Big 'Ol Pile of Wins achievement in Guitar Hero III: Legends of Rock

Big 'Ol Pile of Wins

Win 500 Online Ranked matches

Big 'Ol Pile of Wins0
7 guidesOnline Game ModeVersusCumulative +

How to unlock the Big 'Ol Pile of Wins achievement

  • Dingo SaladDingo Salad386,410
    18 Apr 2010 27 Apr 2010 10 Sep 2012
    137 3 55
    I've read all of the above achievements thoroughly, and they (surprisingly) don't seem to cover in exact detail the most efficient way to boost this achievement.

    Here are the steps I took, and what I believe to be the most efficient way to go about getting this:

    1. Get your buddy in chat, and create a ranked, 7 song battle mode match. Select any difficulty other than easy. Have your partner search for these specific game criteria and join your lobby. Almost nobody plays 7 song ranked battle matches, so this isn't difficult. Your partner will still occasionally wind up in a strange lobby, but more often than that, someone random will join yours. This is annoying, but simply create another one, or wait for them to leave.

    2. Fill the song queue with Slow Ride.

    3. Player One strums immediately and fails out three times, then Player Two fails out four. Switch; Player Two fails out three times, Player One fails out four. Since every song played counts as a 'ranked match played' for the achievement, you will maximize your game-win time and minimize your time creating lobbies, which admittedly is the most time consuming part of this achievement. Two matches will therefore net each player 7 out of 500 wins toward the achievement.

    4. Rinse and repeat for about 7 hours. It should be noted that the MOST efficient way to obtain this is for both players to be working for it. It would take one player approximately 6 hours to get it, but only 7 or 8 for both; this is because you will be maximizing 'game-win time', and not simply creating lobbies for one person to get four wins and repeating that.

    Key points:

    1. You can be in a private chat or a party to acquire this; both have been confirmed.

    2. No notes need to be hit by the other player. It counts as a win, not a tie, even if both players are at zero percent.

    3. The guitar hero scoring web site is unreliable at best where this achievement is concerned. During my boost for this, the site only recorded 20 battle wins for me, overall, when I should have had around 400.

    4. This method can be used to obtain the 15 consecutive standard controller wins, "The Long Road Ahead" (will pop after 100 wins), and :Search and Destroy.

    5. Progress for this achievement is stored locally. What I mean by this is, if you win 400 ranked songs on one storage device, and if that storage device fails and you have to create a new save (as I did), you will have to start from zero. What the GH website says does NOT count if you haven't done all 500 of these on one storage device. I had 425 legitimate Pro Face-Off wins when this happened. Feel my atomic rage.

    6. I wanted to note that this achievement popped for both myself and my partner at almost exactly 500 wins. This may not be the case for everyone, as I see people logging up to 700 wins (or even less than 500) before this achievement popped, but then again I see lots of references to the win tracking on the GH site, which my experience shows to be completely unreliable. At least to us, it appears that the in-game win tracking has an accurate counter.

    Special thanks to Zacry072 for boosting this with me.

    I will be updating this solution with pertinent information if it is brought up. Happy boosting!

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    XxZhiTxXHello guys, just a quick update for 2021+, I'm not sure where the original time calculations come from, but according to my boosting partner and I, this method (for both players to get 500) takes between 11-12 hours on average. Maybe you can shave down an hour at best, but I don't see it.

    Our average time per match from creating the lobby to getting the "saving content" screen was 4 minutes with 30 seconds, sometimes it was about 10 seconds quicker. Would be interesting if someone else confirmed that it takes much longer than the original calculation
    Posted by XxZhiTxX on 26 Aug 21 at 15:26
    kiasanoI'd like to boost this, looking for a partner!

