Star Trek achievements
2,471
(1,000)

Star Trek

2.6 from 721 votes

There are a maximum of 49 Star Trek achievements worth 2,471 (1,000)

9,403 tracked gamers have this game, 440 have completed it (4.68%)

Achievement Details

Vulcan Repeater Tinkerer in Star Trek

Vulcan Repeater Tinkerer79 (30)

This is a rare achievementBuy all upgrades for the Vulcan Repeater

  • Unlocked by 1,332 tracked gamers (14% - TA Ratio = 2.64) 9,403  

Achievement Guide for Vulcan Repeater Tinkerer

AuthorSolution
SirDooblay
314,153 (212,943)
SirDooblay
Achievement won on 24 Apr 13
TA Score for this game: 761
Posted on 24 April 13 at 04:13
This solution has 3 positive votes and 1 negative vote. Please log in to vote.
I was able to get this midway through the final mission of my first playthrough. Be sure to hack everything, NEVER have your A.I. partner do it. If you do it, you will get 100XP per hack and also move closer to the "Technologic" achievement. Also, if you have a chance to complete a commedation, DO IT. Successfully completing one will grant 300XP.
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THE DEADLY DOG
346,348 (178,650)
THE DEADLY DOG
Achievement won on 24 Apr 13
TA Score for this game: 2,471
Posted on 23 May 13 at 22:29
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
The Vulcan Repeater has 3 different categories (Kill, Stun, and Energy) with 3 upgrades in each making a total of 9 purchasable upgrades in order to unlock this achievement. Completing commendations as well as hacks and bypasses will increase your XP thus allowing you to purchase upgrades. When in doubt, do something in the hope you can earn some XP for it over skipping over it.

Kill:
Kill Charger- Allows for powerful charged shots which detonate on impact, causing damage in the blast radius. Heat cost greatly increases when firing charged shots. Cost: 1500XP

Triple Burst- Switches firing mode to a three shot burst. Cost: 1400XP

Piercing Shot- Boosts power of fired shots to allow them to piece through any surfaces. Cost: 1600XP

Stun:
Stun Booster- Increases power to fired shots, making them stun enemies for a longer duration. Cost: 1800XP

Memory Lapse Shot- Adds an effect to stun shots that prevents enemies recovering from stun to transition into an alert state. Cost: 800XP

Stun Charger- Allows for powerful charged shots which detonate on impact, stunning enemies in the blast radius. Heat cost greatly increases when firing charged shots. Cost: 1900XP

Energy:
Improved Heat Vents- Modifies heat management to allow a faster cooldown rate after firing. Cost: 100XP

Heat Diffuser- Modifies heat management to allow cheaper heat consumption from both modules. Cost: 2200XP

Propulsion Systems- Increases travel speed of all fired shots for both modules. Cost: 700XP

Total XP Needed: 12,000.
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