NCAA Football 14 achievements
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NCAA Football 14

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There are a maximum of 41 NCAA Football 14 achievements worth 2,204 (1,000)

12,536 tracked gamers have this game, 207 have completed it (1.65%)

Achievement Details

Hoarder in NCAA Football 14

Hoarder71 (20)

Complete an NCAA Ultimate Team Collection.

  • Unlocked by 1,003 tracked gamers (8% - TA Ratio = 3.53) 12,543  

Achievement Guide for Hoarder

AuthorSolution
bl4ck blooc
177,789 (109,570)
bl4ck blooc
Achievement won on 11 Nov 14
TA Score for this game: 2,204
Posted on 03 November 14 at 00:29, Edited on 18 November 14 at 04:55
This solution has 9 positive votes and 0 negative votes. Please log in to vote.
As of now, EA has closed the online store for ultimate team. This means that people can no longer buy player or collectible packs, the only thing available now is injury and game cards. Because of this, the easiest collections to is the Mascot collections. These require 5 silver mascot cards and 5 gold mascot cards. The silver cards are common, and can be found in solo challenge reward packs as well as head to head reward packs. The gold cards however are more rare. As of writing I have 2 of the 5 that I need. So far the only way to get these cards is the auction house with the cards usually selling for a lot(15000+) of coins. My advice is to play the solo challenges as much as possible to gain coins and cards to sell. Any card you get but don't need, sell it. The other way to get coins( and possibly gold collectibles, me and my boosting partner have not had one appear in a pack but it seems like a possibility) is to boost through the head to head season. There is a good guide for that in the season achievement guide but here is a breakdown.

1. Find player(s)-the more players the more packs you can be getting.

2. Learn each others uniform-the game won't tell you when matching up who you are playing against, knowing your boosting partners uniform helps with that.

3. ***HEADSET REQUIRED***
Go to the head to head season game screen. Once you and your partner are at the schedule screen, count down from 3 and search. Once you get matched up, make sure it is your partners jersey and then have one player ready up and then unready up a couple of times, this is the quickest way to ensure you are with your partner.

4. Do the coin toss, and then when you are asked for your kickoff formation have the person who is losing quit the game. YOU DO NOT NEED TO DO A RUN A PLAY FOR THE GAME TO COUNT. The winner will be given a screen asking if you want the win, obviously say yes and accept the win.

Starting at the very beginning, it takes 8 wins to get a first round bye and 3 more for the playoffs. At the end of all that the winning player will gets around 3000 coins and a gold card pack with a gold player and some other random cards. Sell any uniforms, playbooks, and stadiums you get. When you finish a season it is best for the winner to send the loser some coins to buy contracts. We usually just split it half and half every round. To do this, have the losing player put something(like an Injury card) on the auction house at a buy out for the amount of coins that are being shared. the winning player just has to buy it and the coins willbe transfered.

Keep pushing the same person up until they are at level 8, where they should be getting around 15000 coins a season and anywhere between 3-10 gold players. The players can be used to make your team better for solo challenges or sold on the auction house for some coins, I would suggest upgrading your team to around 90 before selling many gold players. The reason I say this is because the 'bowl games 4' series awards you with an all American pack that has a chance at containing up to 3 gold collectibles and you need to be a 90 overall team to unlock those challanges. Other than the auction house that awards pack is the only place I can think of with the possibility gold collectibles.

Also, no packs are guaranteed to give you a gold collectible. The only guarante I have seen is you will get one gold player in a gold pack.

Hopefully this guide gives a little insight to what you actually have to do now to get the collectibles. If anyone has some easier ways, please let me know so I can put that here.

Also, a little note about the mascot collections. There are two types, blue and green. They both require the same silver collectibles but the gold ones are different for the different color collections(the color is indicated by the border of the card shown in the collections menu).

For green collections you need-
The tiger-Clemson
Herbie husker- Nebraska
Boomer-Oklahoma
Benny beaver- Oregon state
Joe bruin-UCLA

For blue collections you need
Big al-Alabama
Albert-Florida
Willie wildcat- Kansas state
The leprechaun- Norte dame
The duck-Oregon

At some point it may seem like you can't find the collectibles you need, there are some other collections to try and work on in the mean time.

-Big league defence
D.J. Hayden 86 Cornerback Houston
Starlite lotulelei 86 defensive tackle Utah
Sylvester Williams 87 defensive tackle North Carolina
Mathew Elam 87 strong safety Florida
Datone Jones 85 right end UCLA
Jarvis Jones 93 left outside linebacker Georgia
Dee milliner 89 cornerback Alabama
Eric Reid 86 Free safety Lsu
Sheldon Richardson 85 defensive tackle Missouri
Kenny Vaccaro 86 free safety Texas


The mascot collections seems to be the easiest, but there is the possibility of certain cards not appearing on the auction house for days/weeks/months even with the closure of the store. That is why I listed the above collection, as most if not all of the players at least have a chance of appearing in head to head packs.

