Scourge: Outbreak achievements
852
(400)

Scourge: Outbreak

2.8 from 144 votes

There are a maximum of 12 Scourge: Outbreak achievements worth 852 (400)

1,105 tracked gamers have this game, 104 have completed it (9.41%)

Achievement Details

Bathed in Glory in Scourge: Outbreak

Bathed in Glory195 (60)

This is a rare achievementObtain all Awards

  • Unlocked by 104 tracked gamers (9% - TA Ratio = 3.25) 1,105  

Achievement Guide for Bathed in Glory

AuthorSolution
DROGTURIST
309,961 (162,670)
DROGTURIST
Achievement won on 09 Jul 13
TA Score for this game: 852
Posted on 06 July 13 at 14:12, Edited on 09 July 13 at 15:03
This solution has 13 positive votes and 3 negative votes. Please log in to vote.
Here's a list of all the awards and how to get them. There are a few that deal with versus multiplayer and since the game was dead upon release - as of this post, less than 50 people on TA own this game - you're going to need at least 1 boosting buddy to complete this game. Every versus award or achievement can be unlocked in a private match, and you can level up there as well, so it's easy as long as you have someone to do it with.

The Barracks menu doesn't show you the actual name of the awards, so I'll just call them what they are and list them in order.

WEAPONS

Weapon Pro: You get this after you complete all other weapon challenges, the red icons that take up rows 1 and 2 on your "outbreak card."
Level 1 Clear: Beat level 1. If someone you know has already completed the game, they can load up checkpoint 1.11 and you can finish it from there and still get it.
Level 2 Clear: Beat level 2. If someone you know has already completed the game, they can load up checkpoint 2.12 and you can finish it from there and still get it.
Level 3 Clear: Beat level 3. If someone you know has already completed the game, they can load up checkpoint 3.7 and you can finish it from there and still get it.
Level 4 Clear: Beat level 4. If someone you know has already completed the game, they can load up checkpoint 4.7 and you can finish it from there and still get it.
Piranha: 10 kills in a row with the Piranha, which is the starting hand gun. This is best obtained in level 1, or just boosted in versus.
Firefly: 10 kills in a row with the Firefly, which is the fully auto assault rifle. You'll get this many times throughout the campaign, as the Firefly is one of the best weapons, but it's also easy to boost in versus.
Barracuda: 10 kills in a row with the Barracuda, which is the shotgun. Many opportunities to get this in campaign, or just boost it in multiplayer. Aim the Barracuda even at close range, the hipfire sucks!
Reaper: 10 kills in a row with the Reaper, which is the burst fire assault rifle. This is easily obtained in the campaign, but if you've tried it once and thought it sucked, you can look for one called "Reaper (+STB)", which will lower the recoil and greatly improve the weapon.
Chimera: 10 kills in a row with the Chimera, which is the minigun. This is a little tougher than the other guns, since you don't get an aiming reticule with the Chimera and it sucks at killing enemies at range. Most easily boosted in versus.
Manticore: 10 kills in a row with the Manticore, which is the plasma grenade launcher. Can be gotten in the campaign, especially if you find a Manticore (+DMG), but it's pretty weak and frustrating to try to use, so it's easiest to just boost it in versus.
Grenades: 10 kills in a row with the grenades, which you throw by equipping with up on the d-pad and then pressing RT. This one is very hard to do in campaign considering you can only carry 2 grenades and getting any other kill inbetween ruins the streak. Boost it in versus.
Adhesive Grenades: 10 kills in a row with the adhesive grenades, which you throw by equipping with up on the d-pad and then pressing LT. This one is very hard to do in campaign considering you can only carry 2 grenades and getting any other kill inbetween ruins the streak. Boost it in versus.
Guardian: 10 kills in a row with the Guardian, which is the sniper rifle. You can find the Guardian here and there in the campaign once you get about halfway through it. It's easy to get kills with as long as you go for headshots, but you can also easily boost it in multiplayer.
Melee: 10 kills in a row with the melee attack, which you perform by clicking RS. This is only a good idea on level 1 of the campaign, but it's probably best to just boost it in versus to minimize frustration.
Shockwave: 10 kills in a row with the Shockwave, which is the special attack you perform by holding LB. This is much easier to do with the Static Shockwave, which Mass and Stonewall has, than it is to do with Dynamic, which Shade and Amp have. You can easily get 10 in a row in any area where you're being attacked by spiders (which is very often in level 2), but it's also easily boosted in versus.

