Call of Duty: Black Ops II achievements

Call of Duty: Black Ops II

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There are 90 Call of Duty: Black Ops II achievements (50 without DLC) worth 4,335 (2,000)

227,629 tracked gamers have this game, 4,423 have completed it (1.94%)

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67,097 tracked gamers have this dlc pack, 9,228 have completed it (13.75%)

There are 10 achievements worth 493 (250)

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Achievement Details

Full Lockdown in Call of Duty: Black Ops II

Full Lockdown76 (25)

In Mob of the Dead, Brutus completes his patrol.

  • Unlocked by 13,500 tracked gamers (20% - TA Ratio = 3.02) 67,097  

Achievement Guide for Full Lockdown

Games Master
558,841 (253,195)
Games Master
Achievement won on 17 Apr 13
TA Score for this game: 4,335
Posted on 18 April 13 at 03:33, Edited on 22 January 14 at 05:25
This solution has 55 positive votes and 3 negative votes. Please log in to vote.
For this achievement, you will need to guide Brutus around to every *POWERED* perk machine (5), have FULLY built both recipes at their corresponding table (2), the plane assembly point with a single part of the plane (ONLY TAKES 1) and finally the mystery box (1). Pack-a-punch and barriers are not required. As far as the acid kit goes, it can be built either in the cafeteria or behind electric cherry. Whichever bench you didn’t choose will not have to be locked down. This can be done on easy or original.

NOTE: I've added a video from NGTzombies for those that would rather a visual instead. I take ZERO credit for the video.


You'll probably notice when going for this that Brutus will not strike the perk machines/crafting benches/plane/mystery box when you are next to it... He'll end up going for you instead. However, if you have it in between you and him, so he has to walk past it, it'll be as if it distracted him.

You will know once the object is in lock down as it will be consumed in flames and have the prompt "2000 points to unlock". Once the object is locked, LEAVE IT LOCKED. This does not have to be done within one round nor with one Brutus. As long as every object is simultaneously locked you'll be rewarded.

When Brutus spawns try to get as much locked down as you can but if he starts to become a hassle to keep whilst fighting off the other zombies, then you may well be better off killing him and waiting for him to spawn around 4-5 rounds later when you are more prepared.

I have wrote the guide as if you were to power each of the perks individually one at a time. Although, after going to the Golden Gate Bridge once, all of the perks will be automatically powered. If you would rather do it that way then feel free to not worry about powering the machines as you go but you will have to do a whole cycle, which may ultimately take longer. Depending on how well you know the map and where the plane parts are.

NOTE: Ensure that each of the perks have been powered before attempting the lock-down and as far as the perks having to be purchased goes, THEY DON’T. Also you can carry all three of the recipe parts at once unlike the plane parts.



Acid Gat Kit Part 1, Briefcase:
Once out of the spawn room and into the cell corridors, you will need to keep an eye open for the briefcase part for the acid gat kit. It can spawn in several locations within these cell corridors on the lower floor. Here are the most common spawns:

1) Once you buy the cell door from the spawn's library (1,000 Points) it will be on a small hospital trolley on the right.

2) From the previous, go up the ramp (to the left) then take a right and proceed to buy the cell door straight ahead (1,000 Points). Passing through the door, take a left and purchase the door ahead also (1000 points). From here keep going straight, to fall off onto the right-hand side. It will be lying close to the red fuse box.

Potential Warden’s Key Location 1:
From the red fuse box, go left around the corner and you should see the key dangling on a hook ahead up high. If not, it'll be at the other potential spawn location. To get this one, you will need to use the fuse box to get into afterlife, go into the blue afterlife doorway up high (to the left of the fuse box) and then zap the control panel. It should now be lowered and obtainable in normal mode.

3) If you still haven’t found the briefcase part then from the red fuse box, go around the corner to the left and up the two sets of stairs to your immediate left. Take a right then go down the center stairs ahead. Under these stairs is where the part can spawn.
Now move onto the Warden’s office which can be located straight ahead going down the previously mentioned stairs.


Perk 1, Speed Cola and Potential Warden’s Key Location 2:
To get into the Warden’s office you will need to use the red fuse box opposite the entrance. You should now notice a glowing blue afterlife doorway above (and slightly to the left of) the entrance. It might take a couple jumps but once in zap the control panel on the left for the key (if it spawned here) and then take a right, go down the stairs and zap the volt meter. BEFORE YOU REVIVE YOURSELF, zap the volt meter beside the speed cola machine to save yourself/yourselves wasting any more afterlife tokens than needed. From the entrance, go through the doorway on the distant left. Go straight through this room and you'll see speed cola on the far side of this room, to the left. You will see the Warden’s key dangling to the left of the entrance now as well (if it spawned here).

Acid Gat Kit Part 2, Pump:
Lying on the ground somewhere within these rooms in the Warden’s office will be the second of the three acid kit parts.

Potential Box Spawn 1:
If you are fortunate enough the box will have spawned in the middle room. I strongly recommend saving your points for barriers, doors and juggernog so you can have this accomplished by round 15 tops but it might be worth a single go.

From the Warden’s office go down the hallway, up the stairs straight ahead and keep heading straight. Jump off, down to the cafeteria entrance. At this point it may well be round 5-7 so feel free to purchase the mp5 opposite the entrance if you’re in need of a gun.


Potential Box Spawn 2:
After buying the door to the cafeteria (1,000 Points) head forwards into what was the cafeteria and it’ll be on the left.

Possible Acid Kit Assemble Bench 1:
At the far side of this room, around the flaming tables and rubble, will be one of the two work benches you can assemble the Acid Gat Kit at.

