Metal Gear Rising: Revengeance achievements

Metal Gear Rising: Revengeance

4.0 from 1673 votes

There are 60 Metal Gear Rising: Revengeance achievements (50 without DLC) worth 4,445 (1,310)

32,315 tracked gamers have this game, 490 have completed it (1.52%)

Achievement Details

Amateur Radio Operator in Metal Gear Rising: Revengeance

Amateur Radio Operator231 (50)

Listen to most of the codec conversations.

  • Unlocked by 1,511 tracked gamers (5% - TA Ratio = 4.62) 32,418  

Achievement Guide for Amateur Radio Operator

519,005 (299,042)
Achievement won on 22 Feb 13
TA Score for this game: 3,267
Posted on 22 February 13 at 17:39, Edited on 23 February 13 at 11:05
This solution has 16 positive votes and 1 negative vote. Please log in to vote.
Once again, I have unlocked this achievement and it should show on the next scan. I should really consider buying Pro :P

Anyway, this achievement is wrought with conspiracy theories and misinformation so having unlocked it I'd like to set the record straight

1.) There are no codec conversations in R-00

2.) It is totally fine and RECOMMENDED to fast forward through the conversations by holding Y. These do not void the achievement.

3.) You will unlock the achievement as soon as you make the final call. This is not one of those that unlocks at the end of the level on the ranking screen.

4.) I don't know about this wording, but you definitely don't have to listen to all of the codec conversations. I did this part heaps, and finished in the first area of File R-07.

5.) I can't properly confirm whether or not listening to the conversation, then restarting from the checkpoint - whether or not you have to re-listen. As I really couldn't be bothered doing it all again, I made sure to re-listen to each conversation following a checkpoint reload or a death and restart.

6.) Codec conversations carry on from other playthroughs. You can listen to heaps on your first playthrough, and then listen to the final few on Revengeance (for example).

So anyway, the key to this achievement is to listen to the codec conversations as much as you can. I ran through whenever I could, but in general, here is a guide when to call up your comrades. Sometimes they will have something new to say, sometimes they won't, but it's good to run through the whole list of contacts whenever you are faced with one of the following situations.

As I've said before - this is not a definitive list. You might have to do it less but wouldn't you rather be dedicated and NOT have to restart again?

Anyway, the situations that are best to give your contacts a call are as follows.

1.) At the beginning of every level.

2.) After each checkpoint (you may be lax here and just do it after each objective change, but I was paranoid and did it after each checkpoint)

3.) When fighting an enemy. If you have a group of different enemies, try to look at, or get close to one. At least one or two of your comrades will talk about the enemy. Then move on to the others. Try to get thees out of the way as soon as you find said enemy so you don't have to worry about it again.

4.) At the beginning of a boss battle

5.) During the different phases of a boss battle

(ie. for Sam, do one as you start - after knocking his sword out of his hand - and after he grabs his sword back)
(ie. for Monsoon, do one as he starts, one after he fogs up, and one while he's throwing junk and big junk at you)

6.) During unique situations (ie. when you see a civilian, after you save a civilian and after a civilian dies.) (there is also a moment during R-05, for example, where there are Dwarf Gekko Ball things lying around and if you touch them then they turn the alert on) (or while waiting for the elevator in R-04) Unique situations like this also provide a unique dialogue from your comrades.

7.) I don't know if this helps, but I would call Courtney and run through the dialogue for both saving and not saving. As I said I DON'T KNOW if it helps but it takes less than two seconds and covers that base just in case.

8.) I'm not sure if this counts - but I did the thing on a whole playthrough. No chapter select or anything. For this reason it might be a good idea to consolidate a Humanoid Gekko Destroyer playthrough with this Codec Conversation playthrough.

The most important thing is that you run through the whole conversation with the contact until they start repeating themselves. Then you know you're safe and have nothing else to have mentioned to you.

The achievement popped for me during R-07, after chatting to Sunny for the second time after entering the compound (but not the warehouse).

Good luck and happy conversation hunting!
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