Way of the Dogg achievements

Way of the Dogg

2.6 from 51 votes

There are a maximum of 12 Way of the Dogg achievements worth 734 (400)

435 tracked gamers have this game, 26 have completed it (5.98%)

Achievement Details

The Hard Way in Way of the Dogg

The Hard Way114 (50)

This is a rare achievementComplete Story on Hard difficulty

  • Unlocked by 84 tracked gamers (19% - TA Ratio = 2.27) 435  

Achievement Guide for The Hard Way

311,412 (162,670)
Achievement won on 11 Feb 14
TA Score for this game: 530
Posted on 09 February 14 at 19:47, Edited on 09 February 14 at 19:49
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
All you have to do is beat the game on hard difficulty, which is actually rather hard to play well, but thankfully you only have to barely scrape by to beat it. As long as you don't miss more than 4-5 notes per pattern (before each attack), you should be fine. You can also fail the toughest parts of a song and come back later on easier bits.

How well you do with this basically boils down to your skill with the controller and is not something I can help you with, but I can offer a few pieces of advice that helped me get through it:

- Turn off the SFX volume in the options. You don't need all those punches and kicks messing up your rhythm. (If only there was an option to turn off the extremely distracting background fighting...)
- For "advanced" attack combos, including quarter and half circles, just spin the stick wildly in the right direction. Trying to do the actual movement glitches like 90% of the time, but spinning always works.
- Using the calibration option can't hurt. I didn't feel like it made much difference, but why not? It's possible that I didn't notice any difference because the test showed my meter within the center square, so I suppose that means my setup has minimal audio lag. Worth testing for your setup either way!

And the reason I wrote this solution to begin with:

- What hard does to be hard is add a bunch of left stick movements to everything. It adds arrows to button presses, and to the area between button presses. The good part here is that you can completely ignore the arrows between buttons! Doing so has no negative impact whatsoever. You cannot ignore the arrows connected to button icons, but they're easy enough to do if you remember that you can hold that direction long before that button press comes up (so if it's XXX>, you can hold > from the first X on). Once you realize that you can ignore like half the button presses you'd normally have to make in hard mode, you'll probably find it a lot easier. I did this post-patch as well, so this silly glitch has not been fixed.
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