Pinball FX achievements

Pinball FX

3.2 from 1986 votes

There are a maximum of 15 Pinball FX achievements (12 without DLC) worth 1,547 (250)

28,306 tracked gamers have this game, 68 have completed it (0.24%)

Achievement Details

Speed Demon in Pinball FX

Speed Demon400 (30)

Win the Wizard Tournament on the Speed Machine pinball table.

  • Unlocked by 159 tracked gamers (0.6% - TA Ratio = 13.33) 28,311  

Achievement Guide for Speed Demon

467,494 (374,426)
Achievement not yet won
Posted on 25 May 09 at 15:49, Edited on 15 June 09 at 22:58
This solution has 27 positive votes and 0 negative votes. Please log in to vote.
Ok, so this one is a toughy. To even get to the wiz tourney you need to win all 5 normal races. To activate any race, you have to shoot the spinner lane twice, then sink the ball in the race hole up the middle of the table.

Qualifying - Just shoot the flashing ramps. Ripping cycles through the spinner lane is the easiest. You start in 4th and have to make it to first. There's 6 laps at 18 seconds each.

Stunt - You need to rack up points in the triple bumper/actuator section above the left flipper. Once you get some points, sink the ball in the race hole up the middle to save your score. Believe it's 18 seconds as well. You can shoot the race hole several times to add to the score.

dB - You have to crank up the volume by shooting the spinner. Once you have a high volume, (I like to sink it at 90+) shoot the race hole up the middle to end the competition.

Close Call - Just shoot the fly-by ramp. It's the one just to the left of the spinner. Believe you have 18 seconds for this as well.

Tuning - You must have 3 of the 4 tunings in order to place for this. with 3, you'll secure second. The tuning light might not light up on the table, but it still counts. Refer to the guide for Sweet Ride on how to get these. ***If you pick this race with less than 3 tune-ups, you'll fail the race and loose all of your tune-ups***

***Now I suggest you leave qualifying and or Close Call for the last races to do. This way, if you only have 2 tune ups, you can keep picking one of those instead of the tuning race. Then, you can just trap the ball on a flipper, let the time run out, and continue on towards earning the tune-ups.

Ok, so with the 5 races out of the way, you can now pick the Wizard Tourney. Just pick this the same way you hit the other races. Shoot the spinner twice, then drop it in the race hole.

This race is exactly like the qualifying race, only you're in 16th and have to get to first.... and you have 3 balls going at once. So just try to keep track of everything and you'll eventually win the tourney. If you happen to drop out 2 of the 3 balls, YOU LOOSE EVERYTHING!!!! You will be back to square one as if you had not done a single thing.

-This Mode Will Glitch!!!!
Make sure you have ZERO/0/NO balls locked in the multiball lane at the top left of the table. If you have even one ball locked, the Tourney will not start. It requires 3 balls to start, but if one is locked, it will not start. It is a flaw in the coding of the game. There are only 3 balls total in the table. If one is locked in MB, it will never start.
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