Aliens: Colonial Marines achievements

Aliens: Colonial Marines

2.7 from 2396 votes

There are 60 Aliens: Colonial Marines achievements (50 without DLC) worth 2,574 (1,250)

35,335 tracked gamers have this game, 1,871 have completed it (5.30%)

2.8 from 38 votes

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2,436 tracked gamers have this dlc pack, 1,432 have completed it (58.78%)

There are 10 achievements worth 541 (250)

There is 1 review | Estimated completion: 3-4 hours

Achievement Details

They're Dead, OK? Can We Go Now? in Aliens: Colonial Marines

They're Dead, OK? Can We Go Now?42 (20)

Kill all the Lurkers in Sulaco engineering

  • Unlocked by 2,107 tracked gamers (86% - TA Ratio = 2.09) 2,436  

Achievement Guide for They're Dead, OK? Can We Go Now?

Archer Spense
881,965 (449,870)
Archer Spense
Achievement won on 08 Jul 17
TA Score for this game: 2,574
Posted on 08 July 17 at 23:08, Edited on 08 July 17 at 23:13
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
done on mission 2: awakening

be careful, this achievement is missable

the achievement sensitive part is near the very end. You will separate from Hicks and need to go to a terminal to refuel the skiff. After activating this terminal, the objective will be "Return to the Service Skiff and escape the Sulaco" (press cn_back to check objective). This is where you need to be for the achievement.

pull out your motion tracker (its cn_LB if you forgot). Find and kill all the aliens in the area. There are @6 of them. The achievement will unlock the moment you kill the last one.

don't rush! if you move to far ahead, and the objective changes to "Release the docking clamps", the area with the aliens you must kill will be closed off and you must restart the level to try again.
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