick Revive Elevator and the bottom is on the same floor as the PDW. Look at the Bottom of the escalator close to the wall.

    The Couch by The Mystery Box

    The next possible location is in the Upside Down Building. It is on a couch cushion in the hallway outside of the room where the Mystery Box appears at the start of the game.

    The Elevator Shaft

    A Mahjong Tile is in the elevator Shaft that leads to the AN-94. When jumping down it is on the platform below the Galvaknuckles. This area is dark, which can make it hard to tell the difference between blue and black or blue and green.

    The Buddha Room

    This room is often called the Buddha Room because of the two large Buddha statues. The Tile is on the balcony on the far corner of this room. It is in the same area as the Teddy Bear.

    Shelf by the AK-4U

    There is a tile on a shelf on the bottom floor of the Power Building. After jumping across from the Buddha room you can drop down to the ledge that holds the AK-4U. Go into the doorway and take the first left. There will be a room that has a shelf on the wall. Check that shelf for a Tile.

    Table in the Power Room

    There are a lot of sewing machines in the room that has the Power Switch. When entering this room look at the first table on the far right hand side for a Mahjong Tile.

    Kitchen Counter

    A Tile is on the counter in the Kitchen on the third playable floor of the Power Building. The kitchen is beside the MP5.

    Dead Man's Corner

    Look in the small room on the roof in dead man's corner. This room is across from an elevator. You can drop into this area by taking the walkway that has the Semtex Grenades on the wall. The tile is on a chair beside the possible Mystery Box Location.

    The Tower

    The final location for a Mahjong Tile is the Tower. The North Tile is always on the railing marking the north corner of the Tower

    Unfortuanely unless you can read chinese the mahjong tiles will seem like gibberish to you, as they are th chinese symbols for the directions. The picture below shows what each symbol means, you may need a sniper to zoom into read some of the symbols. I take no credit for this picture, it is from zixmasteryguide.weebly.com

    http://zixmasteryguide.weebly.com/uploads/2/6/0/6/26064596/8...

    So find the tiles, melee the tower in the correct order and boom! 75 GS achievement pop! The tower lights up blue which carries into future games.
  • Mr FaceL3ssMr FaceL3ss81,955 81,955 GamerScore
    03 Feb 2013 01 Feb 2013 01 Feb 2013
    10 6 0
    just want to add something that isnt described above, you CANT do it on easy difficulty,there will just be no symbols in the elevators.
    So you need to play on original difficulty.
  • QuiCkz NinjaQuiCkz Ninja1,140,841
    07 Feb 2013
    6 3 0
    This Easter Egg requires four players.

    Walkthrough

    Part 1 - Build the Nav Card Machine

    Grab the four parts around the rooftop of the second building to create the Nav Card Machine. These parts are:

    115 Meteorite
    Radio
    Card Slot
    Small Box

    Build all these items underneath the bridge that leads to the satellite tower. Next, put the Nav Card from Green Run into this machine.

    Part 2 - Step on Gold Emblems (Elevators)

    The next step requires four players. All four players must step on four gold emblems on top of four different elevators. Two elevators are located in the first building, and two are located in the second. Do not allow a player to step on the emblem before the others, it's very possible the elevator will rise and crush the player! When all four emblems are stepped on at the same time, they will glow.

    Part 3 - Step on Gold Emblems (Floors)

    Once again, players must step on four gold emblems. This time, the emblems will be located around the map, and the emblems must be stepped on in a specific order. Stepping on the right emblem will make it glow, but stepping on the wrong emblem will reset the glowing ones. The locations are:

    One just outside of spawn room near the elevator
    One three floors down from building one. Located in the middle of the room.
    One near the Semtex spawn on the rooftop of building two, to the right of the satellite tower.
    One on the floor above the AK74u location, out on balcony.

    Part 4 - Shoot the Balls

    Now for an extremely easy step. All you need to do is shoot two black balls out of the two dragon signs on the rooftop of the second building. Buy the SVU-AS to do this.

    Part 5 - Deal With the Balls

    The next step is to do something with the balls. That something depends on which path you plan to take. The balls are located under the paws of the two lion statues in the starting room. These statues are on both sides of the first door.

    Richtofen's Path

    Part 5 - Get The Balls Wet

    Richtofen will tell you to get the balls wet. To do this, build the Sliquifier and shoot each one until they start spinning. It may take two magazines each.

    Part 6 - Make a Sacrifice

    This step requires four Trample Steams. Build one on the table in the first building, and have all four players grab it. All four need to be placed on four more gold symbols around the map. Three symbols are located on the rooftop of the second building, and one is located near the elevator just outside the starting room. Make sure you aim them so they fling zombies at the satellite tower. When enough are killed, the step will be complete.

    Part 7 - Power Up the Satellite

    This final step requires at least one player to buy the Galvaknuckles. Remember, they're inside the elevator shaft in the upside down building. The player must hit the four corners of the satellite tower on the rooftop of the second building until it glows blue. The order the corners must be hit is randomized. You can figure it out based on seven or eight small white tiles hidden around the map, but it would probably take longer than trial and error. Activating the tower will complete the Easter Egg and unlock the High Maintenance achievement / trophy.