VERSUS MULTIPLAYER AND MISC

(The order of the awards in the in-game Barracks is stupid and mixes the categories around. There's one campaign and a few miscellaneous awards in this section. I kept it that way so I could list them in the same order as they're shown in the Barracks.)

Team Deathmatch: You need to win a TDM with 10 kills. You can boost in a private match with only two people and change the settings to 10 kills for a win.
Deathmatch: Win a DM with at least 50 kills. Boost in a private match with at least 1 friend, and change the settings to be 50+ kills to win.
15 killstreak: You can easily get these in campaign, but doing the Deathmatch award above will automatically get you this anyway.
20 killstreak: You can easily get these in campaign, but doing the Deathmatch award above will automatically get you this anyway.
25 killstreak: You can easily get these in campaign, but doing the Deathmatch award above will automatically get you this anyway.
30 killstreak: You can easily get these in campaign, but doing the Deathmatch award above will automatically get you this anyway.
Quad (grenade): There are countless opportunities to get a quad grenade kill in campaign as there are many situations where the enemies come flooding out of some recently opened door, but getting a quad and not just killing three and hurting two, or whatever, is pretty luck-based. If you can get 5 people into a versus lobby, that's the easiest way.
Quad (adhesive): There are countless opportunities to get a quad grenade kill in campaign as there are many situations where the enemies come flooding out of some recently opened door, but getting a quad and not just killing three and hurting two, or whatever, is pretty luck-based. If you can get 5 people into a versus lobby, that's the easiest way.
Quad (shockwave): You can luck into this whenever you are flooded with spiders (mostly happens in level 2), or you can boost it in multiplayer. If you're going for it in campaign, you probably want to max out your Ability skills to get that Shockwave damage boost.
Revive: 10 revives in the campaign. Strangely, I didn't get this when we burned through the campaign. It would seem that you need to do it 10 times in a row with the same coop partner going down every time. Find a spot in campaign with lots of enemies - there will be a lot of those throughout the campaign - and let your buddy go down, then revive, repeat until the award pops up.
Capture the Flag (flags): Set up a CTF match with at least 1 friend, set the score limit to 5 and run 3 flags home.
Capture the Flag (kills): Do it in the same match as above, but kill your friend 10 times before you score the 5th flag.
Killstreak stopper: When you're boosting your Deathmatch win, let your friend kill you when you're 1 kill away from winning.
Post-mortem kill: Combine with the last award by throwing a grenade at your friend, let him shoot you and then he'll die from the grenade.

BOSSES

Banshee: Get the final hit in on the Banshee, which is the final boss of the game. Load up checkpoint 4.7 to quickly get there. Only the person who actual deals the killing blow gets the award, so you're going to have to do it again for each member of your party.
Digger: Get the final hit in on the Digger, which is the big reptile boss in level 3. Load up checkpoint 3.6 to quickly get there. Only the person who actual deals the killing blow gets the award, so you're going to have to do it again for each member of your party.
Lilith: Get the final hit in on the Lilith, which is the flying girl boss in level 4. Load up checkpoint 4.6 to quickly get there. Only the person who actual deals the killing blow gets the award, so you're going to have to do it again for each member of your party.

