Achievement Details

Around and Around We Go

Perform every level interaction once

Around and Around We Go+0.2
2 guides

How to unlock the Around and Around We Go achievement

  • bs000bs000278,837
    25 Apr 2013 26 Apr 2013 09 May 2013
    60 4 19
    This can be done in practice mode, with the exception of Batcave and Metropolis. These two stages have interactables that require enviromental destruction, which can't be done in practice mode.

    There are two types of characters in this game: Gadget and Power. Each type will use interactables differently. Power will usually pick up and destroy them, while gadget will use them more strategically. Some interactables can only be performed by one type of character. Go through every interactable once with each type. I don't think you have to use every interactable with both types, but it's hard to say which ones require both types, so I went through them all with both types just to be safe. I used Batman for my gadget type, and Superman for my power.

    In practice mode, you can go to the practice settings menu and change the INTERACTION ZONES setting to SHOW to see where all the interactables are.

    Listed below is every interactable, separated by stage and starting area. The interactables are listed starting from the left corner of the stage, to the right corner.



    Batcave
    Crime Lab:
    -Grenades (DAMAGE NEEDED)
    -Batcomputer
    -Batmobile Button

    Lagoon:
    -Elevator (Gadget type)
    -Generator (Jump)
    -Boxes (Destroy with wall bounce - back+A)
    -Barrels

    Gotham City
    Rooftop:
    -Bat Signal
    -Air Conditioner
    -Helicopter
    -Water Tower

    Alley:
    -Chemical Truck
    -Dumpster
    -Fire Hydrant
    -Neon Sign (Jump)

    Themyscira
    Temple:
    -Bowl of Fire
    -Fire Chain (Gadget type)
    -Lion Head (Jump, Power type)
    -Statue
    -Lion Head (Jump, Power type)
    -Fire Chain (Gadget type)
    -Tree

    Port:
    -Cannon
    -Net with Barrels (Jump)
    -Rope (Gadget type)
    -Barrels (USE ALL FIVE)

    Arkham Asylum
    Cell Block:
    -Restraining Table
    -Poison Ivy Plant (Jump)
    -Television (Jump)
    -Television (Jump)
    -Frozen Pipe (Jump)

    Mess Hall:
    -Deep Fryer
    -Pig
    -Statue (Jump)
    -Chandelier (Jump)
    -Statue (Jump)

    Joker's Asylum
    Cell Block:
    -Restraining Table
    -Poison Ivy Plant (Jump)
    -Television (Jump)
    -Television (Jump)
    -Frozen Pipe (Jump)

    Mess Hall:
    -Deep Fryer
    -Pig
    -Statue (Jump)
    -Chandelier (Jump)
    -Statue (Jump)

    Insurgency
    Command Center:
    -Pipe (Jump)
    -Monitors (Jump)
    -Monitors (Jump)
    -Electric Turbine

    Luthor's Lab
    -Armor Suit
    -Giant Laser (Jump)
    -Lights (Jump)
    -Lights (Jump)
    -Brain Jar Button

    Watchtower
    Bridge:
    -Red Button Space Ship
    -Hologram
    -Floating Robot (Jump)
    -Floating Sphere
    -Console

    Reactor:
    -Exhaust Pipe
    -Computer Console
    -Floating Robot (Jump)
    -Laser Beam

    Stryker's Island
    Cell Block:
    -Robot Sentry
    -Turret (Jump)
    -Metallo
    -Container

    Yard:
    -Weights
    -Gorilla Grodd
    -Explosive Barrells (USE ALL THREE)
    -Machine

    Hall of Justice
    Plaza:
    -Star Girl Statue
    -Bust of Orion Statue
    -Mini-Vehicle
    -Fountain
    -Robot

    Great Hall:
    -Statue
    -Solar System (Jump)
    -Spaceship Machine (Jump)
    -Teleporter

    Atlantis
    Throne Room:
    -Aquarium
    -Glass Ball
    -Throne
    -Water Pipe (Gadget type, Jump)
    -Stone Tablet
    -Aquarium

    Ferris Aircraft
    Hangar:
    -Turbine (Jump)
    -Red Tool Box
    -Missle (Jump)
    -Gas Canisters (USE ALL THREE)
    -Missle Button

    Fortress of Solitude
    Laboratory:
    -Spaceship
    -Doomsday
    -Crystal Spike (Jump)
    -Portal to Phantom Zone (Requires you to knock your opponent into the air)

    Menagerie:
    -Crystal Container (Jump)
    -Glass Ball
    -Teleporter

    Metropolis
    Street:
    -Yellow Car
    -APC (Requires you to knock your opponent into the air)
    -Flying Car (Jump)

    Rooftop:
    -Air Conditioner (Gadget only)
    -Electrical Wires (Power only)
    -Floating Robot (Jump)

    Museum:
    -RPG (DAMAGE NEEDED)
    -Gas Canister (DAMAGE NEEDED)
    -Airplane (Jump)
    -Car (Jump)

    Wayne Manor
    Entrance:
    -Red Car
    -Fountain
    -Motorcycle
    -Gargoyle (Jump)

    Great Room
    -Knight Armor
    -Chair
    -Tables
    -Chandlier
    -Piano
    -Samurai Armor

    Wayne Manor Night
    Entrance:
    -Red Car
    -Fountain
    -Motorcycle
    -Gargoyle (Jump)

    Great Room
    -Knight Armor
    -Chair
    -Tables
    -Chandlier
    -Piano
    -Samurai Armor
    Showing most recent comments. View all comments.
    its whateva ^^^ Exact same!

    Thanks for this!
    Posted by its whateva on 10 Dec 16 at 10:17
    TitianDan Ive went through this guide twice with superman and batman, and nothings popped. Are all the attacks supposed to hit the opponent?
    Posted by TitianDan on 26 Dec 17 at 19:30
    ScoPhibes I was done. I said screw this, I'm moving on.. after Atlantis with Superman. Do them all quick, nothing, exit and *pop*. Uninstalled immediately afterwards. Talk about last second chievo.
    Posted by ScoPhibes on 28 May 18 at 23:27
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