When I finally got this achievement, I found the final card for the mascot collection the same night I found the final card for the big league defenders. My partner had gotten his achievement on the mascot collection about a week earlier, so it is all really just luck depending on what cards show up in packs and on the auction house.

If all else fails, there is one guaranteed way to get a collection, you must beat all 10 of the greatest ultimate teams. These teams are all rated 99 overall with every player between 97-99. The games are on heisman difficulty with 5 minute quarters, but after every game you get a trophy. You can put the trophy in the corresponding collection in the impossible collections section. I played the first game a couple times and lost every time with 91 overall team. But if worse comes to worse, you WILL get a collection from those 10 games.



*****General Ultimate Team Notes/Tips******

Just some general tips to help you with the ultimate team mode

-Play the demo. By playing one game in the demo and referring a friend you get two packs (bronze I believe) and an 80 overall Barry sanders that you can sell if you want.

-In solo challenges, try to kick off first and grind the clock! As soon as you can pick a play you want to hit cn_LB to open adjustments. Go to offence and change tempo to fast paced to that the play clock will wind down before every play. On defence, blitz every play. It's all about time of possession, so you either want to get the ball back or let the score QUICKLY. Even if they score you can grind the clock for a score and then do the same thing in the second half.

-If you are feeling lucky, you can try the cover athletes challenges as well. At the end you get a cover athlete pack that contains one cover athlete card and depending on who it is (Charles Woodson is the rarest) you can sell that for a ton of coins.
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Loftin08
190,333 (118,059)
Loftin08
Achievement won on 07 Jul 18
TA Score for this game: 2,204
Posted on 09 July 18 at 14:34
New solutionThis solution has 0 positive votes and 0 negative votes. Please log in to vote.
You can't buy packs anymore. They are only earned through single-player (which you'll get quickly and it won't be nearly enough) and online Ultimate Team Seasons.

As has been outlined before, get a boosting partner to quit out so you can reach level 8 and keep winning seasons. At level 8, you'll play 13 games to earn 16,500 coins, 2 large reward packs and 1 jumbo reward pack. Every 3 or 4 seasons, I'd auction something worthless for 30,000 by the losing account, and have the winning account buy it. That way the losing account could keep buying the "25 games played" boosts. The winning account would get plenty of game boosts in the packs to keep it going without having to buy them at a certain point.

When you get a card for a collection, put it in pending collections. Then go to collections and push "A" on the card you have. It'll give you the option to use the card from the pending collection. This will make it show 1/10 and indicate that it is working towards your complete collection.

I won more than 400 Ultimate Team games with the boosting partner and never got close to completing the collection. The Gold mascot cards NEVER appear in packs and on the rare occasion that one pops up on the auctions they have an obscene price (I saw one for 2 million coins). Most collections also include low rated players that quit appearing in packs after a certain point (at level 8, all the player cards you get in packs are rated mid-80s or higher).

Use your game boosts. Sell you injury recovery and mascot cards. If a player is better than who you already have, put them in your lineup. If you already have them, either "quick sell" them or do an auction if you think you'll get more. For players that you don't have but won't use, stash them in the reserves if you still have hope of completing a collection. (I tried this, but I never got close after 400+ games).

So what I did was just try to build my team to the highest overall rating I could get and tried to win the "impossible" challenges. This means winning 10 games against 99 overall teams on Heisman difficulty. I eventually got my team to a 93 overall rating (94 offense, 92 defense). The lowest rated starter I had was an 88 and all the others were above 90. To win those games, focus on controlling the clock and not turning the ball over. As for controlling the clock, it's easy to run down the clock on offense by doing running plays (which you'll mostly do anyway since the computer will intercept any questionable pass) and waiting till the last second to snap the ball (or using no-huddle and timeouts if you are short on time). If you can score last in the first half, that's a big help. On defense, it is very hard to get stops. Your best hope is to blitz a lot and make them throw quickly. All 10 impossible challenge teams have a 99 overall Bo Jackson, and he'll break a lot of tackles. On offense, focus on not turning the ball over. Sticking to the run game and only throwing passes to WIDE open receivers. Also, go for it on every 4th down. Since the computer will likely score anyway, a punt is basically an INT. If you do need to pass, I've found that the TE gets open in the middle on most plays and usually doesn't require much time to get open.

I won some of the games even though the computer scored a TD on all their offensive possessions by simply scoring on my possessions and making sure that I scored last to end the half. Also, if you score a game-tying TD in the last minute, go for 2. You WILL lose in OT, but a 2-point conversion has about a 50/50 chance of working.

It's frustrating, and you will lose a lot, but it can be done. Game #8 gave me the most trouble. I did all this in July 2018, so this is the best way to do it at this point IMO.
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