SURVIVAL

These last ones are the only truly hard ones in the game. You can abuse the AI by letting them do everything in level 1, but level 4 might have too powerful enemies for that to work. It seems capable coop support and multiple runs, where everyone protects one player, is the best way to go. We haven't been able to find any easy workarounds and we've tried everything from reloading checkpoints to dashboarding and none of it seems to work. Just need to actually do it for this one. Here are our strategies for each level:

Level 1 (no death): Beat this level without getting incapacitated. This one is actually easiest to do solo. Before pretty much every enemy encounter, there's a nice piece of cover out of harms way that you can use, while you send the three AIs into the middle of the room and have them clear it out. You don't need to put them in smart positions, just aim up a waypoint as close to the enemies as possible and the AI will actually play surprisingly smart; taking cover and reviving and shielding each other when they need it. I've done it twice and it works like a charm. The turret room is the hardest spot and you can actually just wait and the enemies on the first turret will eventually leave for no reason. Then you can put one AI on the turret and send the other two down closer to the enemies while you wait in cover up by the turret. It'll take a while but the AI can clear the room out. Other than that, the level is a cakewalk.

Level 2 (no death): Beat this level without getting incapacitated. The sweet spot for this level, in my opinion, is to do it with just 1 other player. That way you have 2 AI you can send in to kamikaze heavy enemy encounters, and they'll actually be pretty good at handling it. There are many challenging spots in this level, so take it carefully. It's the longest and perhaps hardest level - clocking in at 1 hour with some experienced co-op rushing. Take care through the encounters in checkpoints 2.1-2.6. On 2.7 is where you NEED a human player to help; both humans should mount the turrets while you tell the AI to watch the left side (just put a marker on the ground by the barrier) where the enemies are. Shoot out missiles as fast as you can, run away if you miss it and think it's going to hit you. 2.8 is Phase and you should probably load up the level once to see where all the Ambrosia barrels are, so you know where to look when you do it for real. After taking out the barrels, go all the way to the back of the room where there's a raised little platform with a sniper rifle on it. Phase is a joke with the sniper, he only takes 4-5 bullets from it before he goes down. After that, it's smooth sailing until 2.12. At the end of that checkpoint, set one AI to help in each "entrance" to the middle Ambrosia container and have each human player stand in each entrance as well. Then just take guys down as they come in and you shouldn't have too much trouble.

Level 3 (no death): Beat this level without getting incapacitated. This level is pretty easy with 2-4 human players. The hard parts are all the bosses, while everything else is pretty easy as long as you take it carefully and pick enemies off at a distance. For the boss at 3.4, it's pretty hard to avoid his massive plasma explosives and we ended up having to protect one player (who hides in the little corridors enemies spawn from) while everyone else took out the dropship. This boss fight doesn't offer very much cover to hide behind, since the explosives from the boss have large splash damage. The boss on 3.6 is easily taken down by every player just spamming him with sticky grenades. There's a huge supply of them in one corner, and the explosions will keep stunning him so he barely has a chance to attack. 3.7, Blur, is very easy if you know what to do. Just dash up the stairs in front and to the right of you when you enter the room, and keep sprinting into the little control room on the upper floor. From there, head to the middle exit of the control room and Blur is there 99% of the time. Take him down and then start killing off clones to complete the level. Might be tough the first time but once you get this strategy down, it's very easily done.

Level 4 (no death): Beat this level without getting incapacitated. We did this in coop and the only good advice I can give is to have at least 2 snipers throughout the majority of the level, and at least one or two kamikaze players who can rush the enemy and not care about getting incapacitated. The hardest room is the little indoors room with two floors, right after you pass through the snowy cavern part and take out a bunch of guys in some kind of outpost (where there are two turrets). What we did in that room was rush up the rightmost staircase, sending two kamikazes in to clear out the enemies up there, while we all dodged the hailstorm of grenades. It takes the enemies some time to flank around the staircase so the person(s) surviving can hang around there for a while. What makes the room tough is that the level layout is pretty stupid and cover placement is awful, so it's hard to give any solid advice. After that, it's just the Lilith and Banshee boss fights, which should be easy if you've gone through the final checkpoints for the Normal and Nightmare achievements and gotten some experience with them under your belt. If not, do that first.
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