Resident Evil Revelations (Xbox 360) achievements

Resident Evil Revelations (Xbox 360)

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There are 50 Resident Evil Revelations (Xbox 360) achievements worth 2,681 (1,000)

22,622 tracked gamers have this game, 1,068 have completed it (4.72%)

Achievement Details

The Vestibule of Hell in Resident Evil Revelations (Xbox 360)

The Vestibule of Hell173 (50)

【CAMPAIGN】Clear Infernal difficulty.

  • Unlocked by 1,896 tracked gamers (8% - TA Ratio = 3.45) 22,635  

Achievement Guide for The Vestibule of Hell

625,525 (265,700)
Achievement won on 26 May 13
TA Score for this game: 2,681
Posted on 26 May 13 at 04:23
This solution has 23 positive votes and 1 negative vote. Please log in to vote.
The Vestibule of Hell, a fitting name for the achievement as the Infernal difficulty isn't a cake walk. Not saying that this is out of reach to anybody by any means, it might just try your patience from time to time. For starters, it is advised you beat the game on normal before attempting this so your weapons have the maximum benefits of customizable parts on that difficulty. This will make it exponentially easier, as the weapons and upgrades will struggle enough of the average enemies. Attempting this without the bonuses would be truly Infernal. Throughout the playthrough just remind yourself that the achievement is at the end, along with a nice little infinite rocket launcher.

For this solution I'm not going to give you a full on walkthrough of the game as there are plenty of those around, however I will give some tips that I noticed worked particularly well. If there is anything you feel the solution could use, I'd be more than happy to add anything along the way. Let's get started.

Suggested Weapons

For my playthrough the shotgun actually proved to be rather useful. Sadly, this was only the case when I had used the Charge Shot 2 modification with some damage amplification. It can one shot a vast majority of enemies, and you can charge it while moving around corners to ready yourself for the next shot. Warning: It does take a fair amount of time to charge the blast, so unless you've got a means of backing away it isn't wise to rely heavily on this method.

As far as assault rifles go, these need to have at least some sort of recent damage modification. I believe I had the fourth on mine when I started, and ended with the seventh. You'll get plenty of ammo for these, not to mention the fact they are good at keeping the enemies at bay. I'd say well over half my ammo picked up was between these and the pistols.

Pistols should have the burst fire modification. This is much better than the charge shot in my experience, even if it does eat up ammo. If you put on a damage perk two quick bursts could take down the slimes with little to no problem. Later on in the game I abandoned the pistol, keeping it in reserve in case I ran short on ammo with any of my other weapons.

Magnums and the Sniper I kept in reserve for must use circumstances. These could range between boss fights or the slimes that shoot at me, I'd snipe those to save myself from getting hit and having to use up herbs. These two are really the most powerful in the game, hence why I tried to save what ammo I could for bosses.

All in all I'd suggest keeping the pistol, shotgun and machine gun up until a point where you feel comfortable swapping the pistol out for the Rifle for damage sake. Grenades are few and far between, though they are most commonly hand grenades. Save the decoys you get as I only had one or two throughout my whole play. They can get you out of a jam easily if used properly.

Random tips

Herb management is really one of the toughest parts about this playthrough, every time you think you're set a pesky enemy comes in and gets the jump on you. Personally I made sure to try and always keep at least 2 in my inventory. If I went below this, I'd restart a checkpoint or two if I thought I could do better.

Abuse the Genesis. This is a key part of this playthrough, every turn it felt like I was trying to scan the area and find whatever items I could. There are a ton of herbs as well as ammunition to be had simply by doing this. Don't get hasty and skip over free loot, it goes a long way. Scanning enemies is good and everything, but the slimes are pretty much all one point a piece. All enemies are drastically reduced in order to keep you from an abundance of herbs. It's still worth it to get them for free herbs along the way, but I'd suggest only going for corpses or the last enemy of a wave on occasion.

Sometimes fleeing enemies is the best solution. The guerrilla hit and run tactic works excellent in this game, however backing away and shooting doesn't quite do the trick. There are many instances such as hunters or the wolves where they can run you down, however with slimes and many other types it's easy to run away and get some distance then make your move. A perfect example of this comes in the form of when you are playing as Parker and Jessica. Waiting for the elevator is an absolute nightmare, however if you run around the room in an attempt to wait it out you'll be able to progress just fine. This is slightly different as you are really just running to kill time, but it works even against hunters on occasion. Another good example lies in the final boss. In his final form if you simply try to take him on face to face he'll hit you, but if you run away and poke at the exposed part on his chest you'll be golden.

Not all enemies have to be killed. It is helpful to kill most of the enemies in order to keep the areas clean however in many cases I simply ran by the enemies if I didn't see myself returning to the area any time soon. More often than not they won't respawn, and in many cases if you don't clear the area the spawns on the ship change meaning the creatures just disappear. It becomes more a matter of if you'd rather save the ammo for later or to worry less about dodging enemies.

This playthrough has more enemies, stronger enemies and less supplies at your disposal. You'll have to come up with many of your own solutions to certain problems, however as mentioned above if you find anything you believe to be truly effective I'd be more than happy to add it. Don't try following any guidelines too strictly, this really is something you must do in your own style otherwise it'll only add to the frustration.
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