The Outfit achievements

The Outfit

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There are 41 The Outfit achievements worth 2,894 (1,000)

24,176 tracked gamers have this game, 658 have completed it (2.72%)

Achievement Details

Victories Keep Piling Up in The Outfit

Victories Keep Piling Up432 (75)

Awarded for winning 500 Ranked Quick Match games.

  • Unlocked by 730 tracked gamers (3% - TA Ratio = 5.75) 24,213  

Achievement Guide for Victories Keep Piling Up

Mobius Evalon
475,417 (232,946)
Mobius Evalon
Achievement won on 10 Jan 13
TA Score for this game: 2,894
Posted on 01 January 13 at 13:23, Edited on 22 May 16 at 17:21
This solution has 24 positive votes and 1 negative vote. Please log in to vote.
All ranked matches count toward these achievements.

I became bored one day and dedicated some time to the math behind the various methods proposed to finish as quickly as possible.

For all of the following data, these are the conditions:
a) I was double boxing so it was all business by readying up immediately, not watching YouTube between matches or talking to a boosting partner, etc -- your mileage may vary;
b) I used a stopwatch to record all time, and did not rely on what the game told me;
c) all time recorded is lapse between victory screens, since the loading and lobbying in between counts!

Be aware at the outset that the other solutions only detail how to win matches for this achievement without any consideration for the partner achievement Prisoner of War for losing 200 matches. Their suggestions are all well and good, but the problem is that, without considering both achievements at once, you're adding extra time to your boost for no good reason. I'll get into the specifics as the solution continues.

There are three total methods for burning through the boost on this game.

Quitting out
What it says on the tin -- the designated loser simply quits the match from the pause menu and is returned to the main menu. The average time for a quit-out is 29.301 seconds and clocks in as the fastest of all proposed methods by a long shot, but carries the distinct disadvantage of not counting losses for the person quitting out. It makes a great secondary method in the interest of time once the quitter has his Prisoner of War achievement, but they will ultimately need to do one of the following two methods for that achievement.

Set the match to 50 Command points, and Respawn Delay to None. All other settings do not matter. As soon as the players spawn, the loser will repeat the pattern cn_back cn_X cn_A cn_A cn_A to run down their respawns until the match ends. This method takes an average of 54.609 seconds per match to accomplish but is the most involved, taking 30+ solid seconds of button mashing to end the game.

Set the Starting Resources to 200. All other settings do not matter. Use the Blood Valley or Urban Combat map because these are the only two small maps with no default AI spawns, and it's a crap shoot on maps like Estate Assault because you risk an RPG or grenade obliterating your attempt at being speedy. Spawn the cheapest car/jeep available (character does not matter), then drive to the other flag and simply wait for the match to end for an average of 57.856 seconds each time.

So how does this pan out?
Over an entirety of 500 matches, you're looking at the following for a single person using the average times:

Quitting out: 4.07 hours
Suiciding: 7.58 hours
Running: 8.04 hours

It may seem pretty obvious from these stats which of these you want to do, but do not forget that quitting out does not count a loss for the quitter. You are therefore required to finish 200 matches either by suiciding or running.

200 matches of suiciding: 3.03 hours
200 matches of running: 3.21 hours
300 matches of quit outs: 2.44 hours

Career boost quit outs+suiciding: 5.47 hours
Career boost quit outs+running: 5.65 hours

The difference between suiciding and running a jeep to the enemy flag has a total difference of 10.8 minutes over the entirety of your boost, which makes for an almost insignificant difference. I personally went for driving the jeep because it's much less difficult than button-spamming for suiciding, and it's also slightly more entertaining to go for a leisurely drive instead of watching your group of soldiers collapse over and over.

But wait, there's more
Unless you're fortunate enough to have a dual box setup, you must double all of the provided projections. Let's take a look at how this works:

Player A runs 200 matches.
Player A has 200 wins, 0 losses.
Player B has 0 wins, 200 losses. (+Prisoner of War)

Player A quits out 300 matches.
Player A has 200 wins, 0 losses.
Player B has 300 wins, 200 losses.

This concludes Player A's contributions for a total of 5.65 hours. This must now be doubled:

Player B runs 200 matches.
Player A has 200 wins, 200 losses. (+Prisoner of War)
Player B has 500 wins, 200 losses. (+Victories Keep Piling Up)

Player B quits out 300 matches.
Player A has 500 wins, 200 losses. (+Victories Keep Piling Up)
Player B has 500 wins, 200 losses.

This scenario takes a total of 11.3 hours.
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