Payday 2 achievements

Payday 2

3.7 from 2048 votes

There are a maximum of 43 Payday 2 achievements worth 2,414 (1,000)

40,373 tracked gamers have this game, 842 have completed it (2.09%)

Achievement Details

Fully Loaded in Payday 2

Fully Loaded16 (10)

Own 9 weapons.

  • Unlocked by 14,917 tracked gamers (37% - TA Ratio = 1.64) 40,382  

Achievement Guide for Fully Loaded

105,319 (74,380)
Achievement won on 28 Aug 13
TA Score for this game: 1,371
Posted on 25 August 13 at 12:42
This solution has 3 positive votes and 0 negative votes. Please log in to vote.
You should be able to get this without any problems as you progress through you reputation levels. I have not tested if they have to be different weapons or if you can just buy the cheapest weapons from your main and secondary gun.

Try to save money (if your going to do this in one go)
It is earlier when you do harder jobs (more money & more guns are unlocked)
Best to do somewhere after level 15 or 20
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387,246 (187,560)
Achievement won on 23 Aug 13
TA Score for this game: 2,414
Posted on 28 August 13 at 16:07, Edited on 16 June 14 at 04:27
This solution has 4 positive votes and 1 negative vote. Please log in to vote.
In Payday 2, the contents of your Inventory and your chosen Skills are saved locally in the "Player progression" file on your 360's hard drive. As such, if you copy the "Player progression" file to another source of memory for your 360, such as a flash drive, and purchase additional weapons or skills, those changes will only synchronize with the specific "Player progression" file from the source of memory that you have selected.

What does this mean? All of the achievements relating to purchasing skills or adding to your inventory can be gained by making local copies of your "Player progression" file on an alternate source of memory than your primary hard drive, and using this copied file to make any desired changes to your selection of inventory and skills, with no resulting change in your primary "Player progression" file.

To unlock the "Fully Loaded" achievement, you can still purchase however many of the introductory $12,000 weapons, but now you can spend your money with a local copy of the "Player progression" file on another source of memory, rather than having to spend that extra money on your primary "Player progression" file.

Credit for this solution goes to GatorFist.
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