Injustice: Gods Among Us achievements
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Injustice: Gods Among Us

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There are a maximum of 50 Injustice: Gods Among Us achievements worth 4,712 (1,000)

55,882 tracked gamers have this game, 137 have completed it (0.25%)

Achievement Details

Around and Around We Go in Injustice: Gods Among Us

Around and Around We Go101 (20)

This is a rare achievementPerform every level interaction once

  • Unlocked by 2,181 tracked gamers (4% - TA Ratio = 5.06) 55,882  

Achievement Guide for Around and Around We Go

AuthorSolution
bs000
261,994 (152,866)
bs000
Achievement won on 25 Apr 13
TA Score for this game: 2,520
Posted on 26 April 13 at 13:30, Edited on 09 May 13 at 10:25
This solution has 48 positive votes and 3 negative votes. Please log in to vote.
This can be done in practice mode, with the exception of Batcave and Metropolis. These two stages have interactables that require enviromental destruction, which can't be done in practice mode.

There are two types of characters in this game: Gadget and Power. Each type will use interactables differently. Power will usually pick up and destroy them, while gadget will use them more strategically. Some interactables can only be performed by one type of character. Go through every interactable once with each type. I don't think you have to use every interactable with both types, but it's hard to say which ones require both types, so I went through them all with both types just to be safe. I used Batman for my gadget type, and Superman for my power.

In practice mode, you can go to the practice settings menu and change the INTERACTION ZONES setting to SHOW to see where all the interactables are.

Listed below is every interactable, separated by stage and starting area. The interactables are listed starting from the left corner of the stage, to the right corner.



Batcave
Crime Lab:
-Grenades (DAMAGE NEEDED)
-Batcomputer
-Batmobile Button

Lagoon:
-Elevator (Gadget type)
-Generator (Jump)
-Boxes (Destroy with wall bounce - back+A)
-Barrels

Gotham City
Rooftop:
-Bat Signal
-Air Conditioner
-Helicopter
-Water Tower

Alley:
-Chemical Truck
-Dumpster
-Fire Hydrant
-Neon Sign (Jump)

Themyscira
Temple:
-Bowl of Fire
-Fire Chain (Gadget type)
-Lion Head (Jump, Power type)
-Statue
-Lion Head (Jump, Power type)
-Fire Chain (Gadget type)
-Tree

Port:
-Cannon
-Net with Barrels (Jump)
-Rope (Gadget type)
-Barrels (USE ALL FIVE)

Arkham Asylum
Cell Block:
-Restraining Table
-Poison Ivy Plant (Jump)
-Television (Jump)
-Television (Jump)
-Frozen Pipe (Jump)

Mess Hall:
-Deep Fryer
-Pig
-Statue (Jump)
-Chandelier (Jump)
-Statue (Jump)

Joker's Asylum
Cell Block:
-Restraining Table
-Poison Ivy Plant (Jump)
-Television (Jump)
-Television (Jump)
-Frozen Pipe (Jump)

Mess Hall:
-Deep Fryer
-Pig
-Statue (Jump)
-Chandelier (Jump)
-Statue (Jump)

Insurgency
Command Center:
-Pipe (Jump)
-Monitors (Jump)
-Monitors (Jump)
-Electric Turbine

Luthor's Lab
-Armor Suit
-Giant Laser (Jump)
-Lights (Jump)
-Lights (Jump)
-Brain Jar Button

Watchtower
Bridge:
-Red Button Space Ship
-Hologram
-Floating Robot (Jump)
-Floating Sphere
-Console

Reactor:
-Exhaust Pipe
-Computer Console
-Floating Robot (Jump)
-Laser Beam

Stryker's Island
Cell Block:
-Robot Sentry
-Turret (Jump)
-Metallo
-Container

Yard:
-Weights
-Gorilla Grodd
-Explosive Barrells (USE ALL THREE)
-Machine

Hall of Justice
Plaza:
-Star Girl Statue
-Bust of Orion Statue
-Mini-Vehicle
-Fountain
-Robot

Great Hall:
-Statue
-Solar System (Jump)
-Spaceship Machine (Jump)
-Teleporter

Atlantis
Throne Room:
-Aquarium
-Glass Ball
-Throne
-Water Pipe (Gadget type, Jump)
-Stone Tablet
-Aquarium

Ferris Aircraft
Hangar:
-Turbine (Jump)
-Red Tool Box
-Missle (Jump)
-Gas Canisters (USE ALL THREE)
-Missle Button

Fortress of Solitude
Laboratory:
-Spaceship
-Doomsday
-Crystal Spike (Jump)
-Portal to Phantom Zone (Requires you to knock your opponent into the air)

Menagerie:
-Crystal Container (Jump)
-Glass Ball
-Teleporter

Metropolis
Street:
-Yellow Car
-APC (Requires you to knock your opponent into the air)
-Flying Car (Jump)

Rooftop:
-Air Conditioner (Gadget only)
-Electrical Wires (Power only)
-Floating Robot (Jump)

Museum:
-RPG (DAMAGE NEEDED)
-Gas Canister (DAMAGE NEEDED)
-Airplane (Jump)
-Car (Jump)

Wayne Manor
Entrance:
-Red Car
-Fountain
-Motorcycle
-Gargoyle (Jump)

Great Room
-Knight Armor
-Chair
-Tables
-Chandlier
-Piano
-Samurai Armor

Wayne Manor Night
Entrance:
-Red Car
-Fountain
-Motorcycle
-Gargoyle (Jump)

Great Room
-Knight Armor
-Chair
-Tables
-Chandlier
-Piano
-Samurai Armor
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