From the bench going back around to the entrance is the acid trap. Halfway across it is a door to the right which will lead to the infirmary (1,000 Points).


Acid Gat Kit Part 3, Acid Bottle:
After heading up the stairs go through the doorway on the left-hand side. In this hallway of doors, the bottle will sometimes spawn on the hospital trolley sitting in the corner ahead to the right.

If not it will be through the doorway ahead and straight across in one of the rooms with the baths full of blood.

Potential Box Spawn 3:
The mystery box spawn will be in the first room with the bath full of blood, along the wall, to your right as you enter.

Now, go back down to the cafeteria and assemble the acid kit on the previously mentioned bench to then head back up to the infirmary.

Perk 2, Deadshot Daiquri and Plane Part:
Once back up the stairs go through the hallway of doors and then take a left. You should now see a locked cabinet straight ahead with a glowing plane part inside it and a red fuse box on the wall to the left. Unlock the cabinet to retrieve the plane part. To open the roof you will need to go into afterlife and then get to the hallway of doors. You should see the glowing, blue, afterlife doorway on the wall beside you. Once through it, you will need to pull yourself up onto the roof by holding "A", then head to the left of the plane assembly towards the doorway. Simply zap the volt meter beside the door, head down the stairs to then zap the volt meter beside deadshot daiquri also.

Plane Assembly:
You will now have access to the plane assemble point on the ramp so add the part you had just collected and don’t worry about the rest, one works just fine.


Perk 3, Electric Cherry:
Now you will want to make your way back down to the cafeteria entrance. From here take the two sets of stairs (on the left) upwards to then go straight ahead and take a right into the middle. Straight ahead are some stairs that take you to a barred door (2,000 Points). Through here on the left will be electric cherry. Instead of turning left to the perk machine keep going straight and you’ll see the red fuse box on wall to the right-hand side. Go into afterlife and power up electric cherry.

Perk 4, Double Tap:
With your back to electric cherry, head left and then once you get to the bridge jump off to the right and head down the corridor. At the end take a left down the stairs to the door for the catacomb tunnels (1,500 Points). Go through the current room and you will see double tap straight ahead in the next. A red fuse box can be found back up the stairs on the wall opposite the Warden’s office.

Potential Box Spawn 4:
From double tap go through the archway into the room with two pillars in the middle. Then take a left it'll be right in front of you beside a gate.

Next, go through the gate beside the box spawn (1,000 Points) and head down the stairs and spiral staircase. To the right of the number panel will be another door (1,000 Points) which will lead down two sets of stairs and into a wide, open tunnel ahead.

NOTE: This tunnel is a perfect place to hold off zombies if you need to get down to the last few as long as you leave the 2,000 point door closed.


Shield Part 1, Cell Door:
The first part of the zombie shield can be found either leaning on a wall in the wide tunnel (on the right end) or if you go back the way you came but through the doorway on the right (instead of left up the stairs) it will be leaning against the doorway on the other side. The cell door can additional be found on the right as you're going up the spiral staircase

Shield Part 2, Clamp:
For the next part you will have to purchase the jail cell doors (1,500 Points) into the motor room and the clamp will be in here either on the shelf with the skulls candles, on the two shelf stands in the corner (to the left) or on the other side by the locked door.

Zombie Shield Assemble Bench:
You will want to buy the locked door in the motor room (1,500 Points) and it will be to your left.

Shield Part 3, Industrial Crate Trolley:
Head down away from the shield work bench and go around the crates to the left. Leaning against these crates somewhere is the Industrial Crate Trolley.

Potential Box Spawn 5:
Next to these crates will also be the last mystery box location close to the tower trap switch. Now you’re going to want to go back up to the bench and build the zombie shield.

Perk 5, Juggernog:
Facing away from the workbench, start to walk away from it and you’ll see some stairs to the left. Up these stairs and then left is a red fuse box with juggernog just down the steps next to it. Power up juggernog in the afterlife mode and purchase it as soon as you can.

Now you will want to camp in the tunnel with your back(s) to the 2,000 point door until Brutus decides to turn up. Alternatively, you can get down to the last couple of zombies and spawn Brutus by spending so much at the mystery box or by starting the laundry machine in the shower room. When he finally does show up, keep running up and down the tunnel getting down to the last few zombies whilst he chases you.


NOTE: As you are following the next steps make sure to get him to LOCK YOUR MYSTERY BOX where ever that may be.

Once you are left with a couple walkers and Brutus buy the 2,000 point door and stand just beyond juggernog so you don’t get his attention. Go down the stairs and back up to the zombie shield bench. Then start to head back up the spiral stairs and go around to the right for double tap.

Proceed to head up the stairs past double tap and into the Warden’s office on the left for speed cola. Take him around the desk and back out towards the stairs straight ahead. From here, head left and up the stairs straight ahead and left again for electrical cherry. Head around and behind electrical cherry until you get to the bridge, where you will need to fall to the left.

You will now be at the entrance to the cafeteria so head Brutus around to the acid gat upgrade bench and then up to the infirmary. Go straight through the hallway of doors, to the left and up the stairs past deadshot daiquiri. Now you will just need the plane to be locked. The second he starts to lock it the achievement should pop. clap

Credit to for assistance with part locations, Xx80sRockerxX for additional info on powering the perk machines and Arcane Insanity and MC0REBE for info on spawning Brutus. Also, credit to NGTzombies for the amazing video guide, be sure to check them out for anything zombies related.

If there is anything you are unsure about or just simply wanting to know about zombies feel free to PM me and I'll be sure to get back to you ASAP.

Hope this helps!
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