    EDIT: Got the achievement. Was some of the most boring grinding I've ever done.
    Posted by kiasano on 27 Nov 21 at 12:44
    theEchnessCan confirm double boxing, ranked, battle, best of 7, still works in march 2022!
    Posted by theEchness on 14 Mar at 18:07
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  • ExodistExodist186,799
    07 Sep 2008 16 Apr 2009
    44 8 17
    If you want to get the achievement without boosting with a friend (as detailed in the other solution) my method only took a few days of playing for roughly 5 hours each day, after winning around 100-130 ranked matches purely from wanting to play online. At any rate, if you play on Expert difficulty that would be best but it doesn't matter too much. Start up a Ranked Battle Match with just 1 song, always choose a difficulty according to what your opponent picks to make it fair, if they pick Easy or Medium and you stick with Expert you'll lose.

    Once you're in the game, if you're both on Expert, I always chose 'Devil Went Down to Georgia', purely because around 70% of my opponents failed the intro, that said, you must be confident enough with the song to do it without star power. If they don't fail at the intro, just use a whammy powerup at the really fast parts and the like, although be careful since they can take you down pretty quick as well.

    If your opponent picks a lower difficulty, and don't have the (free) DLC, pick something like Raining Blood or Through the Fire and Flames. These are the toughest songs and a lot of players who'll be playing on higher difficulties might not be able to beat these songs without star power, if they simply fail you'll get a win, but if they're fighting on just bury them with a few powerups.

    That said, 500 wins is a lot and it'll take a lot of time, which is why Battle is the best mode to do this on, simply because a lot of people will fail out of the song pretty quick. If someone quits a match this also gives you a win, on the odd occasion I even managed to 'intimidate' a few players, who quit out before the song even started (TTFAF on Expert, I wonder why). If you're not a particularly good player, just stick the songs you can do without star power, and make sure you don't pick too high a difficulty. Apart from that, keep hosting, if you can't find matches, then use the other solution and BOOST.
    Showing most recent comments. View all comments.
    RaythebestDoes anyone know if your opponent leaving will affect this? I know people that had to win more than 500 songs before they got the achievement, so I'm assuming that could affect it, while those who boosted may not notice it.

    I know for sure I have won at least 400 songs now and I'm waiting for this achievement to pop up anyday.
    Posted by Raythebest on 31 May 10 at 14:40
    RaythebestI'm pretty sure I know what it is now. The profile you have on the guitarhero website shows how many song wins you have in Battle, Pro Face Off and Face Off. Right now I have over 550 and I think the reason why I don't have the achievement yet is simply because I have played some player matches and I think those are counted aswell.

    So if you haven't played any player matched I'd say the official site would be a reliable source.
    Posted by Raythebest on 06 Jun 10 at 15:54
    Trivial FactorDon't even get me started on the cheeves in this game. How about the fact the difficulties aren't stackable? Only player 1 gets achievements in co-op? One of the TTFaF achievements can only be done in quickplay, while the other can only be done in career (and this isn't mentioned ANYWHERE in the descriptions)? The fact that to get a full 1000 you are required to play the game about 5 times longer than it's replay value? This is the worst implementation of achievements I have ever seen in any game.
    Posted by Trivial Factor on 12 Feb 11 at 06:16
  • LarkiasLarkias251,739
    19 Aug 2010 04 Aug 2010
    21 1 0
    Just some notes for people relying on the GH website:

    I don't think it includes player matches, as those games aren't recorded at all. They do record all songs in any ranked match, but across any storage device.

    If you got 300 wins with one save, the GH website will say 300. Then if you start a new save (not a new band, i mean a completely new save file) and get another 200 wins, the GH site says 500, but you actually only have 200, because the progress is counted locally within the save file.

    That doesn't mean you shouldn't check the GH site every so often to see how you're going, as it can give you a representation of how far you've come along. In about 2 weeks, i've got about 350-400 wins (playing every couple days for a few hours). I'd already had at least 100 wins, because I got the TLRA before my save file corrupted, and the online wins wasn't the last prerequisite for me to get TLRA, so I have no idea how far i went over.
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