Resident Evil Revelations achievements
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Resident Evil Revelations

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There are a maximum of 50 Resident Evil Revelations achievements worth 2,661 (1,000)

20,408 tracked gamers have this game, 973 have completed it (4.77%)

Achievement Details

Gutsy in Resident Evil Revelations

Gutsy24 (10)

This is a rare achievement【RAID MODE】Clear a stage at 5 levels lower than the recommended level.

  • Unlocked by 3,606 tracked gamers (18% - TA Ratio = 2.37) 20,408  

Achievement Guide for Gutsy

AuthorSolution
CompanyOfWolves
842,109 (437,930)
CompanyOfWolves
Achievement won on 24 May 13
TA Score for this game: 2,661
Posted on 24 May 13 at 11:17, Edited on 05 June 13 at 19:33
This solution has 25 positive votes and 0 negative votes. Please log in to vote.
A solo method though should work in co-op. If done in co-op both players need to be Lv: 1.

This strategy will work early on in the game. I had finished episodes 1-3 and had enough BP to buy what I used.

If you levelled up at all you can lower your character’s level in the character select menu. I had to do this and still got the achievement.

My setup:

Stage: 7 Terragrigia 1 (Recommended Lv: 6)
Character: Jill Valentine
Weapon 1: G36 machine gun - with Bind 1 custom part.
Weapon 2: Windham shotgun.
Weapon 3:Python magnum.

I wouldn’t say these weapons are 100% needed, a loadout with similar items will work just as well.

I used Jill for her Machine Gun Mastery (increased fire and reload rate with the machine gun). If you add a Bind 1 custom part (ups stopping power by 60%) or better you'll be able to floor Hunters fairly easily with headshots.

If you want you can use Rachel Foely for faster Magnum reload and firing along with her health regeneration. I prefer Jill as with my setup the Hunter's stay on the ground most of the time.

The Windham is to knock back anything blocking your way, not to really kill anything with it. The Python is for killing tougher enemies.

If you can’t find the items in the shop exit and re-enter to change up the list

To begin with run. Just run. You can skip everything up until the locked elevator. When you reach the locked elevator you’ll have to fight off Hunters (two at a time). I played cautious and used the machine gun on most of them bar the armoured Hunter (with the shield symbol next to it’s life bar) and the key-holder (purple symbol next to life bar). For those two I used the Python.

Keep your distance and make good use of the quick turn, Down+A. You can backtrack to where you entered the area from and it will funnel the Hunters down the corridor towards you. The downside is you have nowhere to run if they get to close.

Once you have the key make straight for the elevator and head up.

One last giant Hunter stands in your way but the distance between you two and the Python make him a joke. You’ve plenty of space to land a few headshots. After that run up and punch the gold medal to end the stage.

I had more than half my Python ammo left at the end so feel free to use it more during the battle outside the locked elevator if you need some breathing room.
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scrltspdrslayer
79,610 79,610 GamerScore
scrltspdrslayer
Achievement won on 24 Feb 17
TA Score for this game: 874
Posted on 24 February 17 at 07:23
New solutionThis solution has 0 positive votes and 0 negative votes. Please log in to vote.
The easiest way but most difficult is to do this on Stage 6: The Promenade Deck. The reason being is that there's a lot of room to move around in.

Equip your best load outs, your best pistol, machine gun and shotgun, then refill all consumables. If you've raised how much ammo and grenades you can carry, this will give you a significant amount to fight with.

I used Jill, but really use who you're comfortable with. Before beginning the stage lower your chosen ones level, which will also lower the level of their weapons, and then enter the stage.

This stage has a lot of enemies and hopefully you're familiar with it, because basically you're going to get in the middle of the stage by the chained up door and kitchen and just run up the stairs as you kill enemies. There's a room where the Skagdead and more enemies are locked up and you're just going to create a loop starting in this room; lure the enemies in this room, you jump out the window, enemies will then head over by the window and also try coming out of the room and onto the balcony, before things get too crowded jump downstairs.

They'll ooze down from the balcony and some will waddle down the stairs, make sure to keep the plants in between you and the enemies before you head back upstairs to repeat.

Try and save your grenades for groups and the Skagdead, because if you can stun him a physical attack can take off a good portion. You can also knife monsters as they come up the stairs, any enemies that get knocked down give you a free opportunity to cut the crap out of them if you have the breathing room.

The plants downstairs by the kitchen also make an excellent place to play ring around the rosie with the Skagdead, just watch out for the traps he shoots and the 2 smaller oozes that usually accompany him.

After the Skagdead is dead, through the chained up door there'll be 2 enemies waiting on you that you may be able to knife through the wall if you can manage it

The last ooze that shoots at you in front of the exit door, if by now you're close to being out of ammo, you can knock him down and then knife him, when he gets back up get behind him and just keep cutting and he won't be able to turn around.

Before long, he'll be dead and you'll be free.

The whole stage took me a while, but I only had to do it once. I ran out of ammo, towards the end. Grenades and herbs long before the end, and all the enemies were level 8 while I was level 1. It is doable, and definitely fills you with a sense of being a bad ass when you accomplish it
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