Pinball FX2 (Xbox 360) achievements

Pinball FX2 (Xbox 360)

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There are a maximum of 100 Pinball FX2 (Xbox 360) achievements (0 without DLC) worth 10,671 (2,200)

35,441 tracked gamers have this game, 636 have completed it (1.79%)

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2,060 tracked gamers have this dlc pack, 74 have completed it (3.59%)

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Achievement Details

Somewhat Indigestible in Pinball FX2 (Xbox 360)

Somewhat Indigestible529 (50)

This is a rare achievementEarn maximum respect, and escape from the Sarlacc on the Boba Fett table! (Single player only)

  • Unlocked by 79 tracked gamers (4% - TA Ratio = 10.57) 2,060  

Achievement Guide for Somewhat Indigestible

684,474 (291,896)
Achievement won on 01 Mar 13
TA Score for this game: 10,671
Posted on 01 March 13 at 21:19, Edited on 01 March 13 at 21:26
This solution has 22 positive votes and 0 negative votes. Please log in to vote.
Like many of the 30-point achievements on previous tables, this achievement is given for winning the "wizard mode" of the table. It's pretty difficult (much harder than the other two achievements in the DLC); you'll need to learn the table very well to get it.

First, to activate the "wizard mode", you need to spell out BOBA FETT. Each letter is given for a point of "respect", earned by doing jobs. Fortunately, you only need to win 4 jobs, NOT 8, because the first job can give you +5 respect right away. For each of the 4 jobs you have two choices, one from Darth Vader and one from Jabba the Hutt. (Note that to start activating the Jabba job you have to get a lucky hit on the "newton ball" guarding his sinkhole. I never did figure out a good way to do this.)

The ramps/loops are somewhat more difficult to hit than most tables. You'll want to hold the ball and aim as much as possible, but on the left side the ball usually returns too fast to safely catch. I usually bump to bounce it to the right flipper so I can catch it. (And, as with any FX2 table, if it's caught on the wrong flipper you can easily roll it down the flipper and bump it to the other one.) The tilt warnings are pretty forgiving, although if you do two too quickly in succession (and get the larger DANGER warning) it will take a while for the tilt timer to reset, so try to avoid this.

Also, you can abuse the Sharpshooter bonus using pause, to make sure you get an extra ball (limit 5 per game) or a job start every time. It's kinda cheap, but on a difficult table I use any advantage I can. :)

When you win a job, you then need to shoot the left loop to summon Slave 1 and lock a ball in it. Don't worry: if you lose a ball during this, you'll keep the respect (you just don't get the points for the job). And on the plus side, locking a ball gives you another free Sharpshooter shot.

Here are the jobs you'll need to complete:

5 respect (50 million): Both Vader and Hutt give the same mission. You need to hit all the ramps/loops on the table, but if you hit any of them twice, they'll toggle back. The timer gets reset the FIRST time you hit one but not the second, or third, etc. So you really don't want to hit loops twice. Don't fire wildly, catch the ball, and aim your shots. Use your free missile if the timer's about to run out or if you have only one shot left (missiles are useless for the rest of the jobs, as far as I could tell). The two Sarlacc shots can be fairly easily hit from any flipper; all the other shots are best done from the opposite flipper.

6 respect (60 million):
Vader's mission: you have to hit the Empire ramp very quickly. After that (and a silly cinematic), you are in a firefight with a Stormtrooper. You have a generous 20 seconds to hit the right ramp, or you'll get hit once. After a successful shot, you have 10 seconds to hit the left ramp to hit the Stormtrooper (if you fail, there's no penalty). This isn't a whole lot of time, so try your best to combo into the left ramp. I think 4 Stormtrooper hits wins the mode.
Jabba's mission: you start by hitting the Empire ramp. You'll do a short, untimed video mode where you need to shoot the Stormtrooper in his neck (aim for the dark part of his suit, when his head is turned away from you). If you fail you have to shoot the ramp again. Warning: if you're holding the right flipper when the mode starts you'll instantly lose. After that, you have to do exactly the same thing as the 5-respect mission, hitting all the loops/ramps without any repeats. I personally find this mission easier than Vader's, but YMMV.

7 respect (80 million):
Vader's mission: Honestly, I never bothered much with Vader's mission because Jabba's is so easy. I think you just have to make loop shots in succession, but it takes a while.
Jabba's mission: This is a video mode where you shoot down TIE Fighters, and it's really easy once you know what you're doing. The TIE Fighters don't shoot until they're about halfway across the screen, so shoot them a bit then move slightly higher to dodge their shots. (If they're high up on the screen don't risk shooting them; just let them pass you above). Warning: DO NOT start this mission from a Sharpshooter bonus. You'll lose control of the flippers but the ball will still be in play, and it will drain. It's a nasty bug.

8 respect (100 million):
Vader's mission: Jabba's mission is MUCH EASIER than this one. But this one's kinda fun, so... first you have to hit 4 randomly selected shots. I think hitting any incorrect shot will reset everything, but it's not too hard. Then you shoot the Empire ramp. Then you have to fight Vader himself! Yikes! Good thing Boba Fett's awesome. You have to get 4 shots into Sarlacc's pit, which sucks because I don't know a consistent way to do this. Try to aim at Jabba's newton ball and hope it randomly bounces into the pit. If the timer runs low just make proper Sarlacc shots (over the pit) to recharge it. However, for the 4th shot the timer goes away and Vader starts force-choking Fett, so you don't have much time to get into the pit. Good luck!
Jabba's mission: Ridiculously straightforward compared to Vader's. You just have to get 5 clean left loop shots, with 20 seconds for each one. (The missile has to hit the ball and bounce it back to count, so sometimes a left loop shot will fail.) Not too hard, especially with strategic bumping to the right flipper.

Han Solo mission: Starting a job after you hit 8 respect will start Han Solo's mission, which is the table's "wizard mode". There are three parts to it.
Part 1: 3-4 random shots will light up, and you have to shoot one of them to advance on Solo's ship. (I think making an incorrect shot means you lose ground.) I'm not sure if there's any kind of timer; I never lost by running out of time. It's straightforward, but you need quite a few shots to get through. Don't lose your ball or you'll fail and be knocked back to 6 respect.
Part 2: Now you have 30 seconds to hit Jabba's newton ball and get into his sinkhole. However, this part is completely optional; all it does is get you a second bounty bonus. I usually didn't risk it; I just held the ball and waited out the timer.
Part 3: Boba gets grabbed by the Sarlacc! This part is quite annoying. You have to hit the Sarlacc's tentacle by shooting the Empire ramp, but often it will just pass cleanly over the pit and not hit the tentacle. Keep doing Empire ramp shots and hoping to hit the tentacle. Even worse, there's a timer for each hit and if it runs out, the mode's done and you're back to 0 respect. 4-5 hits on the tentacle will win the mode, and get you your achievement! Then you can rack up some victory points by shooting the Sarlacc more. (Annoyingly, though, these points are peanuts compared to the Bounty awards...)
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