    Maxis' Path

    Part 5

    Kill zombies in the Buddah room until maxis says reincarnation. Can be anywhere from 1-6 rounds, possibly longer.

    Part 6

    Get the Krauss Defibrillators (upgraded Ballistic Knife) with Samuel and have Rusman down himself in the Buddah room from grenades or a zombie and make sure he has Who's Who. Have Samuel shoot Rusman with the Krauss Defibrillator.

    Part 7

    Have two players grab the balls from the lions. Have everyone except the two players with balls put Trample steams down on the symbols with lions on them and face them at the tower. There is one in the spawn room, one in the back area where you find the circuit box for the nav card machine, one next to the two elevators near the claymores, and another down one floor from the spawn at the bottom of the stairs. Make sure the two players without balls have the trample steams put down correctly. If they do, they should not be able to pick them up. Now the other two players with the balls should put their trample steams down on the symbols and place the ball on the trample steam before it is ready to use.

    Part 8

    Use galvaknuckles to hit the beams on the tower. It is down exactly the same way as the Richtofen path, using the mahjong tiles as the key to which beams to hit. Once this step is done, the achievement will be unlocked and you will be granted 6 perks just like the Richtofen path.

    Source: http://www.ign.com/wikis/call-of-duty-black-ops-2/High_Maint...

    Thanks to GHxStarrBurrstx for video
  • Silver Fire831Silver Fire831146,377
    14 Sep 2013 19 May 2013
    3 2 0
    This can be one of hardest (if not the hardest) easter egg`s to do if you don`t know what you are doing. Step #1: build the nav card table. there are 4 peice`s to find are relativly easy to do so, they`re all on top of the power tower. Step #2: Golden ring`s. They`re 4 golden ring`s that you all have to stand on at the same time, 2 on the spawn tower and 2 on the power tower. Step #3 Golden ring`s again. This time the ring`s are on the floor and they have to be done in a specfic order, prety much trial and error here. Step #4: Snipe the ball`s. Now take any sniper rifle and go back to where you started and snipe the ball`s out of the dragon`s mouthes. Step #5: Sliquify the ball`s. I`m assuming you`re doing richtofen`s path. In this case you have to get the sliquifier and shot each ball 20 time`s. Step #6: Trample steam`s. Now make sure everyone grab`s a trample steam and place it down on some zombie tile`s. What you have to do is fling the zombie`s toward`s the tower. Step #7: Punch the tower. You`re gonna need the galva-knuckles for this, as you need to punch the beam`s of the tower in a specific order. You can either do it through trial and error or you could look for the majhong tile`s, either way once you get this part done you get the achievement. If anyone would like help with this meesage me (silver fire220) and we`ll get it. good luck, and see you there =).
  • MrCaffiene82MrCaffiene8254,174
    03 Mar 2013 06 Mar 2013
    3 2 0
    Black ops 2 High Maintenance Achievement Guide (Maxis)
    This Short Video is a quick Guide To Completing Black ops 2 High Maintenance Achievement Guide (Maxis's Side) Its Short And Sweet But Will Show You The Basics.

    Black ops 2 High Maintenance Achievement Guide (Maxis)
    Its Short And Sweet But Will Show You The Basics


    Step 1- Turn on Power!
    Step 2 - Build the Nav Card Reader! It may have to be built in order for the elevator part to work!
    Step 3 - Have all 4 players stand on top of the elevators with the gold seals at the exact same time
    Step 4 - Have all 4 players move the the same gold seals that are located through out the map, you must be standing near and you push them in random order, one at a time.
    Step 5 - Grab the Sniper off the wall and Shoot the balls out of the mouth of the dragons (you dont need the sniper pack a punched!)
    Step 6 - Go to the Buddah Room and train and kill zombies in there! once you kill enuf Maxis will give you a quote.
    Step 7 - You need anyone to get a Ballistic knife out of the mystery box, it can be any character! Then you need to Pack A Punch it (PAP), once you do that, head back to the Buddah room
    Step 8 - Shoot and revive any other character, this will then enable the next quote.

    Step 9 - Go back to spawn room and have 2 pp grab the balls (no homo) and then they will not appear on the HUD, but u have them

    Step 10 - all 4 players need a tramplesteamer, place them on the 4 gold seals of the dragons (look like lions) on the ground. place the 2 by the dragons on top building (by the 4 perk elevators) down first. then the other 2 should go down.
    Once you place these down, hit X if you have the ball and you will add it to the tramp. then you will here another quote.
    Step 11 - use the Majong tiles through out the map to decipher which column to punch with the galvaknuckles.
    Final Step - The sun faces East, choose the order to punch the columns with the galvaknuckles. note, if you mess up the order, the tower becomes deactiveated, then you can try again at the beginning of the next rounds. Once you complete this you get all 6 perks at once!
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