Army of TWO: The Devil's Cartel achievements
1,708
(1,000)

Army of TWO: The Devil's Cartel

3.5 from 3183 votes

There are a maximum of 46 Army of TWO: The Devil's Cartel achievements worth 1,708 (1,000)

49,931 tracked gamers have this game, 7,418 have completed it (14.86%)

Achievement Details

Double Trouble in Army of TWO: The Devil's Cartel

Double Trouble113 (50)

200 targets killed in double Overkill

  • Unlocked by 9,843 tracked gamers (20% - TA Ratio = 2.25) 49,931  

Achievement Guide for Double Trouble

AuthorSolution
Fuzzmeister J
375,475 (207,260)
Fuzzmeister J
Achievement won on 30 Mar 13
TA Score for this game: 1,708
Posted on 01 April 13 at 02:25, Edited on 18 May 13 at 23:23
This solution has 67 positive votes and 2 negative votes. Please log in to vote.
Credit to Jack Trauma xx for finding this grinding spot in his Double Trouble guide. There are a lot of questions on some of the grinding in the game, and I hope to clear some of that up and add to it.

EXTRA NOTE: The Overkill Contracts people talk about playing are part of the Overkill Edition DLC with new copies of the game. People renting the game or buying used will not have these missions to play.

You can get all 3 overkill achievements in one session with this solution.

Army of TWO: The Devil's CartelOverkillerThe Overkiller achievement in Army of TWO: The Devil's Cartel worth 36 points200 targets killed in single Overkill (Triggered by you)

Army of TWO: The Devil's CartelMoocherThe Moocher achievement in Army of TWO: The Devil's Cartel worth 39 points200 targets killed in single Overkill (Triggered by your partner)

Army of TWO: The Devil's CartelDouble TroubleThe Double Trouble achievement in Army of TWO: The Devil's Cartel worth 113 points200 targets killed in double Overkill


1) You will want to play a solo game on easy. (co-op doubles the grind but is an option if you want)
2) Load Chapter 23. Into the Light. (We will be grinding in Chapter 24 but you need to fill your Overkill meter)
3) Play through Chapter 23 and into 24 until you breach the room with the mounted machine gun in the back of the church.
3a) Make sure the AI uses Overkill as soon as they get it available, once the AI uses it once, he will not use it again, and you can safely save up the AI's Overkill meter for the last checkpoint. If the AI does use Overkill, reload the checkpoint. (Thanks CounterInsurgnt for the info)
4) When you breach the door with the mounted machine gun, you will get a checkpoint. This is where the grind starts.
5) Press UP on the D-pad while aiming at the mounted machine gun to have the AI jump on it. This will spawn the grenadier at the back of the room.
6) Take cover to the right of the AI against the wall. and wait for 2 grenades to hit the wall knocking a hole for you to shoot through.
7) Now to hit Overkill! To activate the AI's Overkill, press Down on the D-pad.
7a) For Moocher, only activate the AI's Overkill with Down on the D-pad.
7b) For Overkiller, only activate your Overkill with LB.
7c) For Double Trouble, activate both Overkill meters pressing Down on the D-pad and LB together. (there is room for delay if you need it)
8) while behind cover, look to the left of the room. There is a hallway upstairs that enemies spawn from. Using Overkill, kill the enemies as they run out of the hallway. Do not focus on the enemies in the back of the room because they are harder to hit. As you kill enemies running out of the hall, more will spawn and they are much easier to kill than the ones in the back of the room and makes best use of your Overkill.
9) Once Overkill is gone, pause the game and reload checkpoint. Repeat steps 5-9 until all 3 achievements are unlocked.

Side note: The counter seems to be off in the stats menu and you may not get the achievement at 200 double kills. Just use the method above until the achievement pops and it should be over in